D20r Sexy:Traps

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{{nsfw}}
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Ever feel like your traps were lacking a certain... "spice"? That they're merely a list of a couple effects and a DC to turn them off?
Ever feel like your traps were lacking a certain... "spice"? That they're merely a list of a couple effects and a DC to turn them off?
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* [[d20r Sexy:Seriously Lethal Traps]]
* [[d20r Sexy:Seriously Lethal Traps]]
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=== Example Trap: Schwanz Dicer ===
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=== Example Trap: Schwanz Slicer ===
:CR: 2
:CR: 2
:Type: Mechanical
:Type: Mechanical
:Search: Trap (DC 20), Trigger (DC 20)
:Search: Trap (DC 20), Trigger (DC 20)
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Disable Device: Trap (DC 20, 2d4 rounds); trigger (DC 20, 2d4 rounds)
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:Disable Device: Trap (DC 20, 2d4 rounds); trigger (DC 20, 2d4 rounds)
:Primary Trigger: Touch (inserting a Medium-size penis into left or right holes)
:Primary Trigger: Touch (inserting a Medium-size penis into left or right holes)
:Primary Trap Effect: Blades automatically slice off the offending schwanz unless it is sheathed in armor that grants a +5 bonus (or natural armor +5 or more). Magical bonuses do not count for this. (2d6 damage, 2d6 Dexterity Damage, and halve movement speed). Spells such as ''Restoration'' can restore the removed part.
:Primary Trap Effect: Blades automatically slice off the offending schwanz unless it is sheathed in armor that grants a +5 bonus (or natural armor +5 or more). Magical bonuses do not count for this. (2d6 damage, 2d6 Dexterity Damage, and halve movement speed). Spells such as ''Restoration'' can restore the removed part.
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This perfectly ordinary wooden door has a beautiful, naked woman for a relief pattern, and no apparent handle. The only oddity is the open hole right where the woman's vagina would be...
This perfectly ordinary wooden door has a beautiful, naked woman for a relief pattern, and no apparent handle. The only oddity is the open hole right where the woman's vagina would be...
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Any adventurer ''stupid'' enough to actually do the obvious thing suffers horrifically - but at least the door opens! The mechanism won't react to fingers (or Small adventurers), due to them not being large enough to fill the hole. An observant/smart adventurer might notice the mechanisms by the fact that the wood is thinner just above the hole, allowing them to break in and open the door.
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Any adventurer ''stupid'' enough to actually do the obvious thing probably deserves the horrific suffering they receive from the trap - but hey, at least the door opens! The mechanism won't react to fingers (or Small adventurers), due to them not being large enough to fill the hole. An observant/smart adventurer might notice the mechanisms by the fact that the wood is thinner just above the hole, allowing them to break in and open the door.
Other solutions may include sticking a comparably-sized object into the trap (being purely mechanical, it can't tell!), or just eating the horrific pain of losing your manhood repeatedly thanks to the handy cleric with ''restoration'' spells - any dungeon with this trap is likely to have quite a few of it around.
Other solutions may include sticking a comparably-sized object into the trap (being purely mechanical, it can't tell!), or just eating the horrific pain of losing your manhood repeatedly thanks to the handy cleric with ''restoration'' spells - any dungeon with this trap is likely to have quite a few of it around.
(Some users of this trap may want to be able to get through it without the obvious issues; they might have some other mechanism for getting in that a Search check might reveal. GM's option.)
(Some users of this trap may want to be able to get through it without the obvious issues; they might have some other mechanism for getting in that a Search check might reveal. GM's option.)

Current revision as of 04:42, 15 September 2010

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