Archive:D20r:Wizard
From Fax Encyclopedicus
(→Conjectures) |
(→Conjectures) |
||
Line 107: | Line 107: | ||
==Conjectures== | ==Conjectures== | ||
- | Activating a conjecture is a swift action and remains until you activate another conjecture. You may only have one conjecture active at a time. | + | Activating a conjecture is a swift action and remains until you activate another conjecture. You may only have one conjecture active at a time. Conjectures are supernatural effects and as such will deactivate within an ''antimagic field'' or similar zone. |
- | + | ||
- | Conjectures are | + | |
===Neophyte Conjectures=== | ===Neophyte Conjectures=== | ||
Line 127: | Line 125: | ||
*'''Elemental:''' When you choose this conjecture, choose one of the following elemental descriptors: [Acid, Cold, Electricity, Entropic, Fire, Radiant, Sonic]. When using this conjecture, add that descriptor to any spell you cast. | *'''Elemental:''' When you choose this conjecture, choose one of the following elemental descriptors: [Acid, Cold, Electricity, Entropic, Fire, Radiant, Sonic]. When using this conjecture, add that descriptor to any spell you cast. | ||
*'''Far Hand of Meskan:''' When casting a spell, add 5' multiplied by your caster level to the spell's maximum range. | *'''Far Hand of Meskan:''' When casting a spell, add 5' multiplied by your caster level to the spell's maximum range. | ||
+ | *'''Flicker:''' When using this conjecture, all of your movement is teleportation. | ||
*'''Forceful Hand of Meskan:''' When casting a spell, you may move any affected targets up to 5' per two levels of the spell, rounded down (so that a fifth level spell would let you move affected targets up to 10'). | *'''Forceful Hand of Meskan:''' When casting a spell, you may move any affected targets up to 5' per two levels of the spell, rounded down (so that a fifth level spell would let you move affected targets up to 10'). | ||
*'''Freezing:''' Creatures affected by your [Cold] spells as they are cast must make a Fortitude save or be immobilized for one round. | *'''Freezing:''' Creatures affected by your [Cold] spells as they are cast must make a Fortitude save or be immobilized for one round. | ||
Line 144: | Line 143: | ||
*'''Thundering:''' Creatures affected by your [Sonic] spells as they are cast must make a Fortitude save or be stunned for one round. | *'''Thundering:''' Creatures affected by your [Sonic] spells as they are cast must make a Fortitude save or be stunned for one round. | ||
*'''Transdimensional Magic:''' Your spells have full normal effect on incorporeal creatures, ethereal (or similarly out-of-phase) creatures, and creatures within an extradimensional space in the spell's area. | *'''Transdimensional Magic:''' Your spells have full normal effect on incorporeal creatures, ethereal (or similarly out-of-phase) creatures, and creatures within an extradimensional space in the spell's area. | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
==Arcane Thesis Possibilities== | ==Arcane Thesis Possibilities== |