Distat-Combat

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(Movement)
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*'''Time Constraint:''' A character that has a time constraint on movement (for example, to reach a closing gate or interpose themselves between an attacking enemy and an ally) must use their Physical action for the round, and make an opposed Body check against the cause of the time constraint.
*'''Time Constraint:''' A character that has a time constraint on movement (for example, to reach a closing gate or interpose themselves between an attacking enemy and an ally) must use their Physical action for the round, and make an opposed Body check against the cause of the time constraint.
*'''Threatened:''' When a character is attempting to move away from an enemy who is adjacent to them and aware of them, they must make an opposed Mind or Body check (character's choice). On a failure, they are unable to take their move action for the round, but may act normally otherwise.
*'''Threatened:''' When a character is attempting to move away from an enemy who is adjacent to them and aware of them, they must make an opposed Mind or Body check (character's choice). On a failure, they are unable to take their move action for the round, but may act normally otherwise.
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**''Threatened by multiple enemies'': A character only ever makes one check to move away, regardless of how many opponents Threaten him. The character is opposed by the enemy with the highest relevant EPV.
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**''Presence of allies'': Each side in this check gains a +1 bonus for every one of their allies adjacent to them.
*'''Incapacitated:''' A character that is incapacitated (such as restrained or unconscious) cannot take move actions.
*'''Incapacitated:''' A character that is incapacitated (such as restrained or unconscious) cannot take move actions.

Revision as of 01:10, 21 April 2010

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