Dualist/Adept

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m (Class Features: removing x1 - no longer relevant)
(Requirements: I don't know why I included that requirement — no other ToB PrC has such a thing, IIRC)
 
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{{User:DragoonWraith/HBtemp}}{{GitP|120771}}
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{{User:DragoonWraith/HBtemp}}
<div style="clear: right; float: right;">__TOC__</div>
<div style="clear: right; float: right;">__TOC__</div>
<div style="float: right; background-color: #ffffff; padding-left: 1em;">http://img.photobucket.com/albums/v238/DragoonWraith/Dungeons%20and%20Dragons/Homebrew/Dualist.png</div>
<div style="float: right; background-color: #ffffff; padding-left: 1em;">http://img.photobucket.com/albums/v238/DragoonWraith/Dungeons%20and%20Dragons/Homebrew/Dualist.png</div>
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** ''Clever Positioning'' from Setting Sun,
** ''Clever Positioning'' from Setting Sun,
** ''Wolf Fang Strike'' from Tiger Claw.
** ''Wolf Fang Strike'' from Tiger Claw.
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*'''Initiator Level:''' 5
 
*'''Skills:'''
*'''Skills:'''
** Tumble 2,
** Tumble 2,
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All of the following are class features of the Dualist.
All of the following are class features of the Dualist.
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{| cellpadding=1px style="background-color: #000000; text-align: center;"
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{| class="zebra bordered header"
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|- style="background-color: #8E5A2E; color: #FFFFFF;"
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|-
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!rowspan=2 style="padding: 0 0.5em;"| Level !!rowspan=2 style="padding: 0 0.5em;"| Base Attack<br />Bonus !!rowspan=2 style="padding: 0 0.5em;"| Fortitude<br />Save !!rowspan=2 style="padding: 0 0.5em;"| Reflex<br />Save !!rowspan=2 style="padding: 0 0.5em;"| Willpower<br />Save !!rowspan=2 style="padding-left: 1.5em; text-align: left;"| Special !!colspan=2 style="padding: 0 0.5em;"| Maneuvers
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!rowspan=2| Level !!rowspan=2| Base Attack<br />Bonus !!rowspan=2| Fortitude<br />Save !!rowspan=2| Reflex<br />Save !!rowspan=2 | Willpower<br />Save !!rowspan=2 style="padding-left: 1.5em; text-align: left;"| Special !!colspan=2| Maneuvers
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|- style="background-color: #8E5A2E; color: #FFFFFF;"
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|-
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!style="padding: 0 0.5em;"| Known !!style="padding: 0 0.5em;"| Readied
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! Known !! Readied
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|- style="background-color: #f0e7d3;"
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|-
| 1st || +1 || +0 || +2 || +0 ||style="padding: 0 0.5em; text-align: left;"| [[#Parry|Parry]], [[#Dualism|Dualism]], [[#Terrific Feint|Terrific Feint]], [[#Opportunistic Strike|Opportunistic Strike (max +5)]]
| 1st || +1 || +0 || +2 || +0 ||style="padding: 0 0.5em; text-align: left;"| [[#Parry|Parry]], [[#Dualism|Dualism]], [[#Terrific Feint|Terrific Feint]], [[#Opportunistic Strike|Opportunistic Strike (max +5)]]
| +1 || +0
| +1 || +0
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|- style="background-color: #ffffff;"
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|-
| 2nd || +2 || +0 || +3 || +0 ||style="padding: 0 0.5em; text-align: left;"| [[#Counter-Attack|Counter-Attack]], [[#En Garde|En Garde]]
| 2nd || +2 || +0 || +3 || +0 ||style="padding: 0 0.5em; text-align: left;"| [[#Counter-Attack|Counter-Attack]], [[#En Garde|En Garde]]
| +0 || +0
| +0 || +0
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|- style="background-color: #f0e7d3;"
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|-
| 3rd || +3 || +1 || +3 || +1 ||style="padding: 0 0.5em; text-align: left;"| [[#True Master of the Field|True Master of the Field]], [[#Opportunistic Strike|Opportunistic Strike (max +10)]]
| 3rd || +3 || +1 || +3 || +1 ||style="padding: 0 0.5em; text-align: left;"| [[#True Master of the Field|True Master of the Field]], [[#Opportunistic Strike|Opportunistic Strike (max +10)]]
| +1 || +1
| +1 || +1
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|- style="background-color: #ffffff;"
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|-
| 4th || +4 || +1 || +4 || +1 ||style="padding: 0 0.5em; text-align: left;"| [[#Coup Lancé|Coup Lancé]], [[#Parry Ally|Parry Ally]]
| 4th || +4 || +1 || +4 || +1 ||style="padding: 0 0.5em; text-align: left;"| [[#Coup Lancé|Coup Lancé]], [[#Parry Ally|Parry Ally]]
| +0 || +0
| +0 || +0
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|- style="background-color: #f0e7d3;"
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|-
| 5th || +5 || +1 || +4 || +1 ||style="padding: 0 0.5em; text-align: left;"| [[#Cover Ground|Cover Ground]], [[#Opportunistic Strike|Opportunistic Strike (max +15)]]
| 5th || +5 || +1 || +4 || +1 ||style="padding: 0 0.5em; text-align: left;"| [[#Cover Ground|Cover Ground]], [[#Opportunistic Strike|Opportunistic Strike (max +15)]]
| +1 || +0
| +1 || +0
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=====''Opportunistic Strike''=====
=====''Opportunistic Strike''=====
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Whenever a dualist makes an attack of opportunity with a weapon in which she has chosen for Dualism, she adds her Dexterity modifier to the damage roll. This extra damage is capped at 5.
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Whenever a dualist makes an attack of opportunity with a weapon in which she has chosen for Dualism, she adds her Dexterity modifier to the damage roll. This extra damage is capped at +5.
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At 3rd and 5th level, the damage cap on Opportunistic Strike increases by 5. Every 5 damage in her Opportunistic Strike damage cap is equivalent to +1d6 worth of precision damage (such as Skirmish, Sneak Attack, or Sudden Strike) for the purpose of pre-requisites and the activation of certain feats (such as Ambush feats).
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At 3rd and 5th level, the damage cap on Opportunistic Strike increases by +5. Every +5 damage in her Opportunistic Strike damage cap is equivalent to +1d6 worth of precision damage (such as Skirmish, Sneak Attack, or Sudden Strike) for the purpose of pre-requisites and the activation of certain feats (such as Ambush feats).
When using Opportunistic Strike against a target who would be denied his Dexterity bonus to AC (even if he has no such bonus), the dualist may instead add twice her Dexterity modifier to her damage. This damage is still subject to her Opportunistic Strike damage cap, however.
When using Opportunistic Strike against a target who would be denied his Dexterity bonus to AC (even if he has no such bonus), the dualist may instead add twice her Dexterity modifier to her damage. This damage is still subject to her Opportunistic Strike damage cap, however.
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=====''True Master of the Field''=====
=====''True Master of the Field''=====
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While in any Martial Stance, a 3rd level dualist may add the effects of the ''Master of the Field'' stance to that stance's effects. This includes her special Coup Lancé stance (see below). If she knows the ''Master of the Field'' stance, she may immediately replace it for any 1st level stance from any discipline that she knows at least one maneuver from. The dualist is always treated as knowing ''Master of the Field'' for the purpose of prerequisites.
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While in any Martial Stance, a 3rd level dualist may add the effects of the ''Master of the Field'' stance to that stance's effects. This includes her special Coup Lancé stance (see below). If she knows the ''Master of the Field'' stance, she may immediately replace it with any 1st level stance from any discipline that she knows at least one maneuver from. The dualist is always treated as knowing ''Master of the Field'' for the purpose of prerequisites.
=====''Coup Lancé''=====
=====''Coup Lancé''=====

Current revision as of 15:33, 20 April 2011

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