Distat-Drawbacks

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*'''Crippling''': The character takes one point of damage penalty every time the talent used. This drawback cannot be applied to talents that are constantly in effect.
*'''Crippling''': The character takes one point of damage penalty every time the talent used. This drawback cannot be applied to talents that are constantly in effect.
*'''Draining''': The talent costs 1 bonus pool point every time it's used. This drawback cannot be applied to talents that are constantly in effect.
*'''Draining''': The talent costs 1 bonus pool point every time it's used. This drawback cannot be applied to talents that are constantly in effect.
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*'''Earth Affinity''': The talent only applies when the character and his target (if applicable) are both in contact with the ground.
 
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*'''Fire Affinity''': The talent only applies when either the character or his target (if applicable) are on fire, holding fire (such as a lit torch) or made of fire.
 
*'''Short Range''': This drawback can only be applied to a Mind Active talent. The talent now requires the initiator to be next to the target.
*'''Short Range''': This drawback can only be applied to a Mind Active talent. The talent now requires the initiator to be next to the target.
*'''Somatic''': This drawback can only be applied to a Mind Active talent. The talent now requires the use of a Physical action in addition to a Mental action to use.
*'''Somatic''': This drawback can only be applied to a Mind Active talent. The talent now requires the use of a Physical action in addition to a Mental action to use.
*'''Tiring''': The talent may only be used once per encounter. When applied to talents that are constantly in effect, those talents instead last for one round.
*'''Tiring''': The talent may only be used once per encounter. When applied to talents that are constantly in effect, those talents instead last for one round.
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*'''Water Affinity''': The talent only applies when the character and his target (if applicable) are both touching or drenched in a liquid.
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*'''Water Affinity''': The talent only applies when the character and his target (if applicable) are both touching or drenched in an external liquid (having blood inside you doesn't count).

Revision as of 02:27, 27 June 2012

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