Dark Side of the Sun

From Fax Encyclopedicus

Jump to: navigation, search
Line 38: Line 38:
==Holuby, the Source of Life==
==Holuby, the Source of Life==
Holuby is never anthropomorphosized, and is depicted as a mass of swirling ribbons of many colours. Holuby stands for trees, animals, water, nature, humanity and life in general, and is venerated by just about everybody for these gifts, farmers above all. The philosophy attributed to Holuby is balance - tempering light with shadow, heat with cold and life with death. Holuby is associated with mud, and the colour green. Humans and half-human hybrids tend to worship Holuby more than other races.
Holuby is never anthropomorphosized, and is depicted as a mass of swirling ribbons of many colours. Holuby stands for trees, animals, water, nature, humanity and life in general, and is venerated by just about everybody for these gifts, farmers above all. The philosophy attributed to Holuby is balance - tempering light with shadow, heat with cold and life with death. Holuby is associated with mud, and the colour green. Humans and half-human hybrids tend to worship Holuby more than other races.
 +
 +
=Rules and Suchlike=
 +
Tentatively, the game will be the following:<br>
 +
* System: D&D 3.5
 +
* Starting level: 6
 +
* Variant Rules: Gestalt, no LA buyoff, no flaws (but see barely-feats below), no traits
 +
* WBL: Standard
 +
* Ability Score Generation: 36 Point Buy
 +
 +
==Allowed Sources==
 +
* All 1st party WotC books and web materials
 +
* The following is available only on a case-by-case basis:
 +
** Setting-specific material (Forgotten Realms, Eberron)
 +
** 3.0 and "3.25" materials that do not have official updates to 3.5
 +
** Magazine materials unless reprinted in Dragon Compendium or other book
 +
** 3rd party and homebrew material (including ACF chaining)
 +
All "it's not in the book but the rules say something kind of similar and I heard a guy on the forum say it works this way but never bothered to check myself" calls will be made by me and not you.
 +
 +
==Banned Sources==
 +
* Dragonlance
 +
* Green Ronin books
 +
* Kingdoms of whatever the hell it was called, Kamalur?
 +
* Monster Manual 2
 +
 +
==House Rules==
 +
* What's a multiclass XP penalty? What's carrying capacity? What's keeping track of mundane ammunition? Dirty communist lies, is what.
 +
* Alignments can eat a dick. If you insist, Chaos is associated with Mraz, Law with Pepel and Neutrality with Holuby. The Good-Evil axis does not exist. All smiting hits every enemy.
 +
* If you want to play a monster, I'm not writing you a progression. Anything with no LA is out of the question. You may, however, take LA on one side and RHD/class levels on the other unless your race is particularly hax (clear it with me first).
 +
* Exotic Weapon Proficiency grants proficiency with one exotic weapon per point of BAB you have (which improves as you level).
 +
* Gauntlets deal unarmed strike damage or their own damage, whichever is higher.
 +
* Shadowcaster [http://www.enworld.org/showpost.php?p=3273239&postcount=2 errata]
 +
* Manifesting an unknown power from another's powers known is no longer restricted by class lists, but power stones still carry the restriction.
 +
* A psicrystal counts as a part of you for the purpose of Confusion and similar effects.
 +
* You may delay gaining stances as an initiator until you gain access to a new stance level. You may only have one stance delayed in this manner at any given time.
 +
* Conjuration(Healing) spells are now Necromancy(Healing) and are affected by all effects that modify Necromancy or Conjuration(Healing) spells.
 +
* Conjuration spells that have [Element] tags (such as Orb of Acid or Force) are now Evocation.
 +
** The exception is Mage Armor and derivatives, which are Abjuration.
 +
* Familiars scale with character, not class, level.
 +
* Dodge and Mobility no longer exist. Anything that has these feats as prerequisites doesn't anymore.
 +
* Flyby Attack, Rideby Attack, Shot on the Run, Spring Attack and Swimby Attack are now one feat.
 +
* Call Weaponry is now a standard action.
 +
* Two Weapon Fighting turns into ITWF and GTWF as soon as you qualify.
 +
* Bows and crossbows add 1/2 Dexterity to damage.
 +
* Combined skills (if any subskill is a class skill, the combined skill is as well; synergy from a subskill cannot affect any other skill in the combined skill; bonuses specific to one subskill do not apply to all uses of the combined skill):
 +
** Stealth (Dex) - Hide, Move Silently
 +
** Legerdemain (Dex) - Sleight of Hand, Open Lock, Disable Device
 +
** Awareness (Wis) - Spot, Listen, Search
 +
** Linguistics (Int) - Speak Language, Forgery, Decipher Script
 +
* Average HP per hit die, rounded up:
 +
** d4 = 3
 +
** d6 = 4
 +
** d8 = 5
 +
** d10 = 6
 +
** d12 = 7
 +
 +
==Barely-feats==
 +
Sometimes, a feat isn't really worth a feat. Most of the time, that feat's not really worth a flaw, either. Every third level starting at 2nd level, you get one such barely-feat for free (what counts as a barely-feat is determined by the DM after you ask). You must meet all prerequisites for barely-feats, even if they are other barely-feats. PHB examples of barely-feats include:
 +
* All +2/+2 skill feats
 +
* Armor Proficiency, Martial Weapon Proficiency, Shield Proficiency
 +
* Blind-fight
 +
* Combat Casting
 +
* Combat Expertise
 +
* Diehard
 +
* Endurance
 +
* Eschew Materials
 +
* Far Shot
 +
* Great Cleave
 +
* Improved Critical (let's be honest, everyone takes keen instead)
 +
* Improved Disarm
 +
* Improved Feint
 +
* Improved Sunder
 +
* Improved Overrun
 +
* Improved Shield Bash
 +
* Improved Turning
 +
* Improved Unarmed Strike
 +
* Point Blank Shot
 +
* Precise Shot
 +
* Quick Draw
 +
* Rapid Reload
 +
* Run
 +
* Snatch Arrows
 +
* Spell Mastery
 +
* Toughness
 +
* Track
 +
* Trample
 +
* Two-Weapon Defense
 +
* Weapon Finesse
 +
* Weapon Focus
 +
* Weapon Specialization
 +
* Whirlwind Attack

Revision as of 05:01, 11 August 2012

Personal tools
Google AdSense