D20r:Wizard

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(Rune Magic)
(Rune Magic)
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The spell remains dormant for the duration of the ''alarm'' spell. When the ''alarm'' spell is triggered, the ''alarm'' spell reacts as normal, and the spell attached to it immediately goes off, aimed at the creature that triggered the ''alarm'' spell. In the cases of area of effect spells, the triggering creature is treated as the center of the effect. When this occurs, the ''alarm'' spell is dispelled.
The spell remains dormant for the duration of the ''alarm'' spell. When the ''alarm'' spell is triggered, the ''alarm'' spell reacts as normal, and the spell attached to it immediately goes off, aimed at the creature that triggered the ''alarm'' spell. In the cases of area of effect spells, the triggering creature is treated as the center of the effect. When this occurs, the ''alarm'' spell is dispelled.
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You must decide to warp the spell as you cast it. You do not need to prepare it as a warped spell. You can apply metamagic feats as normal to the spell.
+
You must decide to warp the spell as you cast it. You do not need to prepare it as a warped spell. You can apply metamagic feats as normal to the spell. Attaching a spell consumes an appropriate spell slot for the attached spell.
'''4th Level Mystery:'''  
'''4th Level Mystery:'''  
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'''8th Level Mystery:''' You add a number of new features to the ''alarm'' spell. First, the spell triggers for ethereal or astral creatures, if so desired. Second, you can control the area of the spell to some degree: you can lessen the area of the spell to as small as a 5' square, or enlarge it to as large as a 40' radius. Third, you may attach a ''detect'' spell to an ''alarm'' in addition to a spell she warps. If you do so, the trap will only trigger if the ''detect'' spell registers a valid target. The ''detect'' spell detects within the normal area of the ''alarm'' instead of its normal area. You must know the ''detect'' spell to use the third function.
+
'''8th Level Mystery:''' You add a number of new features to the ''alarm'' spell. First, the spell triggers for ethereal or astral creatures, if so desired. Second, you can control the area of the spell to some degree: you can lessen the area of the spell to as small as a 5' square, or enlarge it to as large as a 40' radius. Third, you may attach a ''detect'' spell to an ''alarm'' in addition to a spell she warps. If you do so, the trap will only trigger if the ''detect'' spell registers a valid target. The ''detect'' spell detects within the normal area of the ''alarm'' instead of its normal area. You must know the ''detect'' spell to use the third function, and using this ability counts as a use of a second-level spell.
'''12th Level Mystery:'''  
'''12th Level Mystery:'''  

Revision as of 22:06, 10 November 2011

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