Distat-Combat

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(Movement)
(Movement)
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=====Movement=====
=====Movement=====
A character may move through the area of an encounter until reaching a single target (such as a wall to climb up, an enemy or an ally). Moving up to a character makes the two of them '''adjacent''' which may provide bonuses or penalties. A character takes a -1 penalty to their Body EPV for every enemy beyond the first that they are adjacent to. There is normally no check necessary to receive this movement, except in the following cases:
A character may move through the area of an encounter until reaching a single target (such as a wall to climb up, an enemy or an ally). Moving up to a character makes the two of them '''adjacent''' which may provide bonuses or penalties. A character takes a -1 penalty to their Body EPV for every enemy beyond the first that they are adjacent to. There is normally no check necessary to receive this movement, except in the following cases:
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*'''Time Constraint:''' A character that has a time constraint on movement (for example, to reach a closing gate or interpose themselves between an attacking enemy and an ally) must use their Physical action for the round, and make an opposed Body check against the cause of the time constraint.
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*'''Time Constraint:''' A character that has a time constraint on movement (for example, to reach a closing gate or interpose themselves between an attacking enemy and an ally) must use his Physical action for the round, and make an opposed Body check against the cause of the time constraint.
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*'''Threatened:''' When a character is attempting to move away from an enemy who is adjacent to them and aware of them, the enemy may Threaten them. If it does, they must make an opposed Mind or Body check (character's choice). On a failure, they are unable to take their move action for the round, but may act normally otherwise.
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*'''Threatened:''' When a character is attempting to move away from an enemy who is adjacent to him and aware of him, he must make an opposed Mind or Body check (character's choice). On a failure, he is unable to take his move action for the round, but may act normally otherwise.
**''Threatened by multiple enemies'': A character only ever makes one check to move away, regardless of how many opponents Threaten him. The character is opposed by the enemy with the highest relevant EPV.  
**''Threatened by multiple enemies'': A character only ever makes one check to move away, regardless of how many opponents Threaten him. The character is opposed by the enemy with the highest relevant EPV.  
**''Presence of allies'': Each side in this check gains a +1 bonus for every one of their allies adjacent to them.
**''Presence of allies'': Each side in this check gains a +1 bonus for every one of their allies adjacent to them.

Revision as of 01:12, 21 April 2010

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