Distat-Combat

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(Movement)
(Movement)
 
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=====Movement=====
=====Movement=====
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A character may move through the area of an encounter until reaching a target (such as a wall to climb up, or combatants). Moving up to a target makes the character join the '''group''' that the target is part of, which may provide bonuses or penalties. Creatures inside a group are considered '''adjacent''' to one another. A character takes a -1 penalty to their Body EPV for every enemy beyond the first that they are adjacent to. There is normally no check necessary to receive this movement, except in the following cases:
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Once per turn, a character may move through the area of an encounter until reaching a target (such as a wall to climb up, or combatants). Moving up to a target makes the character join the '''group''' that the target is part of, which may provide bonuses or penalties. Creatures inside a group are considered '''adjacent''' to one another. A character takes a -1 penalty to their Body EPV for every enemy beyond the first that they are adjacent to. There is normally no check necessary to receive this movement, except in the following cases:
*'''Time Constraint:''' A character that has a time constraint on movement (for example, to reach a closing gate or interpose themselves between an attacking enemy and an ally) must use his Physical action for the round, and make an opposed Body check against the cause of the time constraint.
*'''Time Constraint:''' A character that has a time constraint on movement (for example, to reach a closing gate or interpose themselves between an attacking enemy and an ally) must use his Physical action for the round, and make an opposed Body check against the cause of the time constraint.
*'''Threatened:''' When a character is attempting to move away from an enemy who is adjacent to him and aware of him, he must make an opposed Mind or Body check (character's choice). On a failure, he is unable to take his move action for the round, but may act normally otherwise.
*'''Threatened:''' When a character is attempting to move away from an enemy who is adjacent to him and aware of him, he must make an opposed Mind or Body check (character's choice). On a failure, he is unable to take his move action for the round, but may act normally otherwise.
**''Threatened by multiple enemies'': A character only ever makes one check to move away, regardless of how many opponents Threaten him. The character is opposed by the enemy with the highest relevant EPV.  
**''Threatened by multiple enemies'': A character only ever makes one check to move away, regardless of how many opponents Threaten him. The character is opposed by the enemy with the highest relevant EPV.  
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**''Presence of allies'': Each side in this check gains a +1 bonus for every one of their allies adjacent to them.
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**''Presence of allies'': Each side in this check gains a +1 bonus for every one of their allies adjacent to them. If the character attempting to move has more allies than enemies in the group, he does not need to make the opposed check to move away.
*'''Incapacitated:''' A character that is incapacitated (such as restrained or unconscious) cannot take move actions.
*'''Incapacitated:''' A character that is incapacitated (such as restrained or unconscious) cannot take move actions.

Current revision as of 02:19, 27 June 2012

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