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{{Distat}} Hidden talents are powerful abilities that can only be used by those strong in both Body and Mind. Hidden Talents only go up to 4 levels because that is the highest level one can achieve with the standard 19 stat point maximum (since investing 8 points into each stat only leaves 3 points, which cannot buy a 5th level talent even with a drawback). Likewise, there are no 1st level Hidden talents - a character must have shown mastery of both Mind and Body to achieve these powers. =Level 2= *'''Enduring''': The character no longer suffers from fatigue, hunger or thirst. **'''Efficient''': The character no longer needs to sleep, and recovers 1 extra point of damage penalty whenever he chooses to sleep anyway. ***'''Eternal''': The character does not age or need to breathe. If one or both of the character's effective stats would be reduced from a positive number to below 0, they are reduced to 0 instead. *'''Peaceful Means''': The character's Effective Active Values count as 2 higher for the purpose of any stat check. This talent may be taken more than once. *'''Scouter''': The character has a knack for sizing up others, and can initiate an opposed check to determine either of someone's stats as a Mental action. A success gives the exact effective stat; a failure does not give any information. *'''Transformation''': The character disguises their identity by altering their appearance and taking on a different persona. Anyone with reason to suspect them is entitled to make two opposed checks (Mind EAV against the character's Body EPV, and Mind EAV against the character's Mind EPV) to see through the disguise. Success on either check arouses further suspicion, and success on both reveals the disguise as a sham. *'''Conduit''': The character may take a penalty (minimum 1) to either EV as a Mental action. If he does, he may distribute a bonus to the same EV equal to that value among his allies. The bonuses and penalty last until the end of the encounter, and diminish by one each round. The character may take another Mental action to redistribute the remaining bonuses. **'''Improved Conduit''': The total bonus value granted by the Conduit talent increases by 1. This talent may be taken more than once. **'''Mass Conduit''': Each ally that benefits from the bonus granted by Conduit has that bonus increase by 1. =Level 3= *'''Gifted''': The character's bonus pool size is increased by one. This talent may be taken multiple times. *'''Master''': The character always wins opposed checks in the case of a tie. *'''Bastion''': The character may spend their bonus pool points to enhance their Effective Passive Value. *'''Medic''': The character may provide medical assistance after an encounter. The character may also spend bonus pool points and use a Physical action to cure any target of a proportional amount of damage penalty (no check). **'''Healer''': The character may spend the target's bonus pool points to cure that target of damage penalty instead. *'''Ready For Anything''': The character never takes circumstance penalties, only bonuses. *'''Problem Solver''': The character's Effective Active Values count as 1 higher for the purpose of any opposed check. This talent may be taken more than once. =Level 4= *'''Adaptive''': The character may spend bonus pool points as if they were stat points for the purpose of purchasing a single talent he qualifies for, and is treated as having this talent until the end of an encounter or after 5 minutes, whichever comes first. Bonus pool points used this way do not count for the character's Effective Values. *'''Perfection''': The character's Effective Values are increased by 1. *'''Exotic Style''': The character may choose whether to use Mind or Body AEV when initiating an opposed check, and Mind or Body APV when the target of an opposed check, regardless of the talent used. *'''Energy Drain''': If an opposed check initiated by the character would incur enough damage penalty to drop the target's Effective Passive Value below their talent cost sum, the target loses its most recently acquired talent tied to that stat. The talent cost sum of the target drops by the cost of the talent lost. Talents lost this way return when the Effective Passive Value once again exceeds the talent cost sum required for the talent. [[Category:Distat]]
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