D20r:Wizard
From Fax Encyclopedicus
(→Schools) |
(→Promethean Magic) |
||
Line 134: | Line 134: | ||
'''8th Level Mystery:''' As a standard action, you may create a glyph on a flat surface within 50'. The glyph glows faintly until it is touched (for instance, by a creature moving into its square), at which point it explodes, creating a 10' radius burst of flame that deals 1d6 damage per caster level. This ability offers a save for half damage. A creature touching the glyph when it is created does not trigger it: a creature must touch it after it is created to trigger the effect. | '''8th Level Mystery:''' As a standard action, you may create a glyph on a flat surface within 50'. The glyph glows faintly until it is touched (for instance, by a creature moving into its square), at which point it explodes, creating a 10' radius burst of flame that deals 1d6 damage per caster level. This ability offers a save for half damage. A creature touching the glyph when it is created does not trigger it: a creature must touch it after it is created to trigger the effect. | ||
- | '''12th Level Mystery:''' | + | '''12th Level Mystery:''' Targets of your [Fire] spells that have fire immunity are instead treated as having fire resist 6. |
'''16th Level Mystery:''' You may cast ''fireball'' as a spell-like ability at will. Use your caster level to determine its effects. | '''16th Level Mystery:''' You may cast ''fireball'' as a spell-like ability at will. Use your caster level to determine its effects. | ||
- | '''20th Level Mystery:''' | + | '''20th Level Mystery:''' A number of times per day equal to your Intelligence modifier, you may spend a swift action after you cast a [Fire] spell. If you do so, you do not expend the spell slot. |
'''Esoterica:''' | '''Esoterica:''' | ||
*Your [Fire] spells and abilities deal +1 damage per die. | *Your [Fire] spells and abilities deal +1 damage per die. | ||
- | *You gain fire resist 1. You may take this esoterica up to six times: each time, increase your fire resist by 1. | + | *You gain fire resist 1. You may take this esoterica up to six times: each time, increase your fire resist by 1. |
+ | *If you know the ''fireball'' spell and can prepare it in an eternal slot, you are considered to always have ''fireball'' prepared in an eternal slot even if you do not. | ||
'''Spells''' | '''Spells''' |