Distat-Stats

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(Stat Checks)
(Effective Stats)
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A character's stat point investiture is counted separately for Body and Mind. Thus, a character with 19 stat points could invest 9 into Mind and 10 into Body, giving him access to 4th level talents in each stat. He could also invest all 19 in one stat at the cost of leaving himself unskilled in the other. It is usually a good idea to put at least one point into a stat, as having an effective stat of 0 can make your character exceptionally vulnerable to certain attacks. A stat value of 1 represents an average human.
A character's stat point investiture is counted separately for Body and Mind. Thus, a character with 19 stat points could invest 9 into Mind and 10 into Body, giving him access to 4th level talents in each stat. He could also invest all 19 in one stat at the cost of leaving himself unskilled in the other. It is usually a good idea to put at least one point into a stat, as having an effective stat of 0 can make your character exceptionally vulnerable to certain attacks. A stat value of 1 represents an average human.
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====Effective Stats====
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====Effective Value====
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A stat can be modified in ways other than stat point investiture. This is called an effective stat, and does not affect invested stat points (so it may not be used to purchase talents) nor the prerequisite for a talent level. Instead, the effective stat is used to calculate the character's practical level of ability in-game. Some talents or effects may only change the effective stat under certain conditions. All alterations to an effective stat are cumulative unless specified otherwise.
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A stat can be modified in ways other than stat point investiture, usually through talents. This is called an effective value, and does not affect invested stat points (so it may not be used to purchase talents) nor the prerequisite for a talent level. Instead, the effective value is used to calculate the character's practical level of ability in-game. Some talents or effects may only change the effective value under certain conditions. All alterations to an effective value are cumulative unless specified otherwise.<br>
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Some talents only apply to the Active or the Passive Effective Value. Add those bonuses to your Effective Value only when the appropriate value would be used.
=====Active Value=====
=====Active Value=====
The active value of a stat is used when the character is making an attack or otherwise creating an effect.
The active value of a stat is used when the character is making an attack or otherwise creating an effect.

Revision as of 23:41, 19 April 2010

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