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==Darling == Some children are cuter than others. This fact of life, more often than not, results in nothing more than the favor of those foolish adults that consider cuteness to be an indicator of goodness. Sometimes, for some children, however, this cuteness- this adorability- can become a potent weapon in their attempts to gain favor and defeat their foes. Such is the darling, a creature of passive-agression in the extreme. A darling's power springs from the force of their personality, combined with their appearence; they adore those who indulge their whims, and strike with terrible force those who defy them or endanger their aims. '''Adventures:''' Darlings who choose the adventuring life are usually less sucessful examples of the class. When they find their home life doesn't allow them to get what they want, or simply that those around them are growing immune to their peculiar charms, they sometimes choose to move on, taking up the mantle of a wandering adventurer. '''Characteristics: '''Darlings are best suited to diplomacy out of combat, or, in combat, working alongside another class that fills the fighting role; their spite attacks provide potent offense, while their aura of adorability is a considerable defense. Without the support of healers and other characters capable of backing them up, however, they may quickly fall into trouble. '''Alignment: '''Some darlings are simply taking advantage of nature's blessings relatively peacefully, in the service of a good cause; some are malicious and cruel. Some utilize their abilties to further a personal code, while others strike at random. All, however, recognize in the simple fact that charm can get them along a fact that argues for a fatalistic universe, and thus most are in some respect neutral. '''Religion: '''Darlings are seldom strongly religious, believing their personal deeds are more likely to bring them gain or advance their goals than any hypothetical figure-in-the-skies. Those that do follow a deity often dote on it as others dote on them. '''Background: '''Darlings can arise almost anywhere and from almost any race, though obviously those fairer of face produce more. The spark of cuteness is fickle, however, and can find a home in almost any individual. '''Races: '''Darlings can belong to any one of the common races. They are especially common among carebears, humans, and the fair races. '''Other Classes: '''A Darling often exists in an unspoken agreement with members of other classes; they utilize their gifts in the party's defense, and in return, they expect praise and affection appropriate to their contribution. Some Darlings choose a quieter, more advisory role, knowing that their aw-shucks suggestions to the party will seldom go unheeded. '''Role: '''The Darling's role in the party is as a party face and second-string combatant; while not as potent a fighter as some, the ability to deal extra damage and adversely affect her opponent in various ways makes up for the lack, while in social situations, a Darling's adorability abilities and high charisma are more than handy. ===Game Rule Information === '''Abilities: '''Charisma is the key ability for many of the Darling's class skils, and adds extra damage to their spite attacks, while either strength or dexterity can heighten the potency of their melee actions. '''Alignment: '''Any. '''Hit die: '''d8 '''Class Skills''' (6 + Int, x4 at 1st level): Appraise (int), Balance (dex), Bluff (cha),Climb (str), Craft (int), Diplomacy (cha), Disguise (cha), Escape Artist (dex), Gather Information (cha), Imagine (wis), Intimidate (cha), Jump (str), Listen (wis), Play( cha), Search (int), Spot (wis), Sense Motive (wis), Tantrum (cha) '''Weapon and armor proficiency: '''A darling is proficient with all simple and martial weapons, with light armor, and with shields. '''Adorability: '''Beggining at first level, a Darling is more difficult to target with attacks. Any creature within a 60 foot radius capable of percieving the Darling must make a will save (DC 10+ class level + Cha Modifier) to resist the adorable effect. Any opponent affected by adorability is subject to the Darling's spite damage. In addition, each round the opponent is affected by Adorability, they take a cumulative -1 morale penalty on attack rolls against the Darling. This penalty can never exceed 1/2 the Darling's class level. Opponents can attempt a new save every round to break the effect. Mindless opponents and those otherwise immune to mind-effecting abilities are immune to adorability. If a creature's adorability penalty to attack equals or exceeds their HD, they are affected as if by charm monster, rather than suffering the penalty. This effect is subject to the usual conditions for a charm spell, and the subject realizes something is wrong (and can still attempt saves). An opponent who sucessfully saves against Adorability at any point can no longer be affected by the ability this interaction. '''Spite: '''The bewitching nature of the Darling's cuteness means those they attack seldom see it coming; therefore, they deal extra damage to such an opponent. A Darling can deal spite damage to any creature that is aware of the darling, and meets a few other conditions. This ability does not work against mindless creatures, but it does function against those immune to precision damage. In order to deal spite damage, the darling must either enchant an opponent using their adorability, make a sucessful diplomacy check to engage the opponent, or make a bluff check to feint in combat (they usually appear to want to hug their opponent, in such a feint). They can also choose to throw a tantrum, drawing their enemy in to deal spite damage; a sucessful tantrum check against an enemy means that after that enemy attacks the Darling, they can deal spite damage the round after (though after that round, they must enchant or otherwise fool the opponent as normal). Any opponent charmed by the Darling or their allies is also subject to spite damage, but the attack ends the effect as usual (after the damage is done). The Darling's extra spite damage is +1d6 at first level, and increases by one d6 every two levels; +2d6 at third level, +3d6 at fifth, and so on, to a maximum of +10d6 at nineteenth level. In addition to this normal use of spite, a Darling can deal damage to an opponent's intelligence, wisdom, or charisma. One point of damage to an opponent's ability score equates to two dice of normal damage for purposes of this ability; thus, an eleventh-level Darling could sacrifice all normal damage to assess a -3 penalty to one mental ability score, or sacrifice two dice of damage to deal a -1 penalty while also dealing the remainder (+4d6) as HP damage. This penalty can only be used on a given opponent once per combat, regardless of how much or how little ability damage the Darling chooses to deal with this effect. The penalties so inflicted remain for a number of rounds equal to (3+Charisma modifer). '''Adorable Feature: '''At fifth level, and every five levels thereafter (at tenth, fifteenth, and twentieth), the Darling gains an adorable feature from the following list.Any adorable feature that is not 'always on' can be activated as a swift action. *''Endearing Lisp: ''The Darling can apply double their charisma modifier to any charisma-based check that involves speaking. *''Pout: ''The Darling can pout to raise the DC to resist their adorability by five a number of times per day equal to their charisma modifier. *''Sad puppy face: ''The Darling gains the Sad Puppy Face feat, even if they do not meet the requirements. The Darling can make a sad puppy face as a free action. *''Too pretty to get hurt: ''Once per day per point of charisma bonus, the darling may gain untyped damage reduction equal to their charisma modifier, and spell resistance equal to 15+ charisma modifier. This ability lasts a number of rounds per day equal to the darling's class level. The duration need not be continuous. *''Much too pretty to get hurt: ''This ability can only be taken by a Darling who posseses the too pretty to get hurt ability. Once per day per point of charisma bonus, the darling may double the damage reduction they recieve from too pretty to get hurt and gain spell resistance of 15+ 2x Charisma modifier. This ability replaces and supercedes Too Pretty to Get Hurt; it has the same duration, which, again, need not be continuous. *''Snuggly: ''While using the snuggly ability, the Darling gains a +5 bonus on grapple checks. While grappling an opponent, the snuggly Darling can apply her spite damage to attacks. The damage is increased by the Darling's charisma modifier. {|border=1px !Level !!BaB !!Fort Save !!Ref Save !!Will Save !!Special |- |1st || +0 || +0 || +2 || +0 || Adorability, Spite +1d6 |- |2nd || +1 || +0 || +3 || +0 || - |- |3rd || +2 || +1 || +3 || +1 || Spite +2d6 |- |4th || +3 || +1 || +4 || +1 || - |- |5th || +3 || +1 || +4 || +1 || Adorable Feature, spite +3d6 |- |6th || +4 || +2 || +5 || +2 || - |- |7th || +5 || +2 || +5 || +2 || Spite +4d6 |- |8th || +6/+1 || +2 || +6 || +2 || - |- |9th || +6/+1 || +3 || +6 || +3 || Spite +5d6 |- |10th || +7/+2 || +3 || +7 || +3 || Adorable Feature |- |11th || +8/+3 || +3 || +7 || +3 || Spite +6d6 |- |12th || +9/+4 || +4 || +8 || +4 || - |- |13th || +9/+4 || +4 || +8 || +4 || Spite +7d6 |- |14th || +10/+5 || +4 || +9 || +4 || - |- |15th || +11/+6/+1 || +5 || +9 || +5 || Adorable Feature, Spite +8d6 |- |16th || +12/+7/+2 || +5 || +10 || +5 || - |- |17th || +12/+7/+2 || +5 || +10 || +5 || Spite +9d6 |- |18th || +13/+8/+3 || +6 || +11 || +6 || - |- |19th || +14/+9/+4 || +6 || +11 || +6 || Spite +10d6 |- |20th || +15/+10/+5 || +6 || +12 || +6 || Adorable Feature |} [[category:CUTE]][[category:CUTE Classes]]
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