Distat-Stats

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(Bonus Pool)
(Bonus Pool)
 
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=====Bonus Pool=====
=====Bonus Pool=====
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Distat uses a bonus pool mechanic for creating variance in a character's actions. Points can be added to the bonus pool at the GM's option (for example, to reward good roleplaying) or through certain talents. These points can then be spent to enhance a character's Effective Active Stat for a single stat or opposed check, and a character can spend any number of bonus pool points he has. The normal size a character bonus pool is equal to the highest amount of points the character has invested into a stat (so a character with 13 stat points invested in Body has a bonus pool of 13, even if he has only 3 invested in Mind). Characters are created with an empty bonus pool. A character may only use half their bonus pool (rounded up) maximum at a time.
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Distat uses a bonus pool mechanic for creating variance in a character's actions. Points can be added to the bonus pool at the GM's option (for example, to reward good roleplaying) or through certain talents. These points can then be spent to enhance a character's Effective Active Stat for a single stat or opposed check, and a character can spend any number of bonus pool points he has. The normal size a character bonus pool is equal to the highest amount of points the character has invested into a stat (so a character with 13 stat points invested in Body has a bonus pool size of 13, even if he has only 3 invested in Mind). Characters are created with an empty bonus pool. A character may only use half their bonus pool (rounded up) maximum at a time.
====Stat Checks====
====Stat Checks====
A character that wishes to perform a difficult task makes a stat check - their Effective Active Stat against a target number set by the GM. If they exceed the target number, they succeed at the task, but a tie counts as a failure. If a character is competing with an active opponent, they make an [[Distat-Combat#Opposed Checks|opposed check]] instead. Sometimes, a GM will apply circumstance penalties or bonuses to Effective Stats for certain checks depending on environmental conditions such as visibility or temperature. A well-written description of the action may also earn bonuses from the GM.
A character that wishes to perform a difficult task makes a stat check - their Effective Active Stat against a target number set by the GM. If they exceed the target number, they succeed at the task, but a tie counts as a failure. If a character is competing with an active opponent, they make an [[Distat-Combat#Opposed Checks|opposed check]] instead. Sometimes, a GM will apply circumstance penalties or bonuses to Effective Stats for certain checks depending on environmental conditions such as visibility or temperature. A well-written description of the action may also earn bonuses from the GM.
[[category:Distat]]
[[category:Distat]]

Current revision as of 03:08, 27 June 2012

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