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Welcome to the '''d20 Rebirth Primary Beta'''. While the game isn't itself complete, I feel it is usable enough in its current state to represent the majority of play. I'll use the findings from this beta to determine what needs to get changed to have a more cohesive game as a whole. ==Available Material== You may use any material that appears in the [[d20 Rebirth|d20r index]] below. You may also use material that appears in the SRD that has not been updated by the d20r project, excluding the Fighter, Wizard, Druid, and material that comes from Unearthed Arcana, Deities and Demigods, and the Epic Level Handbook--in the former book, a lot of material from within it is either now irrelevant or has been hybridized into the system, while in the latter two books the material in them is no longer 'compatible' with how the final game will function. You may also use material that appears in Lappy9000's [http://www.giantitp.com/forums/showthread.php?t=114832 Lords of Avramir Campaign Setting], but if you do, mark that you are using his material. ==What You're Doing== There are three different kinds of play I'm interested in finding out about. ===Theoretical Optimization=== This is a case in which you build a character who is a one-trick pony: they are the best thing ever when it comes to their trick, but if presented with an obstacle that cannot be overcome with their trick, they're left out in the cold. Theoretical Optimization builds are not built to see actual play; rather, they are built to demonstrate a flaw in the system. ===Practical Optimization=== This is a case in which you build a character who is as powerful as possible, but are not so focused as to be useless at a task in which they are non-specialized. Practical Optimization builds, unlike Theoretical Optimization builds, are built to see actual play, but exploit a flaw in the system. Two Practical Optimization builds should be relatively equivalent in terms of power. ===Casual Play=== Casual Play characters are built without optimization in mind--they take feats and spells that make sense for the characters rather than are "the best" feats. While Casual Play characters can and sometimes do take the best options, they're taken for flavor rather than mechanical value. Casual Play builds are built to see actual play and only rarely exploit flaws in the system. Two Casual Play builds should be relatively equivalent in terms of power. ==How to Report an Issue== Post your issue on this thread. Indicate your race, class, level, and equipment--or provide a link to your character sheet--and clearly indicate what the issue is. If you've solved the issue with a house rule, describe the house rule you've substituted to patch the problem. Also indicate which style you're focusing as with a small indicator ([TO], [PO], or [Casual]). ==Fundamental Changes from the Original System== *Players gain a feat at first level, at every level evenly divisible by three (3rd, 6th, 9th, etc.). Players also gain a feat when taking a level of a class that is evenly divisible by four (such as Rogue 4, Warlord 3/Dreadnaught 4, Fencer 8, or Ranger 6/Rogue 2/Bard 4). *Every four character levels, increase two attributes by 1. *Epic functions of skills are available in non-epic play. *If you have a class skill with at least one rank in it, use your actual ranks or one-half your level to determine your effective ranks when using the skill. *Cleric spells are still being worked upon: use their updated versions as they come out. *Balance, Escape Artist, and Tumble are now one skill, Acrobatics. It uses a Dex modifier, has armor check penalty, and is not trained-only. *Climb, Jump, and Swim are now one skill, Athletics. It uses a Str modifier, has armor check penalty, and is not trained-only. *Forgery and Sleight of Hand are now one skill, Legerdemain. It uses a Dex modifier and is trained-only. *Gather Information is now part of Diplomacy. *Hide and Move Silently are now one skill, Stealth. It uses a Dex modifier, has armor check penalty, and is not trained-only. *Listen, Search, and Spot are now one skill, Awareness. It uses a Wis modifier and is not trained-only. *Open Lock is now part of Disable Device. *Use Rope is now part of Survival. ==The Index==
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