Distat-Combat

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(Movement)
(Movement)
 
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*'''Threatened:''' When a character is attempting to move away from an enemy who is adjacent to him and aware of him, he must make an opposed Mind or Body check (character's choice). On a failure, he is unable to take his move action for the round, but may act normally otherwise.
*'''Threatened:''' When a character is attempting to move away from an enemy who is adjacent to him and aware of him, he must make an opposed Mind or Body check (character's choice). On a failure, he is unable to take his move action for the round, but may act normally otherwise.
**''Threatened by multiple enemies'': A character only ever makes one check to move away, regardless of how many opponents Threaten him. The character is opposed by the enemy with the highest relevant EPV.  
**''Threatened by multiple enemies'': A character only ever makes one check to move away, regardless of how many opponents Threaten him. The character is opposed by the enemy with the highest relevant EPV.  
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**''Presence of allies'': Each side in this check gains a +1 bonus for every one of their allies adjacent to them.
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**''Presence of allies'': Each side in this check gains a +1 bonus for every one of their allies adjacent to them. If the character attempting to move has more allies than enemies in the group, he does not need to make the opposed check to move away.
*'''Incapacitated:''' A character that is incapacitated (such as restrained or unconscious) cannot take move actions.
*'''Incapacitated:''' A character that is incapacitated (such as restrained or unconscious) cannot take move actions.

Current revision as of 02:19, 27 June 2012

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