Distat-Combat

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(Taking Damage)
(Mental)
Line 12: Line 12:
=====Mental=====
=====Mental=====
-
A character with a Mind Effective Active Value higher than 0 may initiate one Mind stat or opposed check on their turn. If the character is mentally restrained, they may not take Mental actions. Mental opposed checks require the initiator to see or otherwise perceive the target.
+
A character with a Mind Effective Active Value higher than 0 may initiate one Mind stat or opposed check on their turn. If the character is mentally restrained, they may not take Mental actions. Mental opposed checks require the initiator to see the target.
=====Non-actions=====
=====Non-actions=====

Revision as of 01:10, 20 April 2010

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