Dark Side of the Sun

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Since Thursday seems like it works best for everyone, start date is Thursday, August 23rd at 21:00 EST. Please have your characters ready and maptool version 87 downloaded.
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=Campaign Log=
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[[Dark Side of the Sun:Log|Log]]
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=Prelude=
=Prelude=
The Azure Line. The Riverland. The Verdant Band. There are many names for the narrow stretch of land in which grass grows, water flows and life may prosper. Dayward from the Line is a blistering desert of ash and clay, eternally cooked by the never-setting sun. Nightward is the realm of darkness and ice. As far as daring explorers could tell, both stretch on forever. For thousands of seasons, it has been so. <br>
The Azure Line. The Riverland. The Verdant Band. There are many names for the narrow stretch of land in which grass grows, water flows and life may prosper. Dayward from the Line is a blistering desert of ash and clay, eternally cooked by the never-setting sun. Nightward is the realm of darkness and ice. As far as daring explorers could tell, both stretch on forever. For thousands of seasons, it has been so. <br>
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==Pepel==
==Pepel==
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The dayward desert of Pepel is a blisteringly hot landscape of dry, cracked mud, coarse sand and grey ash. What life exists here does so underground, with creatures ranging from the tiniest insect to the greatest of sandworms taking refuge in the dirt below to escape the deadly heat. Water here does not normally stay liquid; rare shrubs and flame-retardant dragons suck water vapour from the air and clouds to survive, while their underground cousins fight over subterranean lakes and the blood of smaller creatures.
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The dayward desert of Pepel is a blisteringly hot landscape of dry, cracked mud, coarse sand and grey ash. What life exists here does so underground, with creatures ranging from the tiniest insect to the greatest of sandworms taking refuge in the dirt below to escape the deadly heat. Water here does not normally stay liquid; rare shrubs and flame-retardant dragons suck water vapour from the air and clouds to survive, while their underground cousins fight over subterranean lakes and the blood of smaller creatures. For the first 50 miles into the land, Endure Elements will protect a human, and is not necessary in what little shade exists. Beyond that distance, Endure Elements quickly becomes insufficient protection against the sun, and is effective only in shadow.
==Mraz==
==Mraz==
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The ice-locked abyss of Mraz is perhaps even more barren and inhospitable than Pepel. Creatures here reside among the many peaks, where they can try and catch what little light the sun offers to the remote region. Many melt the ice with body heat for sustenance, and more than one species has adapted to scavenge for frozen bodies in the dark valleys below, where no light reaches. Mraz is the only place in the world where one can see the stars, said to be the glowing eyes of the Black Marshal's otherworldly army.
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The ice-locked abyss of Mraz is perhaps even more barren and inhospitable than Pepel. Creatures here reside among the many peaks, where they can try and catch what little light the sun offers to the remote region. Many melt the ice with body heat for sustenance, and more than one species has adapted to scavenge for frozen bodies in the dark valleys below, where no light reaches. Mraz is the only place in the world where one can see the stars, said to be the glowing eyes of the Black Marshal's otherworldly army. For the first 50 miles into the land, Endure Elements will protect a human, and is not necessary on the tall peaks that exist here. Beyond that distance, Endure Elements quickly becomes insufficient protection against the cold, and is effective only at great heights that still skim some of the sun's rays.
==The Line==
==The Line==
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** Awareness (Wis) - Spot, Listen, Search
** Awareness (Wis) - Spot, Listen, Search
** Linguistics (Int) - Speak Language, Forgery, Decipher Script
** Linguistics (Int) - Speak Language, Forgery, Decipher Script
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** Deceive Device (Cha) - Use Magic Device, Use Psionic Device
* Average HP per hit die, rounded up:
* Average HP per hit die, rounded up:
** d4 = 3
** d4 = 3
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** d10 = 6
** d10 = 6
** d12 = 7
** d12 = 7
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==Action Points==
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Action points are used by characters to avoid wiping out hilariously when their life is on the line.
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===Gaining Action Points===
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A character is created with 1 action point. At the end of every session, every player awards an action point to one other player for something impressive that they did during the session (whether roleplaying or in combat). An action point cannot be awarded more than once for a particular action. A character may not have more action points than their level.
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===Spending Action Points===
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Once per round (resetting as soon as the initiative count goes back around to the first character), a character may spend action points to:
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* 1 action point: Replace the result of a d20 roll you just made with a 10, before you know the result
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* 2 action points: Replace the result of a d20 roll you just made with a 20, before you know the result (this is not a natural 20)
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* 1 action point: Add +1d6 to the result of a d20 roll another character just made, before they know the result
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* 1 action point: Automatically stabilize at -1 HP when reduced to between -1 and -9 HP
==Barely-feats==
==Barely-feats==
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* Rapid Reload
* Rapid Reload
* Run
* Run
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* Skill Focus
* Snatch Arrows
* Snatch Arrows
* Spell Mastery
* Spell Mastery
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* Weapon Specialization
* Weapon Specialization
* Whirlwind Attack
* Whirlwind Attack
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==Skills and Languages and Suchlike==
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===Languages===
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* Ignan and Terran are combined into Dayspeech
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* Aquan and Auran are combined into Nightspeech
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* Celestial, Abyssal and Infernal are combined into Bluespeech
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* Giant, Goblin, Gnoll, Orc and Undercommon are combined into Greyspeech
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* Dwarven, Elven, Gnome and Halfling are subsumed into Common, which is generally only used by peasants and soldiers
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* Draconic, Sylvan and Druidic are combined into Ancient, the lingua franca of nobility and academia
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===Knowledges===
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* Nobility/Royalty and Local are the skills primarily used when dealing with things of the Line
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* Planes and Religion are primarily used when dealing with Blue Men and the Floating Palace
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* Architecture/Engineering and Nature are primarily used when dealing with Gray Men and the Gray Bastion
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* History and Arcana are primarily used when dealing with Dayward creatures and things
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* Dungeoneering and Geography are primarily used when dealing with Nightward creatures and things
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===Craft and Profession===
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You don't need to be a spellcaster to take Craft: Alchemy
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===Masterwork Tools===
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Everything has a masterwork tool if you can make a convincing case for what it actually IS.
=Schedulings=
=Schedulings=
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|-
|-
||Flickerdart (Eastern) || Nope || Nope || Whenever || After 16:00 || After 18:00 || Whenever || Nope
||Flickerdart (Eastern) || Nope || Nope || Whenever || After 16:00 || After 18:00 || Whenever || Nope
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|-
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||Fiddler (Eastern) || Until ~20:00 || All Day || Before 14:00 || All Day || Before 14:00 || All Day || All Day
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|-
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| Malware (Eastern) || All day || After 19:30 || Nope || After 19:30 || After 19:30 || Nope || Until 16:00
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|-
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| jeek || After 19:00 || After 19:00 || After 19:00||After 19:00 ||After 19:00 || After 11:00 || All day
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|-
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| NekoIncardine (Relative to Eastern) || After 21:00 || After 21:00 || After 21:00 || '''After 21:00''' || After 21:00 || Nope-ish || After IncGame
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|-
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| Valixes (Eastern) || After 20:00 || After 20:00 || After 20:00 || After 20:00 || After 20:00 || Varies || Varies
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|-
| blank row || || || || || || ||
| blank row || || || || || || ||
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|-}
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|}
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==Notes==
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Fiddler note: School stars August 27th, making all weekdays unavailable until ~15:00+homework.
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==Character Sheets==
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* NekoIncardine's character, Kellandra Nightington, Succubus (No classes yet, built skillmonkey): https://docs.google.com/spreadsheet/ccc?key=0Ar8eumPMwQHmdEdZaU8wZ3NJT3VyYUFOMjFhblR3Wmc
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* NotPanda's Druid: http://www.myth-weavers.com/sheetview.php?sheetid=435290
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* Valixes' Warblade: http://www.myth-weavers.com/sheetview.php?sheetid=436643
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* Malware's Psicarnate: http://www.myth-weavers.com/sheetview.php?sheetid=433539
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* DW's Erudite: http://www.thetangledweb.net/forums/profiler/view_char.php?cid=62919
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* Jeek's Shifter Totemist: https://docs.google.com/spreadsheet/ccc?key=0Ariklb5kH8NkdG5MUmdJRVhQZ2kxMXlQbGthb1ZpYUE
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* Mala's Astral Deva http://tinyurl.com/MalaSheet

Current revision as of 17:31, 24 September 2012

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