Distat-Combat

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(Active Talents in Opposed Checks)
(Taking Damage)
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=====Taking Damage=====
=====Taking Damage=====
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A character's effective value is reduced by failing attacks made against them; unless otherwise specified, taking damage in this way incurs a 1 point damage penalty to the EV of the stat that was used in the opposed check. Whenever a character's effective value drops to 0, that character is subject to a number of restrictions. They may no longer take the respective action in combat, and automatically fail all opposed checks using that stat. A character with an effective value reduced below 0 falls unconscious, and further damage will kill the character. At the end of an encounter, allowing a short rest, an unconscious character's effective values return to 0, and if medical attention is available, to 1 (if it was higher than 0 to begin with). A character whose effective values have dropped under half of their normal maximum (round down) has them return to that value, allowing a similar short rest. For every two points from the bonus pool spent at this time (and only at this time), a character recovers an additional point of damage penalty. A full night's rest recovers 2 points of damage penalty. Otherwise, characters do not automatically recover effective values. All automatic recovery affects both stats: a character reduced below 0 in both Mind and Body will recover up to 0 in both stats, and a night's rest will heal him 2 points in each stat.
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A character's effective value is reduced by failing attacks made against them; unless otherwise specified, taking damage in this way incurs a 1 point damage penalty to the EV of the stat that was used in the opposed check. Whenever a character's effective value drops to 0, that character is subject to a number of restrictions. They may no longer take the respective action in combat, and automatically fail all opposed checks using that stat. A character with an effective value reduced below 0 becomes unwilling or unable to continue fighting (such as unconscious). At the end of an encounter, allowing a short rest, such a character's effective values return to 0, and if medical attention (for Body) or something to rally (for Mind) is available, to 1 (if it was higher than 0 to begin with). A character whose effective values have dropped under half of their normal maximum (round down) has them return to that value, allowing a similar short rest. For every two points from the bonus pool spent at this time (and only at this time), a character recovers an additional point of damage penalty. A full night's rest recovers 2 points of damage penalty. Otherwise, characters do not automatically recover from damage. All automatic recovery affects both stats: a character reduced below 0 in both Mind and Body will recover up to 0 in both stats, and a night's rest will heal him 2 points in each stat.
[[Category:Distat]]
[[Category:Distat]]

Revision as of 21:47, 14 June 2010

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