Distat-Mind Talents

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(Level 2)
(Level 5)
 
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=Level 1=
=Level 1=
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*'''Focused Resolve''': The character's Mind EPV is treated as being 2 higher in any round that he does not take a Mental action.
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*'''Focused Resolve''': The character's Mind EPV is treated as being 1 higher in any round that he does not take a Mental action. This talent may be taken more than once.
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*'''Lifewell''': If the character's Mind EV is 0, the character gains a +2 bonus to his Mind EPV. This bonus applies only once per encounter.
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*'''Lifewell''': If the character's Mind EV is 0, the character gains a +1 bonus to his Mind EPV. This bonus applies only once per encounter. This talent may be taken more than once; each iteration increases the bonus by an additional +1.
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*'''Educated''': The character gains a +1 bonus to his Mind EAV on any stat check made to gain information.
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*'''Educated''': The character gains a +1 bonus to his Mind EAV on any stat check made to gain information. This talent may be taken more than once.
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**'''Deduction''': The character gains a +2 bonus on all Identify checks.
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**'''Deduction''': The character gains a +1 bonus on all Identify checks. This talent may be taken more than once.
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*'''Deliberation''': The character may take no action on his turn. If he does, he gains a +1 bonus on one check made on his next turn.
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*'''Deliberation''': The character may take no action on his turn. If he does, he gains a +1 bonus on one check made on his next turn. This talent may be taken more than once; the character may take no actions for up to the same number of turns as he has this talent and receive that number as a bonus to the check.
=Level 2=
=Level 2=
*'''Indiscriminate''': The character gains +1 to his Mind Effective Active Value when he splits his Mental action to initiate opposed checks against multiple targets, to a maximum of his full Mind EAV minus 1. This talent may be taken multiple times.
*'''Indiscriminate''': The character gains +1 to his Mind Effective Active Value when he splits his Mental action to initiate opposed checks against multiple targets, to a maximum of his full Mind EAV minus 1. This talent may be taken multiple times.
*'''Paving the Path''': The character may make an opposed Mind check. If successful, the character determines the target's move action for its next turn.
*'''Paving the Path''': The character may make an opposed Mind check. If successful, the character determines the target's move action for its next turn.
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*'''Opportunist''': The character may eschew inflicting damage on a successful attack. If he does, he gains a bonus pool point.
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*'''Drain''': The character may eschew inflicting damage on a successful attack. If he does, he gains a bonus pool point.
*'''Speed of Thought''': The character may pay a bonus pool point to take a move action instead of a Mental action on his turn.
*'''Speed of Thought''': The character may pay a bonus pool point to take a move action instead of a Mental action on his turn.
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*'''Tiebreaker''': Whenever the character ties on an opposed check, he gains a +1 bonus to his Mind EAV that lasts until the end of the encounter.
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*'''Tiebreaker''': Whenever the character ties on an opposed check, he gains a cumulative +1 bonus to his Mind EAV for every subsequent check that lasts until the end of the encounter.
*'''Prescience''': The character may spend a Mental action to give all allies a +1 bonus on checks made against one enemy this round.
*'''Prescience''': The character may spend a Mental action to give all allies a +1 bonus on checks made against one enemy this round.
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*'''Telepath''': The character never takes circumstance penalties to Mind EAV on opposed checks that target Mind.
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*'''Defensive Training''': The bonus that the character gains against Identified Active Talents that he knows increases by 1. This talent may be taken multiple times.
=Level 3=
=Level 3=
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*'''Triumphant''': The character gains a bonus pool point each time he reduces an enemy below 0 EV.
*'''Triumphant''': The character gains a bonus pool point each time he reduces an enemy below 0 EV.
*'''Mental Guardian''': Whenever the character's ally takes damage to Mind, the character may take that damage instead.
*'''Mental Guardian''': Whenever the character's ally takes damage to Mind, the character may take that damage instead.
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*'''Restful''': The character may gain a bonus pool point instead of healing damage through a night's rest.
=Level 4=
=Level 4=
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*'''Emanation''': The character may spend a bonus pool point to give everyone adjacent to him either a +1 bonus or -1 penalty to either Mind EPV or EAV for the round. This talent may be taken more than once; the number increases by 1 for each additional time the talent is taken.
*'''Emanation''': The character may spend a bonus pool point to give everyone adjacent to him either a +1 bonus or -1 penalty to either Mind EPV or EAV for the round. This talent may be taken more than once; the number increases by 1 for each additional time the talent is taken.
**'''Aura''': The Emanation talent affects both Mind EPV and EAV.
**'''Aura''': The Emanation talent affects both Mind EPV and EAV.
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**'''Aurora''': The benefits of the Emanation talent persist, but the character must spend a bonus pool point every time he wishes to change the bonus into a penalty or vice-versa.
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**'''Aurora''': The benefits of the Emanation talent persist until the character is sleeping or unconscious, but the character must spend a bonus pool point every time he wishes to change the bonus into a penalty or vice-versa.
*'''Instinct''': The character may spend a bonus pool point to take a Physical action instead of a Mental action on his turn.
*'''Instinct''': The character may spend a bonus pool point to take a Physical action instead of a Mental action on his turn.
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*'''Fuel''': Once per turn, the character may take a point of damage penalty to Mind to gain a bonus pool point.
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*'''Omniscience''': ''Requires Defensive Training''. The character does not need to know the Active Talent being used against him to get the Identify bonus, so long as he has Identified it first.
=Level 5=
=Level 5=
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*'''True Strike''': If the character spends an additional bonus pool point when initiating an opposed check, he makes it against the target's invested stat point value instead of the effective stat.
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*'''True Strike''': If the character spends an additional bonus pool point when initiating an opposed check, he makes it against the target's invested stat point value instead of the effective stat, if it's lower.
*'''Overwhelming''': If the character spends an additional bonus pool point when initiating an opposed check as part of a talent, he gains a bonus to his EAV equal to the level of the talent being used.
*'''Overwhelming''': If the character spends an additional bonus pool point when initiating an opposed check as part of a talent, he gains a bonus to his EAV equal to the level of the talent being used.
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*'''Barrier''': The character gains a bonus to his Mind EPV equal to the number of bonus pool points he has.
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*'''Barrier''': The character gains a bonus to his Mind EPV equal to half the number of bonus pool points he has.
**'''Sanctuary''': The effects of Barrier extend to allies adjacent to the character.
**'''Sanctuary''': The effects of Barrier extend to allies adjacent to the character.
*'''Feedback''': Whenever the character takes Mind damage, he may spend a bonus pool point to deal the same amount of damage to an adjacent enemy.
*'''Feedback''': Whenever the character takes Mind damage, he may spend a bonus pool point to deal the same amount of damage to an adjacent enemy.
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*'''Sight Beyond Sight''': The character can make Mind opposed checks against targets he does not see if he spends a bonus pool point to do so, but he must have some other way of knowing their location.
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*'''Composure''': The character regains one bonus pool point after an encounter is finished.
=Level 6=
=Level 6=
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*'''Thrall''': ''Requires Dominate''. The character may designate a target with 0 Mind EPV as a Thrall. He may make an opposed Mind check to choose a Thrall's actions for the Thrall's turn. If the Thrall's Mind EPV later improves, it does not stop being a Thrall. Thralls may make opposed Mind checks to escape once per day; the character is aware of these attempts.
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*'''Thrall''': ''Requires Dominate''. The character may designate a target with 0 Mind EPV as a Thrall. He may make an opposed Mind check to choose a Thrall's actions for the Thrall's turn. If the Thrall's Mind EPV later improves, it does not stop being a Thrall. Once per day, a thrall may make an opposed Mind check to break the influence permanently; the character is aware of these attempts.
*'''Schism''': The character may spend a bonus pool point to take a Mental action instead of a Physical action for his turn.
*'''Schism''': The character may spend a bonus pool point to take a Mental action instead of a Physical action for his turn.
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*'''Regeneration''': Whenever the character takes damage, he may spend a bonus pool point to negate it.
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*'''Fortitude''': Whenever the character takes damage, he may spend a bonus pool point to negate it.
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*'''Undo Misfortune''': The character may pay six bonus pool points to undo the events of the previous round (except for paying these points). This talent may only be used once per turn and only immediately after the GM's post.
[[Category:Distat]]
[[Category:Distat]]

Current revision as of 03:06, 27 June 2012

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