Dayturned Vampire Template

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Dayturning almost never occurs by accident, simply because a vampire has to be taking active effort to drain someone's blood while sunlight shines upon that person (and, in most cases, by necessity not the vampire themself), and it doesn't work on most people - they have to know the target is feytouched or fey before trying it, lest they simply create a pile of dust instead of a useful minion.
Dayturning almost never occurs by accident, simply because a vampire has to be taking active effort to drain someone's blood while sunlight shines upon that person (and, in most cases, by necessity not the vampire themself), and it doesn't work on most people - they have to know the target is feytouched or fey before trying it, lest they simply create a pile of dust instead of a useful minion.
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It is important to note that Dayturned vampires are just as bound to the one who turned them as normal ones. Their ability to operate autonomously does not grant them independence. Dayturned vampires look like they did while alive, except for the bite wound that killed them never healing (most use collars of one or another sort to conceal the injury)
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It is important to note that Dayturned vampires are just as bound to the one who turned them as normal ones. Their ability to operate autonomously does not grant them independence. Dayturned vampires look like they did while alive, except for the bite wound that killed them never healing (most use collars of one or another sort to conceal the injury).
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Dayturned vampires are still bound to their coffins and the unholy earth of their graves. However, they are not nearly as easily identified as normal vampires - they cast shadows, and show their reflections in mirrors.
== Creating A Dayturned Vampire ==
== Creating A Dayturned Vampire ==
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== Dayturned Vampire Characters ==
== Dayturned Vampire Characters ==
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Dayturned vampires' alignments move one step towards evil; that is, good characters become neutral, and neutral characters become evil. This causes characters of certain classes to lose some class abilities. Further, certain other classes take additional modifications.
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Dayturned vampires' alignments move one step towards evil; that is, good characters become neutral, and neutral characters become evil. This causes characters of certain classes to lose some class abilities. Further, certain other classes take additional modifications. Any action that is commanded of a dayturned vampire by their creator cannot be resisted, even if it would be against their alignment or nature. They may regain their old alignments over time; however, they cannot become good for the purposes of mechanical effects
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Dayturned vampires' personalities tend to shift a good bit, even beyond the alignment shift; they remain capable of acting like their old selves in general, but tend to become obsessed with their own power and the power of their dark masters. They often embrace finery, decadence, and conspicuous consumption,
=== Cleric ===
=== Cleric ===
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Dayturned vampire clerics who were previously good lose the ability to turn undead, but gain the ability to rebuke undead. They retain the ability to spontaneously cast cure spells (though these spells won't work on them any longer).
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Dayturned vampire clerics lose the ability to turn undead, but gain the ability to rebuke undead. They may retain the ability to spontaneously cast cure spells (though these spells won't work on them any longer), or replace it with the ability to inflict inflict spells.
=== Wizard or Sorcerer ===
=== Wizard or Sorcerer ===

Revision as of 06:21, 4 February 2012

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