Dilophosaurus

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(Created page with 'A work in progress. '''<BIG>Dilophosaurus</BIG>''' <br> '''Large Animal''' <br> '''Hit Die:''' 8d8+32 (68 hp) <br> '''Initiative:''' +7 <br> '''Speed:''' 40 ft. (8 squares) <br>…')
 
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A work in progress.
 
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'''<BIG>Dilophosaurus</BIG>''' <br>
'''<BIG>Dilophosaurus</BIG>''' <br>
'''Large Animal''' <br>
'''Large Animal''' <br>
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'''Initiative:''' +7 <br>
'''Initiative:''' +7 <br>
'''Speed:''' 40 ft. (8 squares) <br>
'''Speed:''' 40 ft. (8 squares) <br>
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'''Armor Class:''' 20 (+8 natural, +3 Dex, -1 size), touch 12, flat footed 17
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'''Armor Class:''' 20 (+8 natural, +3 Dex, -1 size), touch 12, flat footed 17 <br>
'''Base Attack/Grapple:''' +6/+15 <br>
'''Base Attack/Grapple:''' +6/+15 <br>
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'''Attack:''' Claw +12 melee (1d8+5 damage) <br>
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'''Attack:''' Claw +10 melee (1d8+5 damage) <br>
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'''Full Attack:''' 2 Claws +12 melee (1d8+6 damage), and Bite +11 melee (1d10 damage) <br>
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'''Full Attack:''' 2 Claws +10 melee (1d8+5 damage), and Bite +4 melee (1d10 damage) <br>
'''Space/Reach:''' 10 ft./10 ft. <br>
'''Space/Reach:''' 10 ft./10 ft. <br>
'''Special Attacks:''' Rend <br>
'''Special Attacks:''' Rend <br>
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'''Armor Class:''' 20 (+4 natural, +5 Dex +1 size), touch 16, flat footed 15 <br>
'''Armor Class:''' 20 (+4 natural, +5 Dex +1 size), touch 16, flat footed 15 <br>
'''Base Attack/Grapple:''' +3/+0  <br>
'''Base Attack/Grapple:''' +3/+0  <br>
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'''Attack:''' Claw +4 melee (1d4+1 damage) <br>
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'''Attack:''' Claw +5 melee (1d4+1 damage) <br>
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'''Full Attack:''' 2 Claws +4 melee (1d4+1 damage) <br>
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'''Full Attack:''' 2 Claws +5 melee (1d4+1 damage) <br>
'''Space/Reach:'''  5 ft./5 ft. <br>
'''Space/Reach:'''  5 ft./5 ft. <br>
'''Special Attacks:''' Acidic Venom <br>
'''Special Attacks:''' Acidic Venom <br>
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'''Saves:''' Fort +3, Ref +8, Will +4 <br>
'''Saves:''' Fort +3, Ref +8, Will +4 <br>
'''Abilities:''' Str 13, Dex 21, Con 10, Int 2, Wis 17, Cha 14 <br>
'''Abilities:''' Str 13, Dex 21, Con 10, Int 2, Wis 17, Cha 14 <br>
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'''Skills:''' Track +4, Intimidate +2 <br>
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'''Skills:''' Track +4, Intimidate +12 <br>
'''Feats:''' Improved Initiative<br>
'''Feats:''' Improved Initiative<br>
'''Environment:''' Warm Forests <br>
'''Environment:''' Warm Forests <br>
'''Organization''' Solitary <br>
'''Organization''' Solitary <br>
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'''Challenge Rating:''' 2 <br>
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'''Challenge Rating:''' 3 <br>
'''Treasure:''' None <br>
'''Treasure:''' None <br>
'''Alignment:''' Always Neutral <br>
'''Alignment:''' Always Neutral <br>
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''This small dinosaur looks similar to the much larger Dilophosaurus. It seems rather passive, until it reveals its frill, and starts to eject a black liquid from its mouth.''
''This small dinosaur looks similar to the much larger Dilophosaurus. It seems rather passive, until it reveals its frill, and starts to eject a black liquid from its mouth.''
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These creatures is believed to be descended from the experiments of Yuan-Ti. They were originally
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These creatures is believed to be descended from the experiments of Yuan-Ti. Their ancestors were originally bred to be guardian animals for Yuan-Ti outposts, but after they were abandoned, they had to go through major evolutionary changes to survive. Because of their reduced size, they needed to find a way of hunting and killing creatures far larger than them. For this purpose, they developed venom glands to slow down prey. To intimidate other carnivores away from their kills, they slowly developed neck-frills. While maybe not as feared as their larger progenitors, Spitting Dilophosauruses are still something to be feared.
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==Combat==
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First, Spitting Dilophosauruses try to scare their prey into a dead end using their neck-frills, so the prey cannot escape. After that, they repeatedly spit their acidic, paralyzing venom at their targets. Once the hunted is paralyzed, the Dilophosaurus tries to kill it with its claws, repeating the spitting process if necessary.
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'''Venom (Ex):''' A Spitting Dilophosaurus can spit its venom at a range of 30 ft. Treat the spitting as a touch attack. If the attack is a success, the victim takes 2d6 acid damage and must make a fortitude save (DC 15), or be paralyzed for 1d4 rounds. It can spit every five rounds.
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'''Skills:''' A Spitting Dilophosaurus can use its neck-frill to startle enemies, giving it a +8 bonus to intimidate checks.

Current revision as of 13:42, 30 October 2010

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