Distat-Mind Talents

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(Level 2)
(Level 5)
 
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*'''Emanation''': The character may spend a bonus pool point to give everyone adjacent to him either a +1 bonus or -1 penalty to either Mind EPV or EAV for the round. This talent may be taken more than once; the number increases by 1 for each additional time the talent is taken.
*'''Emanation''': The character may spend a bonus pool point to give everyone adjacent to him either a +1 bonus or -1 penalty to either Mind EPV or EAV for the round. This talent may be taken more than once; the number increases by 1 for each additional time the talent is taken.
**'''Aura''': The Emanation talent affects both Mind EPV and EAV.
**'''Aura''': The Emanation talent affects both Mind EPV and EAV.
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**'''Aurora''': The benefits of the Emanation talent persist, but the character must spend a bonus pool point every time he wishes to change the bonus into a penalty or vice-versa.
+
**'''Aurora''': The benefits of the Emanation talent persist until the character is sleeping or unconscious, but the character must spend a bonus pool point every time he wishes to change the bonus into a penalty or vice-versa.
*'''Instinct''': The character may spend a bonus pool point to take a Physical action instead of a Mental action on his turn.
*'''Instinct''': The character may spend a bonus pool point to take a Physical action instead of a Mental action on his turn.
*'''Fuel''': Once per turn, the character may take a point of damage penalty to Mind to gain a bonus pool point.
*'''Fuel''': Once per turn, the character may take a point of damage penalty to Mind to gain a bonus pool point.
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=Level 5=
=Level 5=
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*'''True Strike''': If the character spends an additional bonus pool point when initiating an opposed check, he makes it against the target's invested stat point value instead of the effective stat.
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*'''True Strike''': If the character spends an additional bonus pool point when initiating an opposed check, he makes it against the target's invested stat point value instead of the effective stat, if it's lower.
*'''Overwhelming''': If the character spends an additional bonus pool point when initiating an opposed check as part of a talent, he gains a bonus to his EAV equal to the level of the talent being used.
*'''Overwhelming''': If the character spends an additional bonus pool point when initiating an opposed check as part of a talent, he gains a bonus to his EAV equal to the level of the talent being used.
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*'''Barrier''': The character gains a bonus to his Mind EPV equal to the number of bonus pool points he has.
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*'''Barrier''': The character gains a bonus to his Mind EPV equal to half the number of bonus pool points he has.
**'''Sanctuary''': The effects of Barrier extend to allies adjacent to the character.
**'''Sanctuary''': The effects of Barrier extend to allies adjacent to the character.
*'''Feedback''': Whenever the character takes Mind damage, he may spend a bonus pool point to deal the same amount of damage to an adjacent enemy.
*'''Feedback''': Whenever the character takes Mind damage, he may spend a bonus pool point to deal the same amount of damage to an adjacent enemy.
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=Level 6=
=Level 6=
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*'''Thrall''': ''Requires Dominate''. The character may designate a target with 0 Mind EPV as a Thrall. He may make an opposed Mind check to choose a Thrall's actions for the Thrall's turn. If the Thrall's Mind EPV later improves, it does not stop being a Thrall. Thralls may make opposed Mind checks to escape once per day; the character is aware of these attempts.
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*'''Thrall''': ''Requires Dominate''. The character may designate a target with 0 Mind EPV as a Thrall. He may make an opposed Mind check to choose a Thrall's actions for the Thrall's turn. If the Thrall's Mind EPV later improves, it does not stop being a Thrall. Once per day, a thrall may make an opposed Mind check to break the influence permanently; the character is aware of these attempts.
*'''Schism''': The character may spend a bonus pool point to take a Mental action instead of a Physical action for his turn.
*'''Schism''': The character may spend a bonus pool point to take a Mental action instead of a Physical action for his turn.
*'''Fortitude''': Whenever the character takes damage, he may spend a bonus pool point to negate it.
*'''Fortitude''': Whenever the character takes damage, he may spend a bonus pool point to negate it.
*'''Undo Misfortune''': The character may pay six bonus pool points to undo the events of the previous round (except for paying these points). This talent may only be used once per turn and only immediately after the GM's post.
*'''Undo Misfortune''': The character may pay six bonus pool points to undo the events of the previous round (except for paying these points). This talent may only be used once per turn and only immediately after the GM's post.
[[Category:Distat]]
[[Category:Distat]]

Current revision as of 03:06, 27 June 2012

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