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{{Distat}} Mind talents include feats of mental focus or reasoning, inventiveness and magical power. Many Mind talents manipulate bonus pool points or are made more powerful when bonus pool points are spent on them. =Level 1= *'''Focused Resolve''': The character's Mind EPV is treated as being 2 higher in any round that he does not take a Mental action. *'''Lifewell''': If the character's Mind EV is 0, the character gains a +2 bonus to his Mind EPV. This bonus applies only once per encounter. *'''Educated''': The character gains a +1 bonus to his Mind EAV on any stat check made to gain information. **'''Deduction''': The character gains a +2 bonus on all Identify checks. *'''Deliberation''': The character may take no action on his turn. If he does, he gains a +1 bonus on one check made on his next turn. =Level 2= *'''Indiscriminate''': The character gains +1 to his Mind Effective Active Value when he splits his Mental action to initiate opposed checks against multiple targets, to a maximum of his full Mind EAV minus 1. This talent may be taken multiple times. *'''Paving the Path''': The character may make an opposed Mind check. If successful, the character determines the target's move action for its next turn. *'''Opportunist''': The character may eschew inflicting damage on a successful attack. If he does, he gains a bonus pool point. *'''Speed of Thought''': The character may pay a bonus pool point to take a move action instead of a Mental action on his turn. *'''Tiebreaker''': Whenever the character ties on an opposed check, he gains a +1 bonus to his Mind EAV that lasts until the end of the encounter. *'''Telepath''': The character may spend a Mental action to give all allies a +1 bonus on checks made against one enemy this round. =Level 3= *'''Benefactor''': As a Mental action, the character may transfer points from his bonus point pool to an ally. **'''Tactician''': The character may transfer bonus pool points from any number of willing allies, so long as they are all transferred to the same ally. *'''Mind Over Matter''': The character may make Mind attacks that target Body. **'''Two As One''': Whenever the character succeeds on a Mind attack, the target takes 1 point of damage penalty to the stat that was not targeted in addition to any other damage. *'''Force Screen''': The character may pay a bonus pool point to use his Mind EPV against Body attacks that target him until his next turn. *'''Triumphant''': The character gains a bonus pool point each time he reduces an enemy below 0 EV. *'''Mental Guardian''': Whenever the character's ally takes damage to Mind, the character may take that damage instead. =Level 4= *'''Reflection''': If the character succeeded an opposed check against an attack, he gains a bonus to his Mind EAV (equal to his Passive Value minus the initiator's Active Value) on attacks made against that opponent on his next turn. *'''Dominate''': ''Requires Paving the Path''. The character may initiate an opposed Mind check. If successful, the character may choose the target's Mental action for the target's next turn. If the character spends a bonus pool point, he can also choose the target's Physical action for the target's next turn. *'''Emanation''': The character may spend a bonus pool point to give everyone adjacent to him either a +1 bonus or -1 penalty to either Mind EPV or EAV for the round. This talent may be taken more than once; the number increases by 1 for each additional time the talent is taken. **'''Aura''': The Emanation talent affects both Mind EPV and EAV. **'''Aurora''': The benefits of the Emanation talent persist, but the character must spend a bonus pool point every time he wishes to change the bonus into a penalty or vice-versa. *'''Instinct''': The character may spend a bonus pool point to take a Physical action instead of a Mental action on his turn. =Level 5= *'''True Strike''': If the character spends an additional bonus pool point when initiating an opposed check, he makes it against the target's invested stat point value instead of the effective stat. *'''Overwhelming''': If the character spends an additional bonus pool point when initiating an opposed check as part of a talent, he gains a bonus to his EAV equal to the level of the talent being used. *'''Barrier''': The character gains a bonus to his Mind EPV equal to the number of bonus pool points he has. **'''Sanctuary''': The effects of Barrier extend to allies adjacent to the character. *'''Feedback''': Whenever the character takes Mind damage, he may spend a bonus pool point to deal the same amount of damage to an adjacent enemy. =Level 6= *'''Thrall''': ''Requires Dominate''. The character may designate a target with 0 Mind EPV as a Thrall. He may make an opposed Mind check to choose a Thrall's actions for the Thrall's turn. If the Thrall's Mind EPV later improves, it does not stop being a Thrall. Thralls may make opposed Mind checks to escape once per day; the character is aware of these attempts. *'''Schism''': The character may spend a bonus pool point to take a Mental action instead of a Physical action for his turn. *'''Regeneration''': Whenever the character takes damage, he may spend a bonus pool point to negate it. [[Category:Distat]]
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