D20r Sexy:Magical Items

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== Armor Properties ==
== Armor Properties ==
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=== Self-Cleaning ===
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=== Enticing ===
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Self-cleaning armor has a fine cloth lining, and can absorb the wearer's blood, sweat, and even wastes without losing a freshly-cleaned appearance (and helping the wearer maintain a fresh appearance longer). Even damage to the armor repairs itself over a few days.
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Enticing armor is carefully crafted to highlight the wearer's features without reducing its defensive properties. The armor is Sexy-optimized and gives a +2 bonus to their Beauty modifier on top.
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''Caster Level: 5th. Prerequisites: Craft Magic Arms and Armor, mending, prestidigitation. Market Price: +1 bonus.''
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''Caster Level: 7th. Prerequisites: Craft Magic Arms and Armor, Perfect Beauty. Market Price: +2 bonus.''
=== Locked ===
=== Locked ===
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''Caster Level: 10th. Prerequisites: Craft Magic Arms and Armor, arcane lock. Market Price: +2 bonus.''
''Caster Level: 10th. Prerequisites: Craft Magic Arms and Armor, arcane lock. Market Price: +2 bonus.''
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=== Peaceful ===
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Peaceful Armor, typically white and carrying of symbols of peace, allows its wearer to cast ''sanctuary'' on themselves (DC 11 to resist).
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''Caster Level: 5th. Prerequisities: Craft Magic Arms and Armor, Sanctuary. Market Price: +1 bonus.''
=== Revealing ===
=== Revealing ===
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''Caster Level: 8th. Prerequisites: Craft Magic Arms and Armor, shrink item. Market Price: +1 bonus.''
''Caster Level: 8th. Prerequisites: Craft Magic Arms and Armor, shrink item. Market Price: +1 bonus.''
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=== Resolve ===
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Resolve Armor is dull and unembellished. When worn, it grants a +4 to Will saves, and a +10 to checks/saves to resist seduction or attempts to induce arousal.
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=== Self-Cleaning ===
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Self-cleaning armor has a fine cloth lining, and can absorb the wearer's blood, sweat, and even wastes without losing a freshly-cleaned appearance (and helping the wearer maintain a fresh appearance longer). Even damage to the armor repairs itself over a few days.
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''Caster Level: 5th. Prerequisites: Craft Magic Arms and Armor, mending, prestidigitation. Market Price: +1 bonus.''
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== Armor (Specific) ==
== Armor (Specific) ==
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A truly horrific variant of vorpal weapons, feared by all men. A successful critical hit on a male character severs their penis from their body, causing likely-fatal amounts of bleeding in non-undead beings (5 damage per turn until the wound is healed).
A truly horrific variant of vorpal weapons, feared by all men. A successful critical hit on a male character severs their penis from their body, causing likely-fatal amounts of bleeding in non-undead beings (5 damage per turn until the wound is healed).
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''Caster Level: 16th. Prerequisites: Craft Magic Arms and Armor, keen edge, disintegrate. Market Price: +4 bonus.''
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''Caster Level: 16th. Prerequisites: Craft Magic Arms and Armor, keen edge, disintegrate.Price: +4 bonus.''
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=== Dripping ===
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Dripping weapons can sheath themselves in acid on command. Strikes while this effect is active deal 1d6 acid damage on a successful hit. Ranged weapons grant this benefit to their ammunition.
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''Caster Level: 8th. Prerequisites: Craft Magic Arms and Armor, acid splash. Price: +1 bonus.''
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=== Dripping Splash ===
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Dripping Splash weapons count as Dripping, and also explode with acid on a critical hit, dealing an extra 1d10 acid damage on top (+1d10 for each multiplier beyond x2); this bonus applies even if the Dripping effect is turned off.
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''Caster Level: 10th. Prerequisites: Craft Magic Arms and Armor, acid splash. Price: +2 bonus.''
=== Ejaculating ===
=== Ejaculating ===
Only Piercing weapons can be Ejaculating. On a critical hit, the weapon takes on a phallic image and ejaculates a sperm-like material into the wound, adding 2d4 Dexterity and Constitution damage, and nauseating the victim (Fort save DC 14 negates).
Only Piercing weapons can be Ejaculating. On a critical hit, the weapon takes on a phallic image and ejaculates a sperm-like material into the wound, adding 2d4 Dexterity and Constitution damage, and nauseating the victim (Fort save DC 14 negates).
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=== Masochistic ===
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Masochistic weapons have a writhing, dark blow when activated, causing their user to feel some of the pain they inflict in return for striking harder. While active, a Masochistic weapon deals 2d4 more damage, with the wielder taking nonlethal damage equal to half the damage inflicted. Ranged weapons grant this benefit to their ammunition.
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''Caster Level: 8th. Prerequisites: Craft Magic Arms and Armor, inflict light wounds, shield other. Price: +1 bonus.''
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=== Masochistic Burst ===
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Masochistic Burst weapons have the Masochistic property, and explode with raw force on a critical hit, dealing an extra 1d8*Critical multiplier damage on a critical hit.
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''Caster Level: 10th. Prerequisites: Craft Magic Arms and Armor, inflict serious wounds wounds, shield other. Price: +2 bonus.''
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=== Pleasure ===
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Pleasure weapns are imbued with sexual energy (repressed when sheathed or on command) - bestowing the effects upon its ammo if it is a ranged weapon. A creature struck by a pleasureable weapon takes nonlethal damage, and must make a Will save (DC 15) or become Aroused.
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''Caster Level: 6th. Prerequisites: Craft Magic Arms and Armor, Desire. Price: +1 bonus.''
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=== Will Sapping ===
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A signature of slavers and dominators, Will-sapping weapons look pale and sickly. A living creature struck with a will-sapping weapon must make a Will save or take 1 point of wisdom damage - permanently drained on a critical hit.
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''Caster Level: 7th. Prerequisites: Craft Magic Arms and Armor, Bestow Curse. Price: +2 bonus.''
== Weapons (Specific) ==
== Weapons (Specific) ==

Current revision as of 04:52, 1 October 2010

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