Distat-Stats

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(Effective Stats)
(Bonus Pool)
 
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====Effective Value====
====Effective Value====
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A stat can be modified in ways other than stat point investiture, usually through talents. This is called an effective value, and does not affect invested stat points (so it may not be used to purchase talents) nor the prerequisite for a talent level. Instead, the effective value is used to calculate the character's practical level of ability in-game. Some talents or effects may only change the effective value under certain conditions. All alterations to an effective value are cumulative unless specified otherwise.<br>
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A stat can be modified in ways other than stat point investiture, usually through talents. This is called an effective value, and does not affect invested stat points (so it may not be used to purchase talents) nor the prerequisite for a talent level. Instead, the effective value is used to calculate the character's practical level of ability in-game. Some talents or effects may only change the effective value under certain conditions. All alterations to an effective value are cumulative unless specified otherwise. If there are no applicable modifiers, your Effective Value is equal to the amount of stat points invested into the appropriate stat.<br>
Some talents only apply to the Active or the Passive Effective Value. Add those bonuses to your Effective Value only when the appropriate value would be used.
Some talents only apply to the Active or the Passive Effective Value. Add those bonuses to your Effective Value only when the appropriate value would be used.
=====Active Value=====
=====Active Value=====
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=====Bonus Pool=====
=====Bonus Pool=====
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Distat uses a bonus pool mechanic for creating variance in a character's actions. Points can be added to the bonus pool at the GM's option (for example, to reward good roleplaying) or through certain talents. These points can then be spent to enhance a character's Effective Active Stat for a single stat or opposed check, and a character can spend any number of bonus pool points he has. The normal size a character bonus pool is equal to the highest level of a talent that a character can purchase (so a character with 13 stat points invested has a bonus pool of 6). Characters are created with an empty bonus pool. A character may only use half their bonus pool maximum on any one check.
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Distat uses a bonus pool mechanic for creating variance in a character's actions. Points can be added to the bonus pool at the GM's option (for example, to reward good roleplaying) or through certain talents. These points can then be spent to enhance a character's Effective Active Stat for a single stat or opposed check, and a character can spend any number of bonus pool points he has. The normal size a character bonus pool is equal to the highest amount of points the character has invested into a stat (so a character with 13 stat points invested in Body has a bonus pool size of 13, even if he has only 3 invested in Mind). Characters are created with an empty bonus pool. A character may only use half their bonus pool (rounded up) maximum at a time.
====Stat Checks====
====Stat Checks====
A character that wishes to perform a difficult task makes a stat check - their Effective Active Stat against a target number set by the GM. If they exceed the target number, they succeed at the task, but a tie counts as a failure. If a character is competing with an active opponent, they make an [[Distat-Combat#Opposed Checks|opposed check]] instead. Sometimes, a GM will apply circumstance penalties or bonuses to Effective Stats for certain checks depending on environmental conditions such as visibility or temperature. A well-written description of the action may also earn bonuses from the GM.
A character that wishes to perform a difficult task makes a stat check - their Effective Active Stat against a target number set by the GM. If they exceed the target number, they succeed at the task, but a tie counts as a failure. If a character is competing with an active opponent, they make an [[Distat-Combat#Opposed Checks|opposed check]] instead. Sometimes, a GM will apply circumstance penalties or bonuses to Effective Stats for certain checks depending on environmental conditions such as visibility or temperature. A well-written description of the action may also earn bonuses from the GM.
[[category:Distat]]
[[category:Distat]]

Current revision as of 03:08, 27 June 2012

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