Distat-Combat

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(Physical)
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=====Movement=====
=====Movement=====
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A character may move through the area of an encounter until reaching a single target (such as a wall to climb up, an enemy or an ally). There is normally no check necessary to receive this movement, except in the following cases:
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A character may move through the area of an encounter until reaching a single target (such as a wall to climb up, an enemy or an ally). Moving up to a character makes the two of them '''adjacent''' which may provide bonuses or penalties. A character takes a -1 penalty to their Body EPV for every enemy beyond the first that they are adjacent to. There is normally no check necessary to receive this movement, except in the following cases:
*'''Time Constraint:''' A character that has a time constraint on movement (for example, to reach a closing gate or interpose themselves between an attacking enemy and an ally) must use their Physical action for the round, and make an opposed Body check against the cause of the time constraint.
*'''Time Constraint:''' A character that has a time constraint on movement (for example, to reach a closing gate or interpose themselves between an attacking enemy and an ally) must use their Physical action for the round, and make an opposed Body check against the cause of the time constraint.
*'''Threatened:''' When a character is attempting to move away from an enemy who is adjacent to them and aware of them, they must make an opposed Mind or Body check (character's choice). On a failure, they are unable to take their move action for the round, but may act normally otherwise.
*'''Threatened:''' When a character is attempting to move away from an enemy who is adjacent to them and aware of them, they must make an opposed Mind or Body check (character's choice). On a failure, they are unable to take their move action for the round, but may act normally otherwise.

Revision as of 00:24, 21 April 2010

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