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{{nsfw}} Clothing matters in sexuality. While the actual act often (but not always!) involves full nudity, clothing of choice is an important part of attraction and sexuality beyond the act itself. How your character chooses to dress says a lot about them - and ''doubly'' so if and/or when they're dressing with sexuality in mind. IMPORTANT: Outfit classifications here have ''nothing'' to do with armor - even Heavy outfits from here are lighter than the lightest padded armor, have no Arcane Spell Failure chance, and do not generally evoke an Armor Check Penalty or Dexterity limit. Also note that heavier classes imply layering - a Heavy outfit is assumed to have a Medium underneath, with a Light underneath that, and Lace below ''that''. == Clothing Size Modifiers == {|border=1px !Class !!Don !!Hasty !!Remove !!Rend !!Check Penalty !!Expose DC |- |Lace ||2 Rounds ||1 Round ||1 Round ||1 HP ||-2* || 0 |- |Light ||1 minute ||5 Rounds ||5 Rounds ||4 HP ||-4 || 5 |- |Medium ||2 Minutes ||1 Minute ||1 Minute ||8 HP ||-8 || 10 |- |Heavy ||4 Minutes ||2 Minutes ||2 Minutes ||15 HP ||-16 || 15 |} Clothing hastily donned is less sexy and produces a disheveled appearance - most of the time, this will mean a -2 penalty to Charisma until time is taken to get the outfit adjusted optimally. Clothing can be rent by most normal means - slashing damage is doubly effective, but bludgeoning damage usually does nothing (though anyone capable of dextrously using a flail to remove clothing without harming the wearer is to be qualified for the Memetic Sex God feat on the spot). A Strength check of DC 10 per category can be used to quickly tear through the ''entire'' stack of clothing to get the person nude ''really fast''. Clothing places a penalty on Sexual Ability checks - have you ever tried to caress someone through a parka?! If it's not getting in the immediate way, halve the penalty (and negate it entirely for lace). Oral and Penetrative checks may only be made when Lace is involved, unless... Clothing can be adjusted to expose desired spots by making a Dexterity check at the listed DC (separate check for each area, and the GM is free to rule that you have to run a check again on a previously-exposed area if your exposing another could have covered it again.) Exposing halves penalties related to that area. Polite hint: Check [[d20r:Silly Skill Uses]] and use Ecdysiasty for foreplay. It's a smart start. == Lace, Underwear, and Extra-Light Clothing == === Basic Underwear === Let's face it, underwear isn't just worn for the sake of it. Helping to keep your pants and shirt clean, supporting significant structures of the body, and (something that women in a fantasy setting ''especially'' need to keep track of!) averting significant commonly-sexualized structures being a massive pain on one's back. A basic, gets-the-job-done set of boxers or briefs (for men) and bra/panties (for women) are common even among many who wear Sexy-optimized outfits - in general, when the time comes where they matter, they're likely about to come off anyways. Wearing unlaundered underwear requires the character make a Fortitude save (DC 5 times the times previously worn since the last cleaning); failure means that the various stains render the underwear... "Ripe". The ensuing discomfort negates all Sexy bonuses from the entire outfit. ''Cost: 1 SP. Weight: Negligable.'' === Harem Outfit === Individuals who are in other's harems tend to be dressing for exactly one thing - The Sexy. Not expected to do much besides be ready when the harem's owner wants it, they are dressed to tittilate and tease. This can take many forms, but one archetypical design is the use of flowing, loose pants, a gilded, tight shirt, and lots of bangles. Lots of flowing, if strictly unnecessary, cloth pieces are common as well. Surprisingly for this auto-Sexy-Optimized set, some variants of this outfit are actually practical outside of sexuality - in particular, for women, a modified Harem Outfit (plainer colors, no gold on the shirt, no bangles) is a better way to get the equivalent of a Sexy-Optimized Monk's Outfit. ''Cost: 3 GP, 50 GP if gilded with bangles. Weight: 2 pounds, 5 if gilded and bangled.'' === Lace Underwear === Women in particular often like having underwear be a little nicer than the norm. A nice lace design is not only Sexy-optimized (though, being normally invisible, this doesn't apply to much), but just as capable of handling the important parts of the underwear as more basic designs. Some will claim they're more or less comfortable, but this seems to be a largely psychological issue. ''Cost: 1 GP. Weight: Negligable. == Light Clothing == === Artisan's Outfit === An Artisan's outfit is basic, practical clothes for most basic trades. Traditionally a little thick to protect against the minor scrapes and scratches normal to this kind of work, it includes a full shirt, drawstring pants, a basic set of shoes, a normal hat, and a leather or cloth working apron. This outfit is practical for all kinds of work in a village or city; variants of it (with a coat replacing the apron when going out of the shop) represent the most common mode of dress in most fantasy settings. Artisan's outfits are rarely tuned for The Sexy, as doing so can have practical disadvantages. However, drawstring pants can be made with quick releases for rapid, thorough removal, and shirts can be made super-tight, showing off the typically ample muscles of an artisan (particularly if soaked in sweat). This invariably requires custom tailoring. ''Cost: 1 GP (2 for Sexy-optimized). Weight: 4 pounds.'' === Catsuit === Many of the world's best thieves swear by a proper Catsuit - a tight, but flexible outfit of a uniform color that covers them from feet to neck. Not only very Sexy, Catsuits, particularly when modified with loops for tools or pouches, are excellent for sneaking, offering a +2 bonus to Stealth checks when no clashing-color items are worn. ''Cost: 30 GP. Weight: 1 pound.'' === Fool's Motley === Entertainers need to be able to move, draw attention, and have an aura of whimsy inherent in their clothing. The Fool's Motley does all of this, in a fashion unique to the wearer. A proper Fool's Motley either custom-tailored, or hand-made - the easy solution is to take an existing shirt, dye it, then sew on additional colors and accents, which can be done by taking 20 even on untrained Craft(weaving or tailoring) skill. It is traditionally either loose or tight, and carefully tested and optimized to ensure maximum mobility - one's clothing must never get in the way of one's dances, tightrope work, or (if/when the audience turns ugly) outrunning people. For males, tight Fool's Motleys are considered Sexy-Optimized (by accentuating muscle structure, and possibly codpiece). For females, a Sexy-optimized Fool's Motley is a task requiring a little more caution - excessive tightness, revealation, etc. can ruin the effect. A little showing of skin in the right places is good, as is choosing the outfit's color structures to highlight one's best features. Most importantly for both genders, the outfit ''needs'' to express the individuality of its wearer to come across right - an Assassin/Blackguard shouldn't be wearing neon pink, or the effect is ''completely and utterly'' lost. (The situations where this specific situation could become an issue are more common than you might think...) ''Cost: 3 GP. Weight: 4 pounds.'' === Harlot's Outfit === Prostitution at the street level requires three things that are often conflicting: Sexiness, Decency (or at least a semblance of it), and Practicality (that is, well-suited to one's work and work just beyond it - including a modicum of ability to move in decent society). The results are surprisingly similar to a Sexy-Optimized Fool's Motley, though typically less colorful. For women, this usually means a carefully-planned dress. For men, a knotted shirt and pantaloons would be common in many medieval settings. ''Cost: 6 GP. Weight: 4 pounds.'' === Monk's Robe === Monks dress light and flowy so that they can move with absolutely no restrictions without sacrificing their modesty. Their sandals, breech, and shirt are all loose, and tied back using only sashes. Typically, monks invest in a high-quality fabric, not only as a small comfort that few would argue against, but because doing so makes it ''really'' easy to hide pockets good for concealing small weapons. A monk thinking extra-practical may actually have an extra sash or two tied in - because the sashes make really good short (5-10') ropes in a pinch. Female Monks looking for The Sexy generally just go for a relatively plain version of a Harem Outfit, which is just as flowy and ultimately just as loose. Males, on the other hand, have a rather tough time of it - unless they're decently strong (and any good Monk should be!) and just go shirtless, maybe with a few sashes loosely tied on for accenting. Another alternative, for those with access to synthetic fibers, is to go for shirts that are tight, but ''extremely'' flexible. For mechanics purposes (cost/weight), any sort of typical martial arts robe is counted as equivalent to a Monk's robe. ''Cost: 5 GP, 7 for Sexy-Optimized. Weight: 2 pounds.'' === Peasant's Robe === Some people in medieval societies just get stuck with crap. Peasant's robes are cheap, crappy, un-Sexy-Optimizable, and generally as much of a short end of the stick as you can imagine. It's likely that they don't even get underwear underneath this long, overstarched robe. In general, if you want to curry a lot favor with a large group of peasants ''fast'', bringing an entire village just one decent set of clothes each (Artisan's Outfits do the job nicely) will do the trick really well. ''Cost: 1 SP. Weight: 2 pounds.'' === Scholar's Library Set === In spite of the name, with the exception of the shoes, a Library Set is generally good for all around the university/college/school and immediate surrounding part of town. Made entirely of a soft, comfortable cloth such as cotton, this combination of a robe (or shirt and pants), cap (often in one of those strange styles that always seem to only be liked by university students or poetry types), and soft shoes meets all the typical requirements of being in a library - they're quiet, they're comfortable to walk or sit in, and they're just warm enough for the occasional draft without being too hot for an often-stuffy library environment. (A complete set will include a ''separate'' set of shoes for outside of the library, and a cloak with a handy pocket for storing them - mud on library floors is generally not liked, after all!) At a more "liberal" university, the only part of the set that needs to be consistent is the soft shoes... Otherwise, anything that meets an often-minimal dress code and is comfortable works. In other words, if you're looking to Sexy-optimize a Scholar's set, ''go nuts''! ''Cost: 5 GP. Weight: 6 pounds.''x == Medium Clothing == === Acolyte's Robes === Acolyte's robes are common for novice clerics, but have also proven popular for full clerics out on adventures. Simple buckled shoes, full pants (yes, for both genders), a long coat with a few relevant religious symbols towards the top, heavy gloves, and (optionally) a small cap allow for representing of one's god while still being able to travel and even adventure. Sadly, it's a little tougher to Sexy-optimize Acolyte's robes than the higher-class variations; this is partially the intent - even churches of many gods of love/lust insist on Acolytes spending a signficant length of time avoiding mortal love and desires as they get through the basics of their spirituality. That said, choice tightenings of the shirt, swopping out the pants for good stockings, and some choice coat modifications make it possible... But expensive. ''Cost: 4 GP (10 for Sexy-optimized). Weight: 5 pounds.'' === Courtesan's Outfit === When In Rome, Dress As The Romans Do. Those whose sexual trade attracts to a higher-paying class of individual need to dress in a higher-class style. Courtesan's outfits are thus comparable to Courtier's Outfits (courtiers and comparably-rich merchants being the baseline of target audience for any true courtesan), but requiring of tighter following of fashions (1 GP per week to update), occasionally going so far as to ''set'' them (a daring, but lucrative-if-successful venture). While the fabrics must be finer and more precisely cared for, Courtesans often can get away with less jewelry (only 20 GP worth instead of 50) - if only because unlike clothing, jewelry gets in the way of the primary service a Courtesan offers. ''Cost: 60 GP. Weight: 6 pounds.'' === Courtier's Outfit === When in the presence of those rich or important enough to wear highly fancy clothes, it's generally suggested that you dress appropriately. A Courtier's outfit is ''always'' custom-tailored, ''always'' considered Sexy-Optimized due to being built specifically to accentuate the wearer's best features, and ''always'' in need of replacements and adjustments - keeping up with nobility fashions is ''not'' an easy task, particularly for adventurers who don't pay it much heed. For the outfit to be effective on nobles or courts, it must also be worn with a decent set of jewelry (at least 50 GP additional). Updating an existing outfit costs 1 GP for the first week, plus one GP for every doubling of that time unit that has occured (so it'd cost 3 GP for a seven-week-old outfit). When not wearing the outfit, the GM can rule that you are at a -2 penalty to Charisma-based skill checks on courts, nobles, or the like. ''Cost: 30 GP. Weight: 6 pounds.'' === Explorer's Wear === Those out to explore areas can't always know what to sexpect; they need sturdy clothing and lots of pockets. Boots, leather breeches or skirt, a shirt (with a vest or jacket), and good gloves and cloak are the core f Explorer's Wear. Explorer's Wear isn't easy to Sexy up, unlike ligheter equivalents; sexiness often comes at the cost of sturdiness. Still, some choice design detailing, tailoring to accentuate muscles, and the like make it feasible. ''Cost: 10 GP, 15 for Sexy-Optimized. Weight: 8 pounds. === Priestess's Robes === For all the talk about how men ruled in the traditional ages of high fantasy, women had all sorts of subtle ways to stay on top... And this extrended to those who devoted themselves to a god. While the men get stuck with the Cleric's Vestments (below), Priestesses (occasionally referred to as nuns) get something reasonably close to practical - a good dress with a religious symbol across the chest, a small cap that really doesn't do much but look good, and thorough underwear are so easy to Sexy-optimize (surprisingly, even many who are sworn to chastity will do so, specifically to highlight that they, who could so easily get sex, refuse it in their God's name) that it doesn't even cost anything extra - if the relevant church uses the Sexy-optimized version, then it's good as done! ''Cost: 6 GP. Weight: 5 pounds.'' === Traveler's Clothes === Travelers - as opposed to flat-out explorers - tend to dress relatively light to handle warm traveling weather easily. Given they are often taking carts, they don't need too much - a good skirt or breeches, strong belt, shirt, cloak (with hood for the rain!), and some decent boots will get the job done. This simplicity is ''very'' often Sexy-Optimized - hotpants and chaps are a common style for a female who is assertive, in particular. ''Cost: 1 GP (2 for Sexy-Optimized). Weight: 5 pounds.'' == Heavy Clothing == === Cleric's Vestments === Male Clerics on an adventure typically dress fairly practically, besides a few choice religious symbols worn visibly on their body. When they're at a church, though? Most end up wearing these multilayered, draping, bulky, heavy, multicolored, and generally frustrating outfits, which have spent so many centuries being associated with religious wisdom that pretty much no church able to grant spells to its priests can get away from the things and still be taken seriously - much to the chagrin of at least four out of every five priests, clerics, and church managers. Fortunately, a few more colors, dropping a couple layers that normally don't hide much, and double-checking that you're not about to do something cosmically blasphemous, and these outfits are ''too'' easy to optimize for the Sexy. Clerics of gods that are sexually tolerant tend to view this as a massive blessing. ''Cost: 5 GP (7 GP for Sexy-optimized). Weight: 6 pounds (4 if Sexy-optimized).'' === Cold Weather Set === When it's cold out, you want to be as well-equipped as possible for tolerating it. Not only does this mean layers, but it means a heavy coat (often multilayered), good heavy wool cap, a thick cloak to help keep things dry inside (''this is vital to surviving the cold in real life''), thick pants or skirting, and good thick boots. When fully and properly donned, it offers a +5 bonus to Fortitude saves to survive cold-weather hazards. These outfits often involve large amounts of fur, due to fur's high-end insulation properties. Sexying a Cold Weather outfit is usually not exceptionally possible; doing so at the very least would sacrifice the most important benefits of the outfit. ''Cost: 8 GP. Weight: 7 pounds.'' === Desert Set === Desert conditions twist rapidly from extreme heat to extreme cold in a matter of hours. Add in sandstorms, a severe lack of water, and paths that are often unreliable footing, and you need to dress ''very'' carefully. A Desert Set includes a thick, hooded, ''masked'' cloak, pants and shirt that let air flow through them easily, belts or other ways to cinch the flows shut for night, and a ''wide''-brimmed hat for handling the sun. A properly-designed Desert Set offers a +5 bonus to Fortitude saves to handle warm-weather hazards, and a +2 bonus to Fortitude saves to survive cold-weather hazards. Sexying a true Desert Set is difficult, but dropping the cloak and some basic work will create something more than sexy enough for desert cities. ''Cost: 8 GP. Weight: 6 pounds.'' === Noble's Outfit === Nobility must dress expensively - and must ''show it''. This includes heavy integration of precious metals and gems into the fabrics, and (if in a realistic campaign) heavy use of purple dyes (which in the real world were among the most expensive to acquire). Noble's Outfits can be either Regal or Sexy-Optimized, at the same cost. (The first clue that you really qualify for the nobility is that you can get away with just about ''anything'' clothing-wise as long as it's expensive or at least looks it. This is why we don't offer any specifics to the typical outfit components.) To truly look the noble part, you need to have a personal or family Signet ring, and at least 100 GP of additional jewelry. (Magic items that happen to be jewelry only count for the value of the unenchanted gems towards this count, +10 GP if the magic in the jewelry is something easy to show off without trouble.) ''Cost: 75 GP. Weight: 10 pounds.'' === Royal Outfit === Read the rules on Noble's Outfits above... Now, keep in mind this cost here doesn't include royal scepters, crowns, rings, or other necessary accoutrements. Now, look at the cost. Royal outfits are ''never, ever'' Sexy-optimized, on the idea that the King/Queen must be above such base needs as Sexuality. (Non-Abstinent Kings and Queens tend to just swop down to Noble's Outfits if desirous of The Sexy - not the least because a true Royal Outfit is a ''massive'' pain to move around in...) ''Cost: 200 GP. Weight: 200 GP.'' === Weighted Martial Arts Uniform === When training, many practitioners of the Martial arts - emblematically the Monk class, but far from uncommon for other melee combatant classes - feel like practice is a little easy. The solution to this perceived problem is the Weighted Martial Arts Uniform - similar in nature to a Monk's Robe, but with reinforced pockets designed for holding dense objects (lead is a standard go-to for those unaware of it's real-world poisonous properties, but all sorts of materials can stand in). Weighing down the uniform is a way to make basic exercises harder - and is a good way to realistically depict someone training their Strength stat. (A GM who feels especially generous may give a character a +1 or even +2 to Strength after a few weeks of regular training with the WMAU - but ''only once'' (unless they just got ''horrifically'' shafted by their stat generation). Anyone with respect for people who take heavy measures for their training, or just like strong types, consider the WMAU to be automatically Sexy-optimized - it's a great way to show off one's strength even as they're toning it. The outfit is ''not'' otherwise Sexy-optimizable. (The WMAU counts as a Light outfit for sex-related purposes, but is a ''bad idea'' to wear during sex - accidentally slamming heavy weights into your partner is generally ''not'' considered hot, even among masocists...) ''Cost: 6 GP. Weight: 4-100 pounds, depending on weight inserted.'' === Smelter's Outfit === Most Artisans get by on a fairy basic, relatively thin outfit that protects against basic scrapes and scratches; however, those who work with molten or heated metal tend to need a little more out of their outfits. A Smelter's Outfit is ''always'' worn ''over'' a full Artisan's outfit, consisting of a two-layered leather apron that covers the ENTIRE torso and most of the upper leg (leaving the back open for breathing room - smelters NEVER turn their back on their work for this reason), thick leather gloves, and a leather mask connected to a hinged cap - and (importantly!) designed to stay a good inch away from the face while protecting it. Optimizing a Smelter's outfit for The Sexy would essentially ruin the entire point of the outfit (though optimizing the Artisan's outfit undereath is perfectly okay!). ''Cost: 4 GP. Weight: 12 pounds.''
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