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{{d20r}} {{GitP|107962}} '''HD:''' d8 {|border=1px !Level !!BAB !!Fort !!Ref !!Will !!Special !!Charges !!Advancement |- | 1 || +1 || +2 || +0 || +1 || Improved Stonecunning, Arcane Resistance || +0 || - |- | 2 || +2 || +3 || +0 || +1 || Improved Stability || +1 || +1 level of existing class |- | 3 || +3 || +3 || +1 || +2 || Combat Training || +1 || +1 level of existing class |} '''Proficiencies:''' A dwarf paragon is proficient with all simple and martial weapons, with light, medium, and heavy armor, and light and heavy shields. '''Skills:''' 2+Int per level. A dwarf paragon has the Delver and Explorer skill sets. '''Prowess:''' 4 per level. '''Improved Stonecunning:''' A dwarf paragon adds his levels in this class to checks related to his Stonecunning ability. '''Arcane Resistance:''' A dwarf paragon adds his levels in this class to saving throws versus arcane spells. '''Improved Stability:''' At second level, a dwarf paragon increases the bonus provided by his stability racial feature to +8. '''Charges:''' At second and third levels, a dwarf paragon gains one additional charge for his Natural Talent ability. These extra charges are above and beyond the normal amount he gains according to his level and stack with any extra charges he may have gained from racial feats. '''Advancement:''' At second and third levels, a dwarf paragon gains new auras and increases the powers of his existing auras as if he had also gained a level in whatever aura-progressing class (such as a [[warlord]]) he belonged to before he added the level. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of dwarf paragon to the level of whatever other aura-progressing class the character has, then determines auras known and their power accordingly. If a character had more than one aura-progressing class before he became an dwarf paragon, he must decide to which class he adds each level of dwarf paragon. Alternatively, at 2nd level, a dwarf paragon gains new spells known and spells per day as if he had also gained a level in whatever divine spellcasting class (such as a [[cleric]]) he belonged to before he added the level. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of dwarf paragon to the level of whatever other divine spellcasting class the character has, then determines spells known, spells per day, and their power accordingly. If a character had more than one divine spellcasting class before he became a dwarf paragon, he must decide to which class he adds each level of dwarf paragon for the purpose of determining spells known, spells per day, and their power. '''Combat Training:''' A dwarf paragon gains the ability to increase the strength of his Natural Talent ability. As an immediate action, he may expend a charge to gain a pool of four points. He may divide these points between his dodge AC, his attack bonus, and his damage as he chooses (so that it could provide a +1 dodge bonus to AC and a +3 bonus on attack rolls; a +4 dodge bonus to AC; or a +2 bonus to damage rolls, a +1 bonus on attack rolls, and a +1 dodge bonus to AC). These bonuses last until the start of his next turn.
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