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Dilophosaurus
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'''<BIG>Dilophosaurus</BIG>''' <br> '''Large Animal''' <br> '''Hit Die:''' 8d8+32 (68 hp) <br> '''Initiative:''' +7 <br> '''Speed:''' 40 ft. (8 squares) <br> '''Armor Class:''' 20 (+8 natural, +3 Dex, -1 size), touch 12, flat footed 17 <br> '''Base Attack/Grapple:''' +6/+15 <br> '''Attack:''' Claw +10 melee (1d8+5 damage) <br> '''Full Attack:''' 2 Claws +10 melee (1d8+5 damage), and Bite +4 melee (1d10 damage) <br> '''Space/Reach:''' 10 ft./10 ft. <br> '''Special Attacks:''' Rend <br> '''Special Qualities:''' Scent <br> '''Saves:''' Fort +10, Ref +9, Will +4 <br> '''Abilities:''' Str 21, Dex 17, Con 19, Int 2, Wis 14, Cha 4 <br> '''Skills:''' Track +4, Intimidate +2 <br> '''Feats:''' Improved Initiative, Weapon Focus (Claw)<br> '''Environment:''' Warm Marshes <br> '''Organization''' Solitary <br> '''Challenge Rating:''' 6 <br> '''Treasure:''' None <br> '''Alignment:''' Always Neutral <br> '''Advancement:''' 9-16 HD (Large); 17-24 HD (Huge) <br> '''Level Adjustment:''' ----- <br> ''A large reptile leaps out from behind a boulder. It is large, with greenish skin and covered with brown hairs. It has two crests, one above each eye, bright red in color. Probably the most noticeable features of the beast is its huge claws and teeth.'' Dilophosaurus ("two crested lizard") is considered a very dangerous opponent. Nearly twenty feet long, it is almost comparable to huge creatures in size. Dilophosauruses are huge and aggressive, and even other predators fear them. In addition, they are highly territorial and will attack even larger creatures on sight. ==Combat== Dilophosauruses like to perform full attacks whenever possible. It tries to flay victims alive, and kill them in a variety of painful ways. '''Rend (Ex):''' If a Dilophosaurus uses both claw attacks on a single target in one round, they automatically latch onto and tear their enemy's flesh, dealing an additional 2d8 damage. =Dilophosaurus, Spitting= '''<BIG>Spitting Dilophosaurus</BIG>''' <br> '''Small Magical Beast''' <br> '''Hit Die:''' 3d10 (16 hp) <br> '''Initiative:''' +9 <br> '''Speed:''' 20 ft. (4 squares) <br> '''Armor Class:''' 20 (+4 natural, +5 Dex +1 size), touch 16, flat footed 15 <br> '''Base Attack/Grapple:''' +3/+0 <br> '''Attack:''' Claw +5 melee (1d4+1 damage) <br> '''Full Attack:''' 2 Claws +5 melee (1d4+1 damage) <br> '''Space/Reach:''' 5 ft./5 ft. <br> '''Special Attacks:''' Acidic Venom <br> '''Special Qualities:''' Scent <br> '''Saves:''' Fort +3, Ref +8, Will +4 <br> '''Abilities:''' Str 13, Dex 21, Con 10, Int 2, Wis 17, Cha 14 <br> '''Skills:''' Track +4, Intimidate +12 <br> '''Feats:''' Improved Initiative<br> '''Environment:''' Warm Forests <br> '''Organization''' Solitary <br> '''Challenge Rating:''' 3 <br> '''Treasure:''' None <br> '''Alignment:''' Always Neutral <br> '''Advancement:''' 4-6 HD (Small) <br> '''Level Adjustment:''' ----- <br> ''This small dinosaur looks similar to the much larger Dilophosaurus. It seems rather passive, until it reveals its frill, and starts to eject a black liquid from its mouth.'' These creatures is believed to be descended from the experiments of Yuan-Ti. Their ancestors were originally bred to be guardian animals for Yuan-Ti outposts, but after they were abandoned, they had to go through major evolutionary changes to survive. Because of their reduced size, they needed to find a way of hunting and killing creatures far larger than them. For this purpose, they developed venom glands to slow down prey. To intimidate other carnivores away from their kills, they slowly developed neck-frills. While maybe not as feared as their larger progenitors, Spitting Dilophosauruses are still something to be feared. ==Combat== First, Spitting Dilophosauruses try to scare their prey into a dead end using their neck-frills, so the prey cannot escape. After that, they repeatedly spit their acidic, paralyzing venom at their targets. Once the hunted is paralyzed, the Dilophosaurus tries to kill it with its claws, repeating the spitting process if necessary. '''Venom (Ex):''' A Spitting Dilophosaurus can spit its venom at a range of 30 ft. Treat the spitting as a touch attack. If the attack is a success, the victim takes 2d6 acid damage and must make a fortitude save (DC 15), or be paralyzed for 1d4 rounds. It can spit every five rounds. '''Skills:''' A Spitting Dilophosaurus can use its neck-frill to startle enemies, giving it a +8 bonus to intimidate checks.
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