Dayturned Vampire Template

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(Creating A Dayturned Vampire (+2 variant))
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'''Armor Class'''
'''Armor Class'''
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:The base creature’s natural armor bonus improves by +4.
+
:The base creature’s natural armor bonus improves by +2.
'''Attack'''
'''Attack'''
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''Dominate (Su)''
''Dominate (Su)''
-
:A dayturned vampire can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that the vampire must use a standard action, and those merely looking at it are not affected. Anyone the vampire targets must succeed on a Will save or fall instantly under the vampire’s influence as though by a dominate person spell (caster level 12th). The ability has a range of 30 feet.
+
:A dayturned vampire can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that the vampire must use a standard action, and those merely looking at it are not affected. Anyone the vampire targets must succeed on a Will save or fall instantly under the vampire’s influence as though by a dominate person spell (caster level 12th). The ability has a range of 30 feet. Whether or not the save is successful, the same dayturned vampire cannot attempt to dominate a person again until the next sunset after their previous attempt.
-
''Create Spawn (Su)''
+
''Dayturned vampires do not gain Create Spawn.''
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:A humanoid or monstrous humanoid slain by a dayturned vampire’s energy drain, or by their CON being drained to 0, rises as a vampire spawn 1d4 days after burial.
+
-
:The new vampire spawn is under the command of the vampire that created it and remains enslaved until its master’s destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit are created as free-willed vampire spawn.c` A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
+
-
:It is good to note that dayturned vampires turn others as normal vampires do - so turning a non-feytouched in daylight will only result in a pile of dust.
+
''Energy Drain (Su)''
''Energy Drain (Su)''
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:Living creatures hit by a dayturned vampire’s slam attack (or any other natural weapon the vampire might possess), while no sunlight shines on the vampire, gain two negative levels. For each negative level bestowed, the vampire gains 5 temporary hit points. A dayturned vampire can use its energy drain ability once per round.
+
:Living creatures hit by a dayturned vampire’s slam attack (or any other natural weapon the vampire might possess), while no sunlight shines on the vampire, gain one negative level. For each negative level bestowed, the vampire gains 5 temporary hit points. A dayturned vampire can use its energy drain ability once per round.
'''Special Qualities'''
'''Special Qualities'''

Revision as of 06:57, 5 February 2012

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