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Divine Synergist
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=Divine Synergist= Divine synergists are those who have learned to apply the powers that their faith grants them to the benefit of a partner, to the end of forming a whole team. ==Game Rule Information== Divine synergists have the following game statistics. '''Abilities:''' An divine synergist usually requires only their primary casting attribute (whatever that may be). '''Alignment:''' Any. '''Requirements''' Spellcasting: Ability to cast third level divine spells. Feats: [[Random Person's Feats#Supportive Spellcaster|Supportive Spellcaster]] '''Class Skills''' A divine synergist's class skills (and their key ability scores) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int). '''Skill Points:''' 2 + Int modifier ===Divine Synergist=== {|border=1px !Level !!BAB !!Fort !!Ref !!Will !!Special !!Spellcasting |- |1st || +0 || +2 || +0 || +2 || Healing Affinity, Interdependant || +1 level of previous spellcasting class |- |2nd || +1 || +3 || +0 || +3 || Shield of Faith || +1 level of previous spellcasting class |- |3rd || +2 || +3 || +1 || +3 || Greater Healing Affinity || +1 level of previous spellcasting class |- |4th || +3 || +4 || +1 || +4 || Greater Shield of Faith || +1 level of previous spellcasting class |- |5th || +3 || +4 || +1 || +4 || Supreme Healing Affinity || +1 level of previous spellcasting class |} Spellcasting: A divine synergist advances their spellcasting at each level as though they had gained a level in the class with which they qualified for this class. If they have multiple classes which qualify, then they must choose one when they enter this class. '''Healing Affinity (Su):''' A divine synergist is adept at healing their partner. Whenever they cast a spell which restores hit points to their partner, any excess healing beyond their maximum hit points is granted as temporary hit points. These may not take their total hit points above twice their normal maximum. '''Shield of Faith (Su):''' The partner of a divine synergist of at least second level gains a +1 sacred or profane bonus (depending on the synergist's alignment) to all saves. '''Greater Healing Affinity (Su):''' A divine synergist of third level or higher heals double the usual amount when using a healing spell on their partner. This only applies to actual healing, not to the temporary hit points granted by Healing Affinity. '''Greater Shield of Faith (Su):''' The partner of a divine synergist of fourth level or higher recieves double the bonus granted by Shield of Faith, and further gains the same bonus to AC. '''Supreme Healing Affinity (Su):''' A divine synergist of 5th level, whenever healing hit point damage directly, uses the amount healed by that individual spell as a percentage chance to dispel any effect of their partner's choice which is currently affecting their partner. Also, for every ten points of hit point damage which would normally be healed the divine synergist may substitute 1 point of ability damage or drain. '''Interdependant:''' If a divine synergist does not have line of sight to their partner for three rounds, they lose all benefits (including increased spellcasting level) of their divine synergist levels.
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