D20r Sexy:Magical Items
From Fax Encyclopedicus
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== Armor Properties == | == Armor Properties == | ||
- | === | + | === Enticing === |
- | + | Enticing armor is carefully crafted to highlight the wearer's features without reducing its defensive properties. The armor is Sexy-optimized and gives a +2 bonus to their Beauty modifier on top. | |
- | ''Caster Level: | + | ''Caster Level: 7th. Prerequisites: Craft Magic Arms and Armor, Perfect Beauty. Market Price: +2 bonus.'' |
=== Locked === | === Locked === | ||
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''Caster Level: 10th. Prerequisites: Craft Magic Arms and Armor, arcane lock. Market Price: +2 bonus.'' | ''Caster Level: 10th. Prerequisites: Craft Magic Arms and Armor, arcane lock. Market Price: +2 bonus.'' | ||
+ | |||
+ | === Peaceful === | ||
+ | |||
+ | Peaceful Armor, typically white and carrying of symbols of peace, allows its wearer to cast ''sanctuary'' on themselves (DC 11 to resist). | ||
+ | |||
+ | ''Caster Level: 5th. Prerequisities: Craft Magic Arms and Armor, Sanctuary. Market Price: +1 bonus.'' | ||
=== Revealing === | === Revealing === | ||
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''Caster Level: 8th. Prerequisites: Craft Magic Arms and Armor, shrink item. Market Price: +1 bonus.'' | ''Caster Level: 8th. Prerequisites: Craft Magic Arms and Armor, shrink item. Market Price: +1 bonus.'' | ||
+ | |||
+ | === Resolve === | ||
+ | |||
+ | Resolve Armor is dull and unembellished. When worn, it grants a +4 to Will saves, and a +10 to checks/saves to resist seduction or attempts to induce arousal. | ||
+ | |||
+ | === Self-Cleaning === | ||
+ | |||
+ | Self-cleaning armor has a fine cloth lining, and can absorb the wearer's blood, sweat, and even wastes without losing a freshly-cleaned appearance (and helping the wearer maintain a fresh appearance longer). Even damage to the armor repairs itself over a few days. | ||
+ | |||
+ | ''Caster Level: 5th. Prerequisites: Craft Magic Arms and Armor, mending, prestidigitation. Market Price: +1 bonus.'' | ||
+ | |||
== Armor (Specific) == | == Armor (Specific) == | ||
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A truly horrific variant of vorpal weapons, feared by all men. A successful critical hit on a male character severs their penis from their body, causing likely-fatal amounts of bleeding in non-undead beings (5 damage per turn until the wound is healed). | A truly horrific variant of vorpal weapons, feared by all men. A successful critical hit on a male character severs their penis from their body, causing likely-fatal amounts of bleeding in non-undead beings (5 damage per turn until the wound is healed). | ||
- | ''Caster Level: 16th. Prerequisites: Craft Magic Arms and Armor, keen edge, disintegrate. | + | ''Caster Level: 16th. Prerequisites: Craft Magic Arms and Armor, keen edge, disintegrate.Price: +4 bonus.'' |
+ | |||
+ | === Dripping === | ||
+ | |||
+ | Dripping weapons can sheath themselves in acid on command. Strikes while this effect is active deal 1d6 acid damage on a successful hit. Ranged weapons grant this benefit to their ammunition. | ||
+ | |||
+ | ''Caster Level: 8th. Prerequisites: Craft Magic Arms and Armor, acid splash. Price: +1 bonus.'' | ||
+ | |||
+ | === Dripping Splash === | ||
+ | |||
+ | Dripping Splash weapons count as Dripping, and also explode with acid on a critical hit, dealing an extra 1d10 acid damage on top (+1d10 for each multiplier beyond x2); this bonus applies even if the Dripping effect is turned off. | ||
+ | |||
+ | ''Caster Level: 10th. Prerequisites: Craft Magic Arms and Armor, acid splash. Price: +2 bonus.'' | ||
=== Ejaculating === | === Ejaculating === | ||
Only Piercing weapons can be Ejaculating. On a critical hit, the weapon takes on a phallic image and ejaculates a sperm-like material into the wound, adding 2d4 Dexterity and Constitution damage, and nauseating the victim (Fort save DC 14 negates). | Only Piercing weapons can be Ejaculating. On a critical hit, the weapon takes on a phallic image and ejaculates a sperm-like material into the wound, adding 2d4 Dexterity and Constitution damage, and nauseating the victim (Fort save DC 14 negates). | ||
+ | |||
+ | === Masochistic === | ||
+ | |||
+ | Masochistic weapons have a writhing, dark blow when activated, causing their user to feel some of the pain they inflict in return for striking harder. While active, a Masochistic weapon deals 2d4 more damage, with the wielder taking nonlethal damage equal to half the damage inflicted. Ranged weapons grant this benefit to their ammunition. | ||
+ | |||
+ | ''Caster Level: 8th. Prerequisites: Craft Magic Arms and Armor, inflict light wounds, shield other. Price: +1 bonus.'' | ||
+ | |||
+ | === Masochistic Burst === | ||
+ | |||
+ | Masochistic Burst weapons have the Masochistic property, and explode with raw force on a critical hit, dealing an extra 1d8*Critical multiplier damage on a critical hit. | ||
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+ | ''Caster Level: 10th. Prerequisites: Craft Magic Arms and Armor, inflict serious wounds wounds, shield other. Price: +2 bonus.'' | ||
+ | |||
+ | === Pleasure === | ||
+ | |||
+ | Pleasure weapns are imbued with sexual energy (repressed when sheathed or on command) - bestowing the effects upon its ammo if it is a ranged weapon. A creature struck by a pleasureable weapon takes nonlethal damage, and must make a Will save (DC 15) or become Aroused. | ||
+ | |||
+ | ''Caster Level: 6th. Prerequisites: Craft Magic Arms and Armor, Desire. Price: +1 bonus.'' | ||
+ | |||
+ | === Will Sapping === | ||
+ | |||
+ | A signature of slavers and dominators, Will-sapping weapons look pale and sickly. A living creature struck with a will-sapping weapon must make a Will save or take 1 point of wisdom damage - permanently drained on a critical hit. | ||
+ | |||
+ | ''Caster Level: 7th. Prerequisites: Craft Magic Arms and Armor, Bestow Curse. Price: +2 bonus.'' | ||
== Weapons (Specific) == | == Weapons (Specific) == |