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=Debaser= ''Disease, pain, suffering, and blight is everywhere. One just has to look for it. In some cases, searching for a source leads to a creature. This creature may be a debaser. In those cases, beware, for the corruption that creature can cause is beyond what most mortals know. For this reason, debasers have come to be known as "soul-sucking bastards."'' '''Adventures:''' A debaser may adventure for several reasons. If they're evil, a common reason is to simply increase their power by practicing on settlements and innocents. They adventure for the purpose of being the best (by throwing others down). One who is not so evil or corrupted may decide to adventure on a whim, letting fate take them where it will, or they might adventure because of a higher-up ordering them to in a guild or organization. There are all kinds of reasons to adventure, but the least common for debasers is helping others. In contrast, a debaser might want to save the world or some part of it because that is what they revel in destroying and reducing. '''Characteristics:''' Debasers cast spells similar to the way a beguiler does. They focus on spells that "debuff" an enemy or multiple enemies. The same goes for their class features. Fell drain saps life from an enemy and powers the debaser with the energy, and the debaser's other class features have similar effects, like the debaser's curse, the namesake of the class. Altogether, a debaser is about weakening enemies so that they may take over them more easily. '''Alignment:''' Of the alignments, debasers are most commonly evil, but some are neutral. Their abilities focus on weakening and debasing others, so it's no wonder there are so very few good debasers. Even those who are have trouble staying on the path, usually tending more towards neutral in the end. Debasers also tend towards chaos, with their scourge bringing such to the lands they visit. '''Religion:''' Debasers worship neutral and evil gods, and sometimes (although rare), a debaser might even follow the path of a good deity, although their views most likely conflict in a few ways. One debaser could be a trickster of sorts, relying on making others sick for short periods of time to show them a lesson, worshiping Olidammara. Another could be a follower of Nerull, bringing a blight upon whomever they meet. '''Background:''' A debaser could come from anywhere. One could be a demon from the abyss, using fell magic and drains to sap the life out of the world. Another could be a simple human from a life of peasantry, learning how to use their power to advance in life. Yet another could be a king, keeping others below him by weakening would-be usurpers. '''Races:''' Any race can be a debaser, but the more savage populations tend to steer clear of this particular profession. Those races that tend to have a population of charismatic individuals often become debasers. '''Other Classes:''' Debasers don't often get along with paladins, as their conflicting views on the subject of morality come into play. Barbarians tend to dislike debasers as well, with their views on the occult, furthered by the debaser's outlook on life--a thing to be drained. Sorcerers and bards might enjoy the company of someone sharing their abilities. Rogues, having similar combat skills and sometimes philosophies, often associate with debasers. Wizards often welcome another user of magic into an adventuring party, but those with a less necromantic view of magic might find their use of it repulsive. Clerics sometimes like to have a debaser on their team--especially war clerics. Druids are sometimes alright with debasers--until they pick on nature. Monks hold a fairly neutral view of debasers, and the same goes for rangers, although they sometimes take to the druid point of view. '''Role:''' Debasers are usually indirect support characters. They can hold their own in melee (usually after cursing their target) with their weapons of choice, which usually happen to be the most painful or the most wicked, but much of their power comes from controlling the battlefield, weakening enemies so allies and possibly the debasers themselves can wade in and crush them easily. Essentially, the debaser is the opposite of the bard. While bards power up their allies, thereby ending enemies, debasers power down enemies, thereby ending them in a different way. '''GAME RULE INFORMATION''' Debasers have the following game statistics. '''Abilities:''' Charisma improves almost all of the debaser’s abilities, and is their primary spellcasting ability. Dexterity helps with certain targeted abilities requiring attack rolls, such as their fell drain ability. Constitution improves Concentration and hit points, both of which help greatly. '''Alignment:''' Any nongood. '''Hit Die:''' d8. '''Class Skills''' The debaser’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int). '''Skill Points at 1st Level:''' (4 + Int modifier) x 4 '''Skill Points at Each Additional Level:''' 4 + Int modifier '''DEBASER''' {|border=1px !Level !!Base Attack Bonus !!Fort Save !!Ref Save !!Will Save !!Special !!0 !!1st !!2nd !!3rd !!4th !!5th !!6th |- |1st || +0 || +2 || +0 || +2 || Debaser's curse, fell drain, armored mage || 2 || - || - || - || - || - || - |- |2nd || +1 || +3 || +0 || +3 || Bolster curse 1/day || 3 || 0 || - || - || - || - || - |- |3rd || +2 || +3 || +1 || +3 || Corruption aura 1/day, debasement focus +2 || 3 || 1 || - || - || - || - || - |- |4th || +3 || +4 || +1 || +4 || - || 3 || 2 || 0 || - || - || - || - |- |5th || +3 || +4 || +1 || +4 || Mettle || 3 || 3 || 1 || - || - || - || - |- |6th || +4 || +5 || +2 || +5 || Greater debaser's curse, corruption aura 2/day || 3 || 3 || 2 || - || - || - || - |- |7th || +5 || +5 || +2 || +5 || - || 3 || 3 || 2 || 0 || - || - || - |- |8th || +6/+1 || +6 || +2 || +6 || Bolster curse 2/day || 3 || 3 || 3 || 1 || - || - || - |- |9th || +6/+1 || +6 || +3 || +6 || Overwhelming drain, corruption aura 3/day || 3 || 3 || 3 || 2 || - || - || - |- |10th || +7/+2 || +7 || +3 || +7 || - || 3 || 3 || 3 || 2 || 0 || - || - |- |11th || +8/+3 || +7 || +3 || +7 || Debasement focus +4 || 3 || 3 || 3 || 3 || 1 || - || - |- |12th || +9/+4 || +8 || +4 || +8 || Corruption aura 4/day || 3 || 3 || 3 || 3 || 2 || - || - |- |13th || +9/+4 || +8 || +4 || +8 || - || 3 || 3 || 3 || 3 || 2 || 0 || - |- |14th || +10/+5 || +9 || +4 || +9 || Bolster curse 3/day || 4 || 3 || 3 || 3 || 3 || 1 || - |- |15th || +11/+6/+1 || +9 || +5 || +9 || Supreme debaser's curse, corruption aura 5/day || 4 || 4 || 3 || 3 || 3 || 2 || - |- |16th || +12/+7/+2 || +10 || +5 || +10 || - || 4 || 4 || 4 || 4 || 3 || 2 || 0 |- |17th || +12/+7/+2 || +10 || +5 || +10 || - || 4 || 4 || 4 || 4 || 3 || 3 || 1 |- |18th || +13/+8/+3 || +11 || +6 || +11 || Domination drain, corruption aura 6/day || 4 || 4 || 4 || 4 || 4 || 3 || 2 |- |19th || +14/+9/+4 || +11 || +6 || +11 || Debasement focus +6 || 4 || 4 || 4 || 4 || 4 || 4 || 3 |- |20th || +15/+10/+5 || +12 || +6 || +12 || Scourge, bolster curse 4/day || 4 || 4 || 4 || 4 || 4 || 4 || 4 |} '''Class Features''' All of the following are class features of the debaser. '''Weapon and Armor Proficiency:''' Debasers are proficient with all simple weapons, plus the sap, short sword, kukri, and whip. Debasers are proficient with light armor, but not with shields. '''Spells:''' Debasers cast arcane spells, which are drawn from the debaser spell list given below. They are able to cast any spell they know without preparing it ahead of time. To learn or cast a spell, a debaser must have a Charisma score equal to at least 10 + spell level. The Difficulty Class for a saving throw against a debaser’s spell is 10 + spell level + Cha modifier. When the debaser gains a new spell level, they automatically know all spells of that level. '''Debaser’s Curse (Su):''' A debaser may call upon the darkness within to bring a curse upon an enemy as a swift action. When using this ability, the debaser chooses from two of the following effects, combining them to make the debaser’s curse, targeted on an enemy within 60 feet. The debaser must have line of sight to the target. Disable -– -2 penalty to Strength Debilitate -– -2 penalty to Dexterity Devastate -- -2 penalty to Constitution Disenable -- -2 penalty to Intelligence Depress -– -2 penalty to Wisdom Disgrace -– -2 penalty to Charisma Cripple -– -10’ penalty to speed Hinder -– -2 penalty to skill checks A creature’s speed may be reduced to a minimum of 5’ in this manner. This ability can lower a creature's abilities to a minimum of 1. Debaser’s curse can be used 1 + Cha modifier per day. If the opponent succeeds on a Will saving throw of DC 10 + ½ class levels + Cha modifier, no uses are wasted. The effects of debaser's curse last for an hour. '''Fell Drain (Su):''' The debaser may conjure a blast of destructive energy connected to their own essence as a full round action, aimed at an enemy. If the debaser successfully hits an enemy with a ranged touch attack, the debaser may drain power from the target. The debaser gains +2 Armor Class and +2 to all saves for Cha modifier rounds, and the enemy suffers 1d4 Strength or Dexterity damage. Fell drain can be used once per day per class level. The benefits last for 3 + Cha modifier rounds. '''Armored Mage (Ex):''' The debaser has trained extensively in casting spells that lower their opponents' capabilities. So extensively, in fact, that they can cast arcane spells in light armor with no chance of spell failure. Spells granted from other classes still have a chance of failure from wearing armor, unless they also grant the ability to cast in armor. '''Bolster Curse (Su):''' At 2nd level, a debaser can add an additional choice from the list of curse options to their debaser's curse once per day. This does not grant an extra use of debaser's curse. Rather, it allows the debaser to alter a use of it to gain one additional effect. At 8th level, and every 6 levels after (14, 20), the debaser is allowed another use of bolster curse. '''Corruption Aura (Su):''' At 3rd level, the debaser is able to evoke a dark aura. Once per day, a debaser can activate the corruption aura at a mental command as a free action, lasting for 3 + Cha modifier rounds. Enemies within 30 feet of the debaser slowly decay, unless they succeed on a Fortitude saving throw of DC 10 + 1/2 class levels + Cha modifier. Each enemy is subject to 1 Constitution damage each round they are within the area. If an enemy is within the area for more than 5 rounds, negative levels start to apply every round after. If an opponent leaves the area for more than one round, the count is reset, and they take Constitution damage if they go back in range of the aura. At 6th level, and every 3 levels after (9, 12, 15, and 18), the debaser can use corruption aura one more time per day. '''Debasement Focus:''' At 3rd level, the debaser gains a +2 bonus to overcome spell resistance when casting from the debaser spell list. At 11th level, this bonus increases to +4. At 19th level, this bonus increases to +6. '''Mettle (Ex):''' At 5th level, a debaser gains an even more resistant body and mind, allowing a Fortitude or Will saving throw against spells that can be reduced in effectiveness by an ordinary Fortitude or Will saving throw. This ability, however, allows the debaser to avoid all damage and negative effects from such spells. '''Greater Debaser’s Curse (Su):''' At 6th level, the debaser’s curse strengthens, further penalizing enemies, and providing another option for the curse. Disable -– -4 penalty to Strength Debilitate -– -4 penalty to Dexterity Devastate -- -4 penalty to Constitution Disenable -- -4 penalty to Intelligence Depress -– -4 penalty to Wisdom Disgrace -– -4 penalty to Charisma Cripple -– -20’ penalty to speed Hinder -– -4 penalty to skill checks Mutilate -- -4 penalty to armor or natural armor bonus (whichever is higher) to Armor Class This ability can lower a creature's abilities to a minimum of 1. The mutilate property allows an opponent's armor or natural armor bonus to fall to a minimum of 0. The cripple property allows speed to be dropped to a minimum of 5'. '''Overwhelming Drain (Su):''' At 9th level, the debaser's drain power improves. The benefits now improve to +4 Armor Class and +4 to saves. In addition, the debaser can now choose to gain +4 to attacks instead of the bonus to saves. Ability damage improves to deal 1d6 + 1. '''Supreme Debaser's Curse (Su):''' At 15th level, the debaser's curse reaches its pinnacle, further increasing the penalties imposed, and offering yet another option. Disable -– -6 penalty to Strength Debilitate -– -6 penalty to Dexterity Devastate -- -6 penalty to Constitution Disenable -- -6 penalty to Intelligence Depress -– -6 penalty to Wisdom Disgrace -– -6 penalty to Charisma Cripple -– -30’ penalty to speed Hinder -– -6 penalty to skill checks Mutilate -- -6 penalty to armor or natural armor bonus (whichever is higher) to Armor Class Magebane -- -2 penalty to caster level for the purposes of spell effects This ability can lower a creature's abilities to a minimum of 1. The magebane property allows caster level to fall to a minimum of 1. The mutilate property allows an opponent's armor or natural armor bonus to fall to a minimum of 0. The cripple property allows speed to be dropped to a minimum of 5'. '''Domination Drain (Su):''' At 18th level, the debaser's fell drain ability is at its high. The benefits improve once more to +6 Armor Class and +6 saves. The debaser may choose to substitute +6 attack for the bonus to saves. Ability damage is improved once again to 1d8 + 2. '''Scourge (Su):''' At 20th level, the debaser has reached the pinnacle of debasing. Once per day as a full round action, the debaser can release a huge wave of dark energy to make defeating their enemies a breeze. All enemies within 60 feet take a penalty of -10 to all ability scores, damage rolls, critical confirmation rolls, saves, skills, and initiative for an hour. A successful Will saving throw of DC 15 + 1/2 class levels + Cha modifier negates the penalties. '''Debaser Spell List:''' '''0''' -- ''Daze'', ''flare'', ''touch of fatigue'', ''prestidigitation'', ''sonic snap'' (SpC), ''stick'' (SpC), ''slash tongue'' (BoVD) '''1st''' -- ''Bane'', ''cause fear'', ''doom'', ''dispel ward'' (SpC), ''incite'' (SpC), ''inhibit'' (SpC), ''impede'' (CC), ''obscuring mist'', ''grease'', ''sleep'', ''color spray'', ''chill touch'', ''ray of enfeeblement'', ''karmic aura'' (CM), ''resinous tar'' (CM), ''death's call'' (CM), ''buzzing bee'' (SpC), ''wall of smoke'' (SpC), ''distract'' (SpC), ''distract assailant'' (SpC), ''shock and awe'' (SpC), ''spirit worm'' (SpC), ''ray of clumsiness'' (SpC) '''2nd''' -- ''Blindness/Deafness'', ''silence'', ''sound burst'', ''death knell'', ''curse of ill fortune'' (SpC), ''wave of grief'' (SpC), ''bewildering visions'' (CC), ''execration'' (CC), ''mark of the outcast'', ''fog cloud'', ''black karma curse'' (PHBII), ''blade brothers'', ''daze monster'', ''hideous laughter'', ''touch of idiocy'', ''ghoul touch'', ''scare'', ''arcane turmoil'' (CM), ''torrent of tears'' (CM), ''escalating enfeeblement'' (CM), ''wall of gloom'' (SpC), ''Kelgore's grave mist'' (PHBII), ''curse of impending blades'' (SpC) '''3rd''' -- ''Bestow curse'', ''hold person'', ''contagion'', ''dispel magic'', ''invisibility purge'', ''wrack'', ''clutch of orcus'' (SpC), ''nauseating breath'' (SpC), ''sink'' (SpC), ''curse of arrow attraction'' (PHBII), ''energy vulnerability'' (PHBII), ''hesitate'' (PHBII), ''sleet storm'', ''stinking cloud'', ''deep slumber'', ''halt undead'', ''ray of exhaustion'', ''vampiric touch'', ''slow'', ''karmic backlash'' (CM), ''caustic smoke'' (CM), ''pall of twilight'' (CM), ''prickling torment'' (CM), ''unluck'' (SpC), ''ray of dizziness'' (SpC), ''mass curse of impending blades'' (SpC), ''mind poison'' (SpC), ''spider poison'' (SpC), ''spell vulnerability'', ''shivering touch'' (FrB) '''4th''' -- ''Poison'', ''confusion'', ''castigate'' (SpC), ''doomtide'' (CD), ''confound'' (CC), ''consumptive field'' (SpC), ''hypothermia'' (SpC), ''moon bolt'' (SpC), ''negative energy aura'' (SpC), ''unholy blight'', ''enervation'', ''solid fog'', ''crushing despair'', ''shout'', ''fear'', ''finger of agony'', ''horrid sickness'' (CM), ''touch of years'' (CM), ''sensory deprivation'' (SpC), ''sword of deception'' (SpC) '''5th''' -- ''Insect plague'', ''symbol of pain'', ''symbol of sleep'', ''bewildering mischance'', ''bleed'' (CC), ''mark of sin'' (CC), ''mass contagion'' (SpC), ''mass curse of ill fortune'' (SpC), ''symbol of spell loss'' (SpC), ''vulnerability'' (SpC), ''wall of dispel magic'' (SpC), ''condemnation'' (PHBII), ''mana flux'' (PHBII), ''cloudkill'', ''feeblemind'', ''mind fog'', ''blight'', ''waves of fatigue'', ''resounding thunder'', ''cryptwarden's grasp'', ''touch of vecna'' (CM), ''freezing fog'' (SpC), ''spiritwall'' (SpC), ''night's caress'' (SpC), ''vulnerability'', ''gelid blood'' (FrB) '''6th''' -- ''Antilife shell'', ''greater dispel magic'', ''symbol of fear'', ''zealot pact'' (SpC), ''weight of sin'' (CC), ''cold snap'' (SpC), ''ghost trap'' (SpC), ''rejection'' (SpC), ''antimagic field'', ''hold monster'', ''eyebite'', ''karmic retribution'' (CM), ''endless slumber'' (CM), ''transfix'', ''aura of terror'', ''fleshshiver'' (SpC), ''imperious glare'' (SpC), ''ray of entropy'' (SpC), ''spectral touch'' (SpC), ''greater shout'', ''heartfreeze'' (FrB)
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