Distat-Hidden Talents

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(Level 4)
(Level 4)
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=Level 4=
=Level 4=
*'''Adaptive''': The character may spend bonus pool points as if they were stat points for the purpose of purchasing a single talent he qualifies for, and is treated as having this talent until the end of an encounter or after 5 minutes, whichever comes first. Bonus pool points used this way do not count for the character's Effective Values.
*'''Adaptive''': The character may spend bonus pool points as if they were stat points for the purpose of purchasing a single talent he qualifies for, and is treated as having this talent until the end of an encounter or after 5 minutes, whichever comes first. Bonus pool points used this way do not count for the character's Effective Values.
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*'''Perfection''': The character's Effective Values are increased by 1.
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*'''Perfection''': The character's Effective Values are increased by 1. This talent may be taken more than once.
*'''Exotic Style''': The character may choose whether to use Mind or Body AEV when initiating an opposed check, and Mind or Body APV when the target of an opposed check, regardless of the talent used.
*'''Exotic Style''': The character may choose whether to use Mind or Body AEV when initiating an opposed check, and Mind or Body APV when the target of an opposed check, regardless of the talent used.
*'''Energy Drain''': If an opposed check initiated by the character would incur enough damage penalty to drop the target's Effective Passive Value below their talent cost sum, the target loses its most recently acquired talent tied to that stat. The talent cost sum of the target drops by the cost of the talent lost. Talents lost this way return when the Effective Passive Value once again exceeds the talent cost sum required for the talent.
*'''Energy Drain''': If an opposed check initiated by the character would incur enough damage penalty to drop the target's Effective Passive Value below their talent cost sum, the target loses its most recently acquired talent tied to that stat. The talent cost sum of the target drops by the cost of the talent lost. Talents lost this way return when the Effective Passive Value once again exceeds the talent cost sum required for the talent.

Revision as of 17:25, 21 April 2010

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