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{{nsfw}} ''Before you is a giant patch of rose bushes, petals falling seemingly constantly, fluttering all around it.'' A forget-me-not bush is dangerous - but only to unwary prey. Any adventurer worth their Prowess points can slay one easily. A forget-me-not bush consists of a giant patch of rose bushes, sharing a common root structure and concealing a giant, semimobile maw within the leaves. They attract prey using simulacrums of females of the target species and powerful pheromones, seeking to crush its prey in one bite. == Basics == :'''Size/Type:''' Huge Plant :'''Hit Dice:''' 4d8+8 (26 hp) :'''Initiative:'''-4 :'''Speed:''' 0 ft. :'''Armor Class:'''4 :'''Attack:''' Bite +8 melee (4d6+7 damage) :'''Full Attack:''' Bite +8 melee (4d6+7 damage) :'''Space/Reach:''' 20 ft. by 20 ft. / 10 ft. :'''Special Attacks:''' Petal Lures :'''Special Qualities:''' Camouflage, electricity immunity, cold and sonic resistance 20, blindsight (30 feet), pheromones :'''Abilities:''' Str 20, Dex 1, Con 15, Int -, Wis 10, Cha 12 :'''Environment:''' Forested Land :'''Organization:''' Solitary :'''Challenge Rating:''' 2 :'''Treasure:''' None :'''Alignment:''' Always Neutral :'''Advancement:''' 5-9 HD (Huge); 10-14 HD (Colossal) :'''Favored Class:''' Racial HD<br> :'''Racial Levels:''' No == Combat == Forget-me-nots are nonsentient; they attract prey and eat it, and make basic actions to defend itself from grazers, but cannot think of more advanced tactics === Petal Lures (Su) === A forget-me-not bush's petals can congeal into an illusory image of a female mammal, as though by a ''major image'' spell. Any male of the same species as the mammal must make a Will save (DC 13) or become both Aroused and Horny. The illusion will them attempt to tempt the mammal to come into range of the bush's maw. These simulacrums can travel as far as four miles from the host. === Blindsight (Ex) === Forget-me-nots have no visual organs, but can ascertain all foes within 30 feet of their body or their petal lures using sound, scent, and vibration. === Camoflauge (Ex) === Since a forget-me-not looks like a normal plant when it is at rest, it takes a successful Awareness check (DC 20) to notice its true nature before it attacks. Anyone with Knowledge (Nature) can use that skill instead. === Pheromones (Ex) === A forget-me-not emits powerful pheromones, forcing all mammals within 30 feet of its body to make a Will save (DC 13) or become Aroused and Horny. Those who step into the rose bush cluster must make a second Will save (DC 13) or be compelled to masturbate. == Knowledge Checks == Knowledge: Nature rolls can reveal: * DC 10: This is a forget-me-not bush; it uses pheromones and simulacrums of female mammals to attract unwary prey. * DC 15: The bush's weakness is its maw, which cannot move more than ten feet from the bushes. Strike from a distance and you'll be fine. * DC 20: The easiest solution to destroying a forget-me-not bush is simply to set it on fire. * DC 25: The pheromones of a forget-me-not bush are prized as an aphrodesiac; if you can kill it without burning it, extracting some can be worth a lot of money.
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