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{{Distat}} Body talents can include martial techniques or feats of strength, agility and resilience. Body talents tend to be passive bonuses and abilities that manipulate damage taken and received. =Level 1= *'''Anchor''': The character gains a +1 bonus to their Body Effective Passive Value to resist the Grappler talent, and being moved or knocked down. This talent may be taken more than once. *'''Combat Training''': The character gains a +1 bonus to their Body Effective Active Value when making attacks with a specific weapon type. This talent may be taken more than once and applies to a different weapon type each time. **'''Ranged Combat''': The character may make Body attacks against non-adjacent targets. *'''Long-Reaching''': The character gains a +1 bonus to their Body Effective Active Value when making a check to reach something. This talent may be taken more than once. =Level 2= *'''Fleet-footed''': The character no longer needs to spend their Physical action to make the opposed check when under Time Constraint. **'''Swift''': The character no longer needs to make opposed checks to move while Threatened or under Time Constraint. *'''Opportunist''': The character gains a +2 bonus to Body EAV on attacks against a creature not aware of him. *'''Pin''': Whenever the character successfully Restrains a target, the target remains Restrained for an extra turn unless it succeeds on an opposed check against the character's Body EAV minus one. This talent may be taken multiple times; the target is restrained an extra turn for every additional instance of this talent, and the penalty increases by 1 with every failed check. *'''Parry''': The character may spend his Physical action to oppose all Body attacks targeting him in the next round with his Body Effective Active Stat. =Level 3= *'''Hard to Hit''': The character gains a +1 bonus to his Body EPV. This talent may be taken more than once. *'''Aggressive''': The character gains a +1 bonus to his Body EAV. This talent may be taken more than once. *'''Rage''': The character may take a penalty to Mind and receive a proportional bonus to Body. The bonus and penalty last until the end of the encounter. **'''Frenzy''': The character may double the bonus from Rage. If he chooses to do so, the penalty to Mind is treated as damage (does not go away automatically). =Level 4= *'''Featherweight''': The character can run on water or walls by expending his Physical action every turn. If the character does not expend his Physical action or make a move action in a turn, he falls. **'''Levitation''': The character can fly. If the character spends a move action taking to the air, those wishing to reach him physically must make an opposed Body check as part of the Physical action made against him. Failure means they don't reach. Every subsequent turn a character takes a move action to fly higher, he gets a +2 bonus on this check, but must take as many move actions to land as he did to rise. *'''Rattling''': Whenever a character inflicts damage penalty, the target takes another point of damage penalty next round. This talent may be taken multiple times; each time increases the amount of turns the target takes the point of damage. *'''Bide''': Whenever a character is the target of an opposed check that fails, the character gains a bonus pool point. *'''Camaraderie''': Any allies adjacent to the character gain +1 to Body EV. This talent may be taken more than once. *'''Intimidating''': The character may make Body attacks that target Mind. The character can make these attacks against non-adjacent targets, but he gains a bonus pool point when making them against adjacent targets. **'''Fearsome''': If the character makes a successful Body attack targeting Mind, the target must spend its next move action moving away from the character. ***'''Terrifying''': If the character makes a successful Body attack targeting Mind, the target loses its next Mental action. This talent applies only once per target in a given encounter. =Level 5= *'''Counter Strike''': Whenever the character is a target of an opposed check that fails, the initiator takes one point of damage penalty. *'''Fighting Spirit''': Body damage penalty that the character incurs only affects his Body EPV. =Level 6= *'''Untouchable''': The character cannot be affected by attacks that target Body in rounds that he does not take Physical actions. *'''Devastator''': The character may spend bonus pool points to proportionally increase the damage penalty inflicted on a successful opposed check. [[Category:Distat]]
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