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D20r Sexy:Magical Items
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This section deals with a wide variety of magical items of all manner of types, including things such as potions. == Armor Properties == === Self-Cleaning === Self-cleaning armor has a fine cloth lining, and can absorb the wearer's blood, sweat, and even wastes without losing a freshly-cleaned appearance (and helping the wearer maintain a fresh appearance longer). Even damage to the armor repairs itself over a few days. ''Caster Level: 5th. Prerequisites: Craft Magic Arms and Armor, mending, prestidigitation. Market Price: +1 bonus.'' === Locked === Locked armor is enchanted to be especially hard to remove; it has a +5 bonus to its hardness, and any attempts to remove it require a Strength check (DC 28), unless a password is spoken. ''Caster Level: 10th. Prerequisites: Craft Magic Arms and Armor, arcane lock. Market Price: +2 bonus.'' === Revealing === Revealing Armor has a glamer on it that allows it to appear to protect much (MUCH!) less than it actually does. While it maintains full protective properties, it can look like something a ''lot'' smaller. ''Caster Level: 8th. Prerequisites: Craft Magic Arms and Armor, shrink item. Market Price: +1 bonus.'' == Armor (Specific) == === Battlemaid's Leathers === Battlemaid's Leathers are a tight, fine-crafted ''+3 light fortified self-cleaning'' leather armor, only made for females. It's support of the chest leaves little to the imagination; this armor can be worn while using the Perfect Body and/or Distracting Perfection feats. ''Caster Level: 14th. Prerequisites: Craft Magic Arms and Armor, alter self, limited wish or miracle, prestidigitation. Market Price: 25,250 gp. Cost to Create: 12,625 gp + 1,010 XP.'' === Chainmail Bikini === The classic joke item and one of the most impractical armor pieces ever created in the history of fantasy, the chainmail bikini is nonetheless respected by some for it's fur-lined comfort, automatic Sexy optimization, and complete lack of a speed check, arcane spell failure chance, unlimited Dexterity bonus, and lack of an armor check penalty. However, its ten pounds of weight are so easy to work around as to only offer an AC bonus to called shots to the groin or chest (where it provides the full benefits of chain mail). ''Market Price: 50 GP.'' == Rings == === Dominatrix's Rings === ''Dominatrix's Rings'' always come in pairs - one an elegant, finger-set ring with a red gem, the other a plain gold band. The plain ring, when placed on the penis of an erect male, keeps the male Aroused until removed. The male can orgasm, but will recede directly to Aroused unless they flat-out lose consciousness. While this effect is in place, the wearer of the elegant ring has complete control over the sexual organ attached to the plain ring, allowing them to take 20 or gain a +10 circumstance bonus on Sexual Ability checks that involve the organ in question. The control ring can also alter the temperature of the male's organ to anywhere from 0°F to 120°F, with resulting damage and fatigue ensuing. ''Caster Level: 10th. Prerequisites: Forge Ring, creator must have a Variety Modifier of at least 10, chill metal, heat metal. Market Price: 36,500 gp. Cost to create: 18,250 GP + 1,460 XP'' === Ring of Fertility === These rings have images of a lush countryside. When worn, they effect the wearer as if a ''fertility'' spell were cast upon them. If the wearer is already pregnant, it does nothing. ''Caster Level. 5th; Prerequisites: Forge Ring, fertility. Market Price: 40,000 gp.'' === Ring of the Vampire === ''Rings of the Vampire'' are of unknown origin; most aware of them suspect them to be the result of a malicious enchanter and/or necromancer, possibly with diabolic influence. When one surfaces, trouble invariably follows. The ring makes the victim believe they are a vampire, and grants them many powers and drawbacks of them. Their AC receives a natural bonus of +3, and they gain a slam attack (if they did not already have one - 1d6 damage for medium, 1d8 for large). More significantly, they can drain blood from victims (but do not gain temporary HP from doing so), and can charm people (as per the spell ''Charm Monster'' cast by a 12th-level caster) by meeting their gaze. They do ''not'' gain the vampire's Dominate or Energy Drain abilities. Perhaps the nastiest property of the ring, is that the charm magic can more powerfully influence its victims thoughts if the "vampire" drains their blood, making them believe that they are slave vampires. Combined with the 'master' believing themselves to be a vampire, the result can quickly become a pandemic of disappearances. The most likely victims of this ring are philanthropic rich folk; it is believed that the rings may be attracted to them. The ring is cursed, requiring a high-level dispel to remove from the victim. If the ring is "lost", then it will inevitably reappear in the hands of a new victim. Certain good-aligned rituals may be able to hold the ring for some time before it takes effect. ''Minor Artifact, Market Price: N/A'' == Weapon Properties == === Castrating === A truly horrific variant of vorpal weapons, feared by all men. A successful critical hit on a male character severs their penis from their body, causing likely-fatal amounts of bleeding in non-undead beings (5 damage per turn until the wound is healed). ''Caster Level: 16th. Prerequisites: Craft Magic Arms and Armor, keen edge, disintegrate. Market Price: +4 bonus.'' === Ejaculating === Ejaculating weapons ''must'' deal piercing damage. On a critical hit, the weapon takes on a phallic image and ejaculates a sperm-like material into the wound, adding 2d4 Dexterity and Constitution damage, and nauseating the victim (Fort save DC 14 negates). == Weapons (Specific) == === Dagger of the Circumcised === This slender blade design, used for the obvious (often a cultural rite of manhood, but also a common medical procedure to help reduce disease issues), is a masterwork weapon in most people's hands, but has a +2 enhancement bonus when held by a circumcised male. ''Caster Level: 6th. Prerequisites: Craft Magic Arms and Armor, bless. Market Price: 4,302 gp. Cost to Create: 2,151 gp + 172 XP.''
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