Dayturned Vampire Template

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If the dayturned vampire instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD.  
If the dayturned vampire instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD.  
:In either case, the new vampire or spawn is under the command of the vampire that created it and remains enslaved until its master’s destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit are created as free-willed vampires or vampire spawn. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
:In either case, the new vampire or spawn is under the command of the vampire that created it and remains enslaved until its master’s destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit are created as free-willed vampires or vampire spawn. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
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:It is good to note that dayturned vampires turn others in the same way normal vampires do - so turning a non-fey in daylight will only result in a pile of dust.
''Energy Drain (Su)''
''Energy Drain (Su)''
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''Fast Healing (Ex)''
''Fast Healing (Ex)''
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:A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Any additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest in its coffin, a vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
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:A dayturned vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Any additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest in its coffin, a vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
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:Dayturned vampires ''do not'' gain this effect while exposed to sunlight.
''Gaseous Form (Su)''
''Gaseous Form (Su)''
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'''Level Adjustment'''
'''Level Adjustment'''
:Same as the base creature +'''???'''.
:Same as the base creature +'''???'''.
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== Dayturned Vampire Weaknesses ==
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Dayturned Vampires have far fewer weaknesses than standard vampires, allowing them to handle many situations that normal vampires cannot, and blend into societies more easily. However, some weaknesses still apply.
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=== Repelling Dayturned ===
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The strong odor of raw garlic, laced into an area, overpowers a dayturned vampire's senses just like any ordinary vampire's. If they have to go through such an area for some reason, they are nauseated for as long as they are in the area, plus 1d4+1 rounds after that.
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Dayturned vampires show their reflection in a mirror and are not turned by it - however, their reflection will change ever so slightly, always in such a way as to reveal their bite mark. (For example, a collar covering the bite mark would not appear in the reflection.)
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Holy symbols still make dayturned vampires recoil - keeping them at bay without harming them. A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or holy symbol and cannot touch or make melee attacks against the creature holding it item for the rest of the encounter (unless they drop it). Holding a vampire at bay takes a standard action.
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Dayturned vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship... Unless they have a swim speed, in which case they can cross running water freely.
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Dayturned vampires may enter places without being invited - however, if not invited by someone with the authority to do so, they are treated as if affected by daylight at all times (unless under a full moon). This never applies in public spaces, as they are by definition open to all. This is a mental effect - they have to know or not have reason to doubt the authority of the person who invited them in to not be affected.
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=== Sunlight ===
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Dayturned vampires are not destroyed by sunlight, but lose many of their powers while exposed to it (or while they are in a place uninvited). While lit by sunlight, a dayturned vampire loses their energy drain, gaseous form, and fast healing powers (except for effects which reduce them to 0 HP. Spells that produce sunlight do not cause these effects - only actual sunlight. (Natural sunlight reflected in a mirror works.)
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Sudden exposure to daylight disorients a Dayturned vampire for a few seconds - during the first round they are exposed to it, they may take only a move or a standard action (not both). This does not apply if they have been exposed to sunlight in the last five minutes.
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=== Destroying a Dayturned Vampire ===
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Dayturned vampires are not vulnerable to sunlight as much as ordinary vampires, but otherwise can be slain in many of the same ways.
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Immersing a dayturned vampire in running water robs it of one-third of its hit points each round until it is destroyed at the end of the third round of immersion, unless they have a swim speed.
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Driving a wooden stake through a vampire’s heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. A popular tactic is to cut off the creature’s head and fill its mouth with holy wafers (or their equivalent).
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== Dayturned Vampire Characters ==
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Dayturned vampires' alignments move one step towards evil; that is, good characters become neutral, and neutral characters become evil. This causes characters of certain classes to lose some class abilities. Further, certain other classes take additional modifications.
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=== Cleric ===
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Dayturned vampire clerics who were previously good lose the ability to turn undead, but gain the ability to rebuke undead. They retain the ability to spontaneously cast cure spells (though these spells won't work on them any longer).
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=== Wizard or Sorcerer ===
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Dayturned vampire wizards and sorcerers maintain all class abilities, but if a character has a familiar that is ''not'' available due to a feat and is ''not'' a bat or a rat, the link between them is broken, and the familiar shuns its former companion. The character can summon another familiar, but it must be a rat or bat.
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== Dayturned Vampire Feats ==
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"Daylight" feats may only be taken by Dayturned vampires. If you would gain a feat from the dayturned vampire template that you already have, then you may gain one Daylight feat instead. (If you would not gain a feat due to not meeting prerequisites, you do not gain a Daylight feat in this manner.)
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'''Dayturned Familiar [Daylight]'''
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''Requirement'': Dayturned vampire template
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:''Benefit'': You may take any familiar your class would grant you, or keep an existing familiar, even if it is not a bat, rat, or granted by another feat.
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:''Normal'': Dayturned vampires may only take familiars granted to them by a feat, or that are bats or rats.
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:''Special'': When you are turned, you may replace any feat that is not a prerequisite to another feat you have with this feat, or you may gain it as a bonus feat if you already had any feat you would gain from the Daylight vampire template.

Revision as of 05:44, 4 February 2012

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