Distat-Hidden Talents

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(Level 3)
(Level 3)
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*'''Gifted''': The character's bonus pool size is increased by one. This talent may be taken more than once.
*'''Gifted''': The character's bonus pool size is increased by one. This talent may be taken more than once.
*'''Master''': The character always wins opposed checks in the case of a tie.
*'''Master''': The character always wins opposed checks in the case of a tie.
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*'''Medic''': The character may provide medical assistance after an encounter. The character may also spend bonus pool points and use a Physical action to cure any target of a proportional amount of damage penalty (no check).
+
*'''Marshal''': The character may rally downed allies (which allows allies to recover better from damage, see Taking Damage under Combat). The character may also spend bonus pool points and use a Mental action to cure any target of a proportional amount of damage penalty (no check).
 +
**'''Second Wind''': Once per encounter, the character may take a Mental action to heal all allies that can hear him to 1 EAV in both Mind and Body. This talent may be taken more than once; each time increases the amount of uses per encounter by one.
 +
*'''Medic''': The character may provide medical assistance (which allows allies to recover better from damage, see Taking Damage under Combat). The character may also spend bonus pool points and use a Physical action to cure any target of a proportional amount of damage penalty (no check).
**'''Healer''': The character may spend the target's bonus pool points to cure that target of damage penalty instead.
**'''Healer''': The character may spend the target's bonus pool points to cure that target of damage penalty instead.
*'''Prepared''': The character never takes circumstance penalties, only bonuses.
*'''Prepared''': The character never takes circumstance penalties, only bonuses.

Revision as of 21:54, 14 June 2010

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