Distat-Body Talents

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(Level 4)
 
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{{Distat}}
{{Distat}}
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Body talents can include martial techniques or feats of strength, agility and resilience.
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Body talents can include martial techniques or feats of strength, agility and resilience. Body talents tend to be passive bonuses and abilities that manipulate damage dealt and received.
=Level 1=
=Level 1=
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*'''Anchor''': The character gains a +1 bonus to their Body Effective Passive Value to resist the Grappler talent, and being moved or knocked down. This talent may be taken more than once.
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*'''Anchor''': The character gains a +1 bonus to their Body Effective Passive Value to resist being Restrained. This talent may be taken more than once.
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*'''Pincer''': The character gains a +1 bonus to their Body EAV on opposed checks made to Restrain a target.
*'''Combat Training''': The character gains a +1 bonus to their Body Effective Active Value when making attacks with a specific weapon type. This talent may be taken more than once and applies to a different weapon type each time.
*'''Combat Training''': The character gains a +1 bonus to their Body Effective Active Value when making attacks with a specific weapon type. This talent may be taken more than once and applies to a different weapon type each time.
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**'''Ranged Combat''': The character may make Body attacks against non-adjacent targets.
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*'''Mobile''': The character gains a +1 bonus on checks made to move away while Threatened. This talent may be taken more than once.
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*'''Long-Reaching''': The character gains a +1 bonus to their Body Effective Active Value when making a check to reach something. This talent may be taken more than once.
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*'''Controller''': The character gains a +1 bonus on checks made to stop enemies from moving away while Threatened. This talent may be taken more than once.
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=Level 2=
=Level 2=
*'''Fleet-footed''': The character no longer needs to spend their Physical action to make the opposed check when under Time Constraint.
*'''Fleet-footed''': The character no longer needs to spend their Physical action to make the opposed check when under Time Constraint.
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**'''Swift''': The character no longer needs to make opposed checks to move while Threatened or under Time Constraint.
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*'''Opportunist''': The character gains a +1 bonus to Body EAV on attacks against a creature that has not yet acted in the encounter. This talent may be taken more than once.
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*'''Opportunist''': The character gains a +2 bonus to Body EAV on attacks against a creature not aware of him.
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*'''Pin''': Whenever the character successfully Restrains a target, the target remains Restrained for an extra turn unless it succeeds on an opposed check against the character's Body EAV minus one. This talent may be taken multiple times; the target is restrained an extra turn for every additional instance of this talent, and the penalty increases by 1 with every failed check.
*'''Pin''': Whenever the character successfully Restrains a target, the target remains Restrained for an extra turn unless it succeeds on an opposed check against the character's Body EAV minus one. This talent may be taken multiple times; the target is restrained an extra turn for every additional instance of this talent, and the penalty increases by 1 with every failed check.
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**'''Drag''': The character may move a Restrained target along with him when he takes a move action.
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***'''Fling''': The character may move a Restrained target without moving himself.
*'''Parry''': The character may spend his Physical action to oppose all Body attacks targeting him in the next round with his Body Effective Active Stat.
*'''Parry''': The character may spend his Physical action to oppose all Body attacks targeting him in the next round with his Body Effective Active Stat.
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*'''Persistent''': Whenever the character fails a Body check, he gains +1 to his Body EV if he attempts the same check next turn. This talent may be taken more than once; every additional instance means that the character continues gaining the +1 bonus for another successive failure.
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*'''Ranged''': The character may make Body attacks against non-adjacent targets, but they must still be visible.
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*'''Asymmetry''': The character may take a -1 penalty to his Body EAV to gain a +1 bonus to his Body EPV or vice-versa. This talent may be taken more than once; each time it increases the penalty and the bonus by one.
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*'''Deflection''': The penalty to Body EPV that the character suffers from being adjacent to more than one enemy is decreased by 1. This talent may be taken multiple times.
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*'''Denier''': ''requires Controller.'' The character is treated as having an additional ally in their group when determining anything related to checks made to move away while Threatened. This talent may be taken up to three times.
=Level 3=
=Level 3=
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*'''Abundant Step''': The character gains one extra move action in the round.
*'''Hard to Hit''': The character gains a +1 bonus to his Body EPV. This talent may be taken more than once.
*'''Hard to Hit''': The character gains a +1 bonus to his Body EPV. This talent may be taken more than once.
*'''Aggressive''': The character gains a +1 bonus to his Body EAV. This talent may be taken more than once.
*'''Aggressive''': The character gains a +1 bonus to his Body EAV. This talent may be taken more than once.
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*'''Intimidating''': The character may make Body attacks that target Mind. The character can make these attacks against non-adjacent targets, but he gains a bonus pool point when making them against adjacent targets.
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*'''Rage''': The character may take a penalty to his Mind EV (reducing it to a minimum of 0) and receive a proportional bonus to his Body EAV. The bonus and penalty last until the end of the encounter.
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**'''Fearsome''': If the character makes a successful Body attack targeting Mind, the target must spend its next move action moving away from the character.
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***'''Terrifying''': If the character makes a successful Body attack targeting Mind, the target loses its next Mental action. This talent applies only once per target in a given encounter.
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*'''Rage''': The character may take a penalty to Mind and receive a proportional bonus to Body. The bonus and penalty last until the end of the encounter.
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**'''Frenzy''': The character may double the bonus from Rage. If he chooses to do so, the penalty to Mind is treated as damage (does not go away automatically).
**'''Frenzy''': The character may double the bonus from Rage. If he chooses to do so, the penalty to Mind is treated as damage (does not go away automatically).
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*'''Shift''': Whenever the character is the target of an opposed check, he may take an extra move action immediately afterwards.
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*'''Intimidating''': The character may make Body attacks that target Mind. The character can make these attacks against non-adjacent targets, but he gains a +1 bonus to his Body EAV when making them against adjacent targets.
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*'''Predator''': The character gains a cumulative +1 bonus to Body EAV each time he reduces an enemy below 0 EV. This bonus lasts until the end of the encounter.
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*'''Sunder''': When the character succeeds on a Body attack against an opponent, that opponent takes a -1 penalty to Body EAV. This penalty does not stack with itself.
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*'''Disorient''': Opponents cannot Threaten in the round that they are dealt damage by the character.
=Level 4=
=Level 4=
*'''Featherweight''': The character can run on water or walls by expending his Physical action every turn. If the character does not expend his Physical action or make a move action in a turn, he falls.
*'''Featherweight''': The character can run on water or walls by expending his Physical action every turn. If the character does not expend his Physical action or make a move action in a turn, he falls.
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**'''Levitation''': The character can fly. If the character spends a move action taking to the air, those wishing to reach him physically must make an opposed Body check as part of the Physical action made against him. Failure means they don't reach. Every subsequent turn a character takes a move action to fly higher, he gets a +2 bonus on this check, but must take as many move actions to land as he did to rise.
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**'''Flighty''': If the character spends a move action, opponents must make an opposed Body check as part of Physical actions made against him that require him to be adjacent. Failure means the action has no effect. The character does not count as adjacent to any opponent in any round that he uses this talent.
*'''Rattling''': Whenever a character inflicts damage penalty, the target takes another point of damage penalty next round. This talent may be taken multiple times; each time increases the amount of turns the target takes the point of damage.
*'''Rattling''': Whenever a character inflicts damage penalty, the target takes another point of damage penalty next round. This talent may be taken multiple times; each time increases the amount of turns the target takes the point of damage.
*'''Bide''': Whenever a character is the target of an opposed check that fails, the character gains a bonus pool point.
*'''Bide''': Whenever a character is the target of an opposed check that fails, the character gains a bonus pool point.
*'''Camaraderie''': Any allies adjacent to the character gain +1 to Body EV. This talent may be taken more than once.
*'''Camaraderie''': Any allies adjacent to the character gain +1 to Body EV. This talent may be taken more than once.
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*'''Fearsome''': Whenever the character deals damage penalty to Mind, the target of the attack must spend its next move action moving away from the character.
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*'''Opening''': If the character wins a check to stop a Threatened opponent from moving away, he may make an immediate Body attack without using up a Physical action.
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*'''Swift''': The character no longer needs to make opposed checks to move while Threatened or under Time Constraint.
=Level 5=
=Level 5=
*'''Counter Strike''': Whenever the character is a target of an opposed check that fails, the initiator takes one point of damage penalty.
*'''Counter Strike''': Whenever the character is a target of an opposed check that fails, the initiator takes one point of damage penalty.
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*'''Constrict''': The character deals one point of damage penalty to any target he successfully Restrains.
*'''Fighting Spirit''': Body damage penalty that the character incurs only affects his Body EPV.
*'''Fighting Spirit''': Body damage penalty that the character incurs only affects his Body EPV.
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*'''Terrifying''': Whenever the character deals damage penalty to Mind, the target of the attack loses its next Mental action. This talent applies only once per target in a given encounter.
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*'''Formation Fighter''': The character gains a +1 bonus to his Body EAV for every enemy and ally adjacent to him beyond the first.
=Level 6=
=Level 6=
*'''Untouchable''': The character cannot be affected by attacks that target Body in rounds that he does not take Physical actions.
*'''Untouchable''': The character cannot be affected by attacks that target Body in rounds that he does not take Physical actions.
*'''Devastator''': The character may spend bonus pool points to proportionally increase the damage penalty inflicted on a successful opposed check.
*'''Devastator''': The character may spend bonus pool points to proportionally increase the damage penalty inflicted on a successful opposed check.
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*'''Unstoppable''': The character's Body EV is not reduced by damage, but he still falls unconscious when the damage so accrued exceeds his Body EV.
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*'''Manystrike''': ''requires Abundant Step.'' The character may take a Physical action instead of two Move actions.
[[Category:Distat]]
[[Category:Distat]]

Current revision as of 03:06, 27 June 2012

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