Dualist

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m (Class Features: x to ×)
m (Dualism: x to ×, removing unnecessary original reqs column)
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{| class="bordered header zebra"
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!style="padding: 0 0.5em;"| Feat !!style="padding: 0 0.5em;"| Original Requirements !!style="padding: 0 0.5em;"| Alternate Requirements !!style="padding: 0 0.5em;"| Extra Features
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!style="padding: 0 0.5em;"| Feat !!style="padding: 0 0.5em;"| Alternate Requirements !!style="padding: 0 0.5em;"| Extra Features
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| Weapon Focus || Proficiency with selected weapon, Base Attack Bonus +1 || No change || Chosen weapon is treated as Light for the purposes of Two-Weapon Fighting and Weapon Finesse.
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| Weapon Focus || No change || Chosen weapon is treated as Light for the purposes of Two-Weapon Fighting and Weapon Finesse.
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| Weapon Specialization || Weapon Focus with selected weapon, Fighter level 4th || Weapon Focus with selected weapon, Dualist level 1st || Gain a +2 bonus to critical confirmation rolls with chosen weapon. Stacks with Power Critical.
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| Weapon Specialization || WWeapon Focus with selected weapon, Dualist level 1st || Gain a +2 bonus to critical confirmation rolls with chosen weapon. Stacks with Power Critical.
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| Greater Weapon Focus || Weapon Specialization with selected weapon, Fighter level 8th || Weapon Specialization with selected weapon, Dualist level 3rd || Critical threat range of chosen weapon increases by one. Stacks with Improved Critical or Keen (applied before multipliers).
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| Greater Weapon Focus || Weapon Specialization with selected weapon, Dualist level 3rd || Critical threat range of chosen weapon increases by one. Stacks with Improved Critical or Keen (applied before multipliers).
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| Greater Weapon Specialization || Greater Weapon Focus with selected weapon, Fighter level 12th || Greater Weapon Focus with selected weapon, Dualist level 5th, 12 HD || Chosen weapon's critical hit multiplier advances by one: x2 becomes x3, x3 becomes x4, and x4 becomes x5.
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| Greater Weapon Specialization || Greater Weapon Focus with selected weapon, Dualist level 5th, 12 HD || Chosen weapon's critical hit multiplier advances by one: ×2 becomes ×3, ×3 becomes ×4, and ×4 becomes ×5.
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The dualist may take these feats as normal, so long as she qualifies for at least one of the sets of requirements. Regardless of how they are gained, the dualist gains the extra benefits so long as the chosen weapon is a one-handed melee weapon.
The dualist may take these feats as normal, so long as she qualifies for at least one of the sets of requirements. Regardless of how they are gained, the dualist gains the extra benefits so long as the chosen weapon is a one-handed melee weapon.

Revision as of 21:44, 26 October 2013

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