Durestral Dragon

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durestral-dragon.jpg

Type: Dragon (Shadow, Extraplanar)
Environment: Caves (Prime Material Plane); Any (Plane of Shadow)
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
Treasure: Triple standard
Alignment: Usually neutral evil
Advancement: Wyrmling 3-5 HD; very young 6-8 HD; young 9-11 HD; juvenile 12-14 HD; young adult 15-17 HD; adult 18-20 HD; mature adult 21-23 HD; old 24-26 HD; very old 27-29 HD; ancient 30-32 HD; wyrm 33-35 HD; great wyrm 36+ HD
Level Adjustment: Wyrmling +3; very young +3; young +3; juvenile +4; others —

Durestral dragons are interesting creatures which coexist simultaneously on the Plane of Shadow and on the Prime Material Plane. As a result of this, a durestral dragon is both hard to strike and difficult to damage.

Durestral dragons' scales start out dark slate gray, brightening as they age to a stormy blue-gray. Their eyes are always luminescent white, and they have four primary horns on their head: two sweeping back from their nose, and two sweeping back from behind their eyes.

Durestral dragons are not true dragons; rather they are pseudotrue dragons. That is, they are related to true dragons and act as they do in many ways, but are not actually considered one of the ten breeds of true dragon. This is partially due to their extraplanar nature, but also due in part to their diminutive stature: durestral dragons are smaller, as a whole and by several orders of magnitude, than true dragons of the same age.

Age Size HD (hp) Str Dex Con Int Wis Cha BAB Grapple Attack Fort Ref Will Breath Weapon (DC) Frightful Presence DC
Wyrmling D 3d12+3 (22) 10 13 13 11 10 10 +3 -9 +3 +4 +4 +3 2d4 (12) -
Very Young T 6d12+12 (51) 12 13 15 13 10 10 +6 -1 +7 +7 +6 +5 4d4 (15) -
Young S 9d12+18 (76) 14 15 15 15 12 12 +9 +7 +11 +8 +8 +7 6d4 (16) -
Juvenile S 12d12+36 (114) 14 15 17 17 14 12 +12 +10 +14 +11 +10 +10 8d4 (19) -
Young Adult M 15d12+60 (157) 18 17 19 19 14 14 +15 +19 +19 +13 +12 +11 10d4 (21) 19
Adult M 18d12+80 (197) 20 17 21 21 16 14 +18 +23 +23 +16 +14 +14 12d4 (24) 21
Mature Adult L 21d12+105 (241) 22 19 21 23 18 16 +21 +31 +27 +17 +16 +16 14d4 (25) 23
Old L 24d12+144 (300) 22 19 23 25 18 16 +24 +34 +30 +20 +18 +18 16d4 (29) 25
Very Old L 27d12+162 (337) 22 19 25 27 20 18 +27 +37 +32 +21 +19 +20 18d4 (30) 27
Ancient H 30d12+240 (435) 26 19 29 29 22 18 +30 +46 +38 +26 +21 +23 20d4 (35) 29
Wyrm H 33d12+277 (491) 26 19 29 31 22 20 +33 +49 +41 +27 +23 +24 22d4 (37) 31
Great Wyrm H 36d12+360 28 19 31 33 24 20 +36 +53 +45 +30 +24 +27 24d4 (43) 33
Age Speed Init AC AC (Touch) AC (Flat-Footed) AC Detail Special Abilities Mystery-User Level SR
Wyrmling 60'; fly 120' (good) +1 18 17 16 (+2 natural, +2 deflection, +4 size, +1 dex) Immunity to Cold, Vulnerabilty to Light, Shadow Mastery, Dusk to Dawn - -
Very Young 60'; fly 130' (average) +1 21 17 20 (+4 natural, +4 deflection, +2 size, +1 dex) - - -
Young 60'; fly 140' (average) +2 24 19 22 (+5 natural, +5 deflection, +2 size, +2 dex) - - -
Juvenile 60'; fly 150' (average) +2 27 20 25 (+7 natural, +7 deflection, +1 size, +2 dex) Killing Shadows 1st 18
Young Adult 60'; fly 160' (average) +3 29 21 26 (+8 natural, +8 deflection, +3 dex) DR 5/Durestral 3rd 20
Adult 60'; fly 170' (average) +3 32 22 29 (+10 natural, +10 deflection, +3 dex, -1 size) Languor 5th 22
Mature Adult 60'; fly 180' (poor) +4 35 24 31 (+11 natural, +11 deflection, +4 dex, -1 size) DR 10/Durestral and Magic 7th 24
Old 60'; fly 190' (poor) +4 39 26 35 (+13 natural, +13 deflection, +4 dex, -1 size) Voyage Into Shadow 9th 26
Very Old 60'; fly 200' (poor) +4 40 26 36 (+14 natural, +14 deflection, +4 dex, -2 size) DR 15/Durestral and Magic 11th 28
Ancient 60'; fly 210' (poor) +4 44 28 40 (+16 natural, +16 deflection, +4 dex, -2 size) Shadow Landscape 13th 30
Wyrm 60'; fly 220' (poor) +4 46 29 42 (+17 natural, +17 deflection, +4 dex, -2 size) DR 20/Durestral and Epic 15th 32
Great Wyrm 60'; fly 230' (poor) +4 48 30 44 (+18 natural, +18 deflection, +4 dex, -2 size) Shadow Time 17th 34

Combat Durestral dragons are wary and conniving creatures, especially when they get older. Mnay will find ways to hinder or even kill their prey without ever coming near, whether that be through the use of traps, minions, or magic. However, they are not cowards and will fight to the death when threatened.

Breath Weapon (Su) A durestral dragon has one type of breath weapon, a cone of cold. However, unlike most dragon's breath weapons, a durestral dragon's breath weapon has a secondary effect: anyone caught in it must also succeed on a Will save or be subject to a number of status effects. Roll a d10 and consult the following table on a failed roll:

Roll Effect
1 Dazzled
2 Fatigued
3 Sickened
4 Blinded
5 Deafened
6 Stunned
7 Paralyzed
8 Confused
9 Shaken
10 Roll twice, ignoring further results of 10

This effect lasts for a number of rounds equal to the dragon's breath weapon damage dice.

Other Spell-Like Abilities
At will - dusk to dawn (wyrmling or older); 2/day - killing shadows (juvenile or older); 2/day - languor (adult or older); 1/day - voyage into shadow (old or older); 1/day - shadow landscape (ancient or older); 1/day - shadow time (great wyrm)

Mysteries
Durestral dragons do not cast spells as sorcerors like other dragons do. Instead, they use mysteries (see Tome of Magic) equal to a shadowcaster of the appropriate level.

Skills
Diplomacy, Sense Motive, and Bluff are class skills for durestral dragons.

Special
A durestral dragon's deflection modifier is halved against durestral weapons. Despite having the Extraplanar subtype, durestral dragons are immune to banishment effects, since they coexist on two planes at once.

Durestral

Durestral is a dull gray-black metal of startling resiliency. It is found primarily o nthe Plane of Shadow, though it can occasionally be found on the Prime Material near areas of frequent planar-warping magics. Durestral can be forged using magically enhanced fire into weapons or armor of interesting properties.

Weapons made of durestral weigh half as much as normal and are ocnsidered masterwork. A durestral weapon also has its normal hit points and five additional points of hardness.

Weapons made of durestral coexist in the Prime Material and in the Plane of Shadow simultaneously. Creatures with damage resistance find this to be difficult to resist and are treated as having damage resistance three points lower than it iactually is when resisting damage from a durestral weapon. Weapons made of durestral cost an extra 3000 gp.

Similarly armor made of durestral is half-normal weight and is considered masterwork. Durestral armor also has its normal hit points and five additional points of hardness.

Armor made of durestral coexists on the Prime Material and on the Plane of Shadow simultaneously, which alters the armor's armor bonus. Half of the armor's armor bonus (round down) is converted to a deflection bonus. Armor made of durestral costs an extra 1000 gp per point of converted AC.

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