Dayturned Vampire Template
From Fax Encyclopedicus
(→Creating A Dayturned Vampire) |
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''Create Spawn (Su)'' | ''Create Spawn (Su)'' | ||
- | :A humanoid or monstrous humanoid slain by a dayturned vampire’s energy drain rises as a vampire spawn 1d4 days after burial | + | :A humanoid or monstrous humanoid slain by a dayturned vampire’s energy drain, or by their CON being drained to 0, rises as a vampire spawn 1d4 days after burial. |
- | + | :The new vampire spawn is under the command of the vampire that created it and remains enslaved until its master’s destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit are created as free-willed vampire spawn.c` A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. | |
- | : | + | :It is good to note that dayturned vampires turn others as normal vampires do - so turning a non-feytouched in daylight will only result in a pile of dust. |
- | :It is good to note that dayturned vampires turn others | + | |
''Energy Drain (Su)'' | ''Energy Drain (Su)'' | ||
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'''Abilities''' | '''Abilities''' | ||
- | :Increase from the base creature as follows: | + | :Increase from the base creature as follows: STR +2, DEX +4, INT +2, CHA +4. As an undead creature, a dayturned vampire has no Constitution score. |
'''Skills''' | '''Skills''' | ||
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'''Level Adjustment''' | '''Level Adjustment''' | ||
- | :Same as the base creature + | + | :Same as the base creature +4. |
== Dayturned Vampire Weaknesses == | == Dayturned Vampire Weaknesses == |