Distat-Drawbacks

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*'''Air Affinity''': The talent only applies when the character and his target (if applicable) are both not touching the ground.
*'''Air Affinity''': The talent only applies when the character and his target (if applicable) are both not touching the ground.
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*'''Draining''': The talent costs 1 bonus pool point every time it's used. This drawback cannot be applied to talents that are constantly in effect.
 
*'''Complicated''': This drawback can only be applied to a Body Active talent. The talent now requires the use of a Mental action in addition to a Physical action to use.
*'''Complicated''': This drawback can only be applied to a Body Active talent. The talent now requires the use of a Mental action in addition to a Physical action to use.
*'''Crippling''': The character takes one point of damage penalty every time the talent used. This drawback cannot be applied to talents that are constantly in effect.
*'''Crippling''': The character takes one point of damage penalty every time the talent used. This drawback cannot be applied to talents that are constantly in effect.
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*'''Draining''': The talent costs 1 bonus pool point every time it's used. This drawback cannot be applied to talents that are constantly in effect.
*'''Earth Affinity''': The talent only applies when the character and his target (if applicable) are both in contact with the ground.
*'''Earth Affinity''': The talent only applies when the character and his target (if applicable) are both in contact with the ground.
*'''Fire Affinity''': The talent only applies when either the character or his target (if applicable) are on fire, holding fire (such as a lit torch) or made of fire.
*'''Fire Affinity''': The talent only applies when either the character or his target (if applicable) are on fire, holding fire (such as a lit torch) or made of fire.

Revision as of 05:32, 16 April 2010

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