Dayturned Vampire Template

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(Creating A Dayturned Vampire (+2 variant))
(Creating A Dayturned Vampire (+2 variant))
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''Fast Healing (Ex)''
''Fast Healing (Ex)''
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:A dayturned vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Any additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest in its coffin, a vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
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:A dayturned vampire heals 3 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Any additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest in its coffin, a vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 3 hit points per round.
:Dayturned vampires ''do not'' gain this effect while exposed to sunlight.
:Dayturned vampires ''do not'' gain this effect while exposed to sunlight.
''Gaseous Form (Su)''
''Gaseous Form (Su)''
:As a standard action, when sunlight does not shine on them, a dayturned vampire can assume gaseous form at will as the spell (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability. Dayturned vampries still take gaseous form automatically when reduced to 0 HP, even if daylight shines on them.
:As a standard action, when sunlight does not shine on them, a dayturned vampire can assume gaseous form at will as the spell (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability. Dayturned vampries still take gaseous form automatically when reduced to 0 HP, even if daylight shines on them.
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''Resistances (Ex)''
 
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:A vampire has resistance to cold 5 and electricity 5.
 
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''Spider Climb (Ex)''
 
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:A vampire can climb sheer surfaces as though with a spider climb spell.
 
''Turn Resistance (Ex)''
''Turn Resistance (Ex)''
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'''Skills'''
'''Skills'''
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:Dayturned vampires have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature.
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:Dayturned vampires have a +4 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature.
'''Feats'''
'''Feats'''
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'''Challenge Rating'''
'''Challenge Rating'''
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:Same as the base creature +2.
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:Same as the base creature +1.
'''Treasure'''
'''Treasure'''
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'''Level Adjustment'''
'''Level Adjustment'''
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:Same as the base creature +4.
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:Same as the base creature +2(???).
== Dayturned Vampire Weaknesses ==
== Dayturned Vampire Weaknesses ==

Revision as of 06:59, 5 February 2012

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