Dayturned Vampire Template

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(Dayturned Vampire Characters)
 
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Dayturned vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship... Unless they have a swim speed, in which case they can cross running water freely.
Dayturned vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship... Unless they have a swim speed, in which case they can cross running water freely.
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Dayturned vampires may enter places without being invited - however, if not invited by someone with the authority to do so, they are treated as if affected by daylight at all times (unless under a full moon). This never applies in public spaces, as they are by definition open to all. This is a mental effect - they have to know or not have reason to doubt the authority of the person who invited them in to not be affected.
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Dayturned vampires may enter places without being invited - however, if not invited by someone with the authority to do so, they are treated as if affected by daylight at all times (unless under a full moon). This never applies in public spaces, as they are by definition open to all - nor does it apply to places of public business, as they are by definition open for business (however, passing an 'employees only' sign would still cause them trouble). This is a mental effect - they have to know or not have reason to doubt the authority of the person who invited them in to not be affected.
=== Sunlight ===
=== Sunlight ===
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Driving a wooden stake through a vampire’s heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. A popular tactic is to cut off the creature’s head and fill its mouth with holy wafers (or their equivalent).
Driving a wooden stake through a vampire’s heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. A popular tactic is to cut off the creature’s head and fill its mouth with holy wafers (or their equivalent).
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''Resurrection'' and ''True Resurrection'' can restore a dayturned vampire to their original life after they have been destroyed.
== Dayturned Vampire Characters ==
== Dayturned Vampire Characters ==
Dayturned vampires' alignments move one step towards evil; that is, good characters become neutral, and neutral characters become evil. This causes characters of certain classes to lose some class abilities. Further, certain other classes take additional modifications. Any action that is commanded of a dayturned vampire by their creator cannot be resisted, even if it would be against their alignment or nature. They may regain their old alignments over time; however, they cannot become good for the purposes of mechanical effects.
Dayturned vampires' alignments move one step towards evil; that is, good characters become neutral, and neutral characters become evil. This causes characters of certain classes to lose some class abilities. Further, certain other classes take additional modifications. Any action that is commanded of a dayturned vampire by their creator cannot be resisted, even if it would be against their alignment or nature. They may regain their old alignments over time; however, they cannot become good for the purposes of mechanical effects.
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Further, Dayturned Vampires, ''even if they have regained their free will otherwise or are being compelled'', can not attack the being that turned them. The effect is psychosomatic in nature (so their not realizing it's the being that turned them somehow would allow them to attack them), but is absolute in nature.
Dayturned vampires' personalities tend to shift a good bit, even beyond the alignment shift; they remain capable of acting like their old selves in general, but tend to become obsessed with their own power and the power of their dark masters. They often embrace finery, decadence, and conspicuous consumption.
Dayturned vampires' personalities tend to shift a good bit, even beyond the alignment shift; they remain capable of acting like their old selves in general, but tend to become obsessed with their own power and the power of their dark masters. They often embrace finery, decadence, and conspicuous consumption.
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Dayturned vampire wizards and sorcerers maintain all class abilities, but if a character has a familiar that is ''not'' available due to a feat and is ''not'' a bat or a rat, the link between them is broken, and the familiar shuns its former companion. The character can summon another familiar, but it must be a rat or bat. Many dayturned vampires use one or another alternate class feature or ritual to abandon having a familiar altogether.
Dayturned vampire wizards and sorcerers maintain all class abilities, but if a character has a familiar that is ''not'' available due to a feat and is ''not'' a bat or a rat, the link between them is broken, and the familiar shuns its former companion. The character can summon another familiar, but it must be a rat or bat. Many dayturned vampires use one or another alternate class feature or ritual to abandon having a familiar altogether.
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== Dayturned Vampire Feats ==
== Dayturned Vampire Feats ==

Current revision as of 20:47, 21 March 2012

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