Dualist

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m (Class Features: x to ×)
m (Double Jeopardy: right, missed some)
 
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{| class="bordered header zebra"
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!style="padding: 0 0.5em;"| Feat !!style="padding: 0 0.5em;"| Original Requirements !!style="padding: 0 0.5em;"| Alternate Requirements !!style="padding: 0 0.5em;"| Extra Features
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!style="padding: 0 0.5em;"| Feat !!style="padding: 0 0.5em;"| Alternate Requirements !!style="padding: 0 0.5em;"| Extra Features
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| Weapon Focus || Proficiency with selected weapon, Base Attack Bonus +1 || No change || Chosen weapon is treated as Light for the purposes of Two-Weapon Fighting and Weapon Finesse.
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| Weapon Focus || No change || Chosen weapon is treated as Light for the purposes of Two-Weapon Fighting and Weapon Finesse.
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| Weapon Specialization || Weapon Focus with selected weapon, Fighter level 4th || Weapon Focus with selected weapon, Dualist level 1st || Gain a +2 bonus to critical confirmation rolls with chosen weapon. Stacks with Power Critical.
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| Weapon Specialization || Weapon Focus with selected weapon, Dualist level 1st || Gain a +2 bonus to critical confirmation rolls with chosen weapon. Stacks with Power Critical.
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| Greater Weapon Focus || Weapon Specialization with selected weapon, Fighter level 8th || Weapon Specialization with selected weapon, Dualist level 3rd || Critical threat range of chosen weapon increases by one. Stacks with Improved Critical or Keen (applied before multipliers).
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| Greater Weapon Focus || Weapon Specialization with selected weapon, Dualist level 3rd || Critical threat range of chosen weapon increases by one. Stacks with Improved Critical or Keen (applied before multipliers).
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| Greater Weapon Specialization || Greater Weapon Focus with selected weapon, Fighter level 12th || Greater Weapon Focus with selected weapon, Dualist level 5th, 12 HD || Chosen weapon's critical hit multiplier advances by one: x2 becomes x3, x3 becomes x4, and x4 becomes x5.
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| Greater Weapon Specialization || Greater Weapon Focus with selected weapon, Dualist level 5th, 12 HD || Chosen weapon's critical hit multiplier advances by one: ×2 becomes ×3, ×3 becomes ×4, and ×4 becomes ×5.
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The dualist may take these feats as normal, so long as she qualifies for at least one of the sets of requirements. Regardless of how they are gained, the dualist gains the extra benefits so long as the chosen weapon is a one-handed melee weapon.
The dualist may take these feats as normal, so long as she qualifies for at least one of the sets of requirements. Regardless of how they are gained, the dualist gains the extra benefits so long as the chosen weapon is a one-handed melee weapon.
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=====''Double Jeopardy''=====
=====''Double Jeopardy''=====
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Any time a 3rd level dualist successfully hits an enemy for damage with an attack of opportunity, she may immediately take another attack of opportunity at a -5 penalty to the attack roll. She may not make the attack of opportunity with the same weapon that triggered the attack of opportunity (though she may use a weapon that she parried with if her counter-attack successfully deals damage). A dualist may alternate weapons in this way, taking an additional -5 penalty on each attack, until she either fails to deal damage or runs out of attacks of opportunity for the round.
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Any time a 3rd level dualist successfully hits an enemy for damage with an attack of opportunity, she may immediately take another attack of opportunity at a −5 penalty to the attack roll. She may not make the attack of opportunity with the same weapon that triggered the attack of opportunity (though she may use a weapon that she parried with if her counter-attack successfully deals damage). A dualist may alternate weapons in this way, taking an additional −5 penalty on each attack, until she either fails to deal damage or runs out of attacks of opportunity for the round.
If the target of her attacks is required to make a Concentration check (or similar) against the damage the Dualist dealt (e.g., to prevent spell failure), he only needs to make a single check, using the single highest amount of damage in the sequence for determining the DC of the check, rather than a whole series of checks.
If the target of her attacks is required to make a Concentration check (or similar) against the damage the Dualist dealt (e.g., to prevent spell failure), he only needs to make a single check, using the single highest amount of damage in the sequence for determining the DC of the check, rather than a whole series of checks.
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If the dualist has the Double Hit feat, she may make the same alternating attacks of opportunity, taking an additional -5 penalty to the attack roll each time, but only needs expend an attack of opportunity for the first of each pair of attacks. For example, if she takes an attack of opportunity at +14 attack bonus, she may attack with the opposite weapon at a +9 bonus without expending another attack of opportunity. To attack again with the first weapon at a +4 attack bonus, she must then expend another attack of opportunity. In addition, as long as one of the two strikes deal damage, she may continue, even if the other misses.
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If the dualist has the Double Hit feat, she may make the same alternating attacks of opportunity, taking an additional −5 penalty to the attack roll each time, but only needs expend an attack of opportunity for the first of each pair of attacks. For example, if she takes an attack of opportunity at +14 attack bonus, she may attack with the opposite weapon at a +9 bonus without expending another attack of opportunity. To attack again with the first weapon at a +4 attack bonus, she must then expend another attack of opportunity. In addition, as long as one of the two strikes deal damage, she may continue, even if the other misses.
=====''Coup Lancé''=====
=====''Coup Lancé''=====
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=====''Parry Ally''=====
=====''Parry Ally''=====
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A 4th level dualist has become so skilled with her parries that she can defend others as well as herself. She may parry against any melee attack directed at a target in any square within her threatened area, though she takes a -4 penalty on this roll. If she succeeds, she may counter-attack only if the attacker is within her reach.
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A 4th level dualist has become so skilled with her parries that she can defend others as well as herself. She may parry against any melee attack directed at a target in any square within her threatened area, though she takes a −4 penalty on this roll. If she succeeds, she may counter-attack only if the attacker is within her reach.
=====''Cover Ground''=====
=====''Cover Ground''=====

Current revision as of 21:47, 26 October 2013

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