Distat-Combat

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(Identify)
(Opposed Checks)
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====Opposed Checks====
====Opposed Checks====
An opposed check represents a clash between a force and an obstacle (usually someone attacking someone else). All attacks are opposed checks. The initiator compares their Effective Active Value to the target's appropriate Effective Passive Value. The character with the higher of the two compared stats wins the check. A failure only damages the losing side if it was the defending side (so an initiator that fails to harm their target takes no penalty). A tie always counts as a failure on the initiator's part.
An opposed check represents a clash between a force and an obstacle (usually someone attacking someone else). All attacks are opposed checks. The initiator compares their Effective Active Value to the target's appropriate Effective Passive Value. The character with the higher of the two compared stats wins the check. A failure only damages the losing side if it was the defending side (so an initiator that fails to harm their target takes no penalty). A tie always counts as a failure on the initiator's part.
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=====Active Talents in Opposed Checks=====
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If a target of an opposed check that is using an active talent knows the talent (and has Identified it), the target gets a +1 bonus to its EPV on that check. This bonus is cumulative; if the target has Identified more than one active talent it knows being used with the check, it receives the bonus for each one.
=====Taking Damage=====
=====Taking Damage=====

Revision as of 13:37, 30 April 2010

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