D20r:Wizard

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(Sylphic Tradition)
(High Arcana)
 
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'''Proficiencies:''' Wizards are proficient in all simple weapons, plus any one weapon group of their choice, but not with armor or shields. Armor interferes with their motions, which can cause spells with somatic components to be at risk of failure.
'''Proficiencies:''' Wizards are proficient in all simple weapons, plus any one weapon group of their choice, but not with armor or shields. Armor interferes with their motions, which can cause spells with somatic components to be at risk of failure.
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'''Spellcasting [Arcane, Progressing]:''' A wizard casts arcane spells, which are drawn from the spell lists granted to him by his Calling and his Vocations. He must prepare spells before casting them. To prepare or cast a spell, a wizard must have an Intelligence score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
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'''Spellcasting [Arcane, Progressing]:''' A wizard casts arcane spells, which are drawn from the spell lists granted to him by his Mastery and his Arcana. He must prepare spells before casting them. To prepare or cast a spell, a wizard must have an Intelligence score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the class table. In addition, he receives bonus spells per day if he has a high Intelligence score.
Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the class table. In addition, he receives bonus spells per day if he has a high Intelligence score.
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'''Esoterica:'''
'''Esoterica:'''
*You gain Obtain Familiar as a bonus feat.
*You gain Obtain Familiar as a bonus feat.
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*If you know the ''charm'' spell and can prepare it in an eternal slot, you are considered to always have ''charm'' prepared in an eternal slot even if you do not.
'''Spells'''
'''Spells'''
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8th - ''binding'', ''demand''
8th - ''binding'', ''demand''
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9th - ''antipathy/sympathy''
+
9th - ''antipathy'', ''sympathy''
===Enochian Magic===
===Enochian Magic===
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'''Spells'''
'''Spells'''
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1st - ''comprehend languages'', ''identify'', ''ventriloquism''
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1st - ''comprehend languages'', ''identify'', ''magic missile''
2nd - ''continual flame'', ''see invisibility'', ''spell scan''
2nd - ''continual flame'', ''see invisibility'', ''spell scan''
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3rd - ''arcane sight'', ''dispel magic'', ''teleportation trace''
3rd - ''arcane sight'', ''dispel magic'', ''teleportation trace''
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4th - ''dimensional anchor'', ''invocation'', ''lesser globe of invulnerability''
+
4th - ''dimensional anchor'', ''imbue with spell ability'', ''invocation''
5th - ''break enchantment'', ''permanency''
5th - ''break enchantment'', ''permanency''
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6th - ''freezing sphere'', ''spreading frost''
6th - ''freezing sphere'', ''spreading frost''
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7th - ''armor of ice'', ''2''
+
7th - ''armor of ice'', ''freezing glance''
8th - ''polar ray'', ''permafrost''
8th - ''polar ray'', ''permafrost''
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9th - ''1''
+
9th - ''wintrous ascension''
===Lernaen Magic===
===Lernaen Magic===
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'''Spells'''
'''Spells'''
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1st - ''cobra fangs'', ''delay poison'', ''invigorate poison''
+
1st - ''cobra fangs'', ''delay poison'', ''invigorate venom''
2nd - ''envenom weapon'', ''minor venom revision'', ''venomlink''
2nd - ''envenom weapon'', ''minor venom revision'', ''venomlink''
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7th - ''mage's sword'', ''repel metal or stone''
7th - ''mage's sword'', ''repel metal or stone''
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8th - ''1'', ''perfection''
+
8th - ''impale'', ''perfection''
9th - ''deflecting daggerveil''
9th - ''deflecting daggerveil''
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5th - ''liquefy'', ''wake of the whale''
5th - ''liquefy'', ''wake of the whale''
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6th - ''1'', ''2''
+
6th - ''ocean's wrath'', ''wall of water''
7th - ''armor of water'', ''wake of the leviathan''
7th - ''armor of water'', ''wake of the leviathan''
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8th - ''1'', ''selkie's favor''
+
8th - ''polar ray'', ''selkie's favor''
-
9th - ''1''
+
9th - ''ocean's mighty wrath''
===Oreadic Tradition===
===Oreadic Tradition===
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'''Spells'''
'''Spells'''
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1st - ''magic stone'', ''salt spray'', ''3''
+
1st - ''fists of stone'', ''magic stone'', ''salt spray''
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2nd - ''rampart'', ''soften earth and stone'', ''3''
+
2nd - ''rampart'', ''petrify'', ''shifting sands''
3rd - ''choking dust'', ''meld into stone'', ''stone shape''
3rd - ''choking dust'', ''meld into stone'', ''stone shape''
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8th - ''earthquake'', ''repel metal or stone''
8th - ''earthquake'', ''repel metal or stone''
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9th - ''1''
+
9th - ''volcanic eruption''
===Phantasmagoria===
===Phantasmagoria===
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5th - ''call lightning storm'', ''control winds''
5th - ''call lightning storm'', ''control winds''
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6th - ''chain lightning'', ''2''
+
6th - ''biting winds'', ''chain lightning''
-
7th - ''armor of electricity'', ''hold vapor''
+
7th - ''armor of lightning'', ''hold vapor''
8th - ''impending thunderburst'', ''whirlwind''
8th - ''impending thunderburst'', ''whirlwind''
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9th - ''1''
+
9th - ''tempest''
===Rune Magic===
===Rune Magic===
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1st - ''alarm'', ''detect'', ''magic weapon''
1st - ''alarm'', ''detect'', ''magic weapon''
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2nd - ''arcane lock'', ''secret page'', ''3''
+
2nd - ''arcane lock'', ''secret page'', ''comprehend languages''
3rd - ''explosive runes'', ''illusory script'', ''sepia snake sigil''
3rd - ''explosive runes'', ''illusory script'', ''sepia snake sigil''
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9th - ''symbol of death''
9th - ''symbol of death''
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===Sylphic Tradition===
===Sylphic Tradition===
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2nd - ''gust of wind'', ''shatter'', ''wind wall''
2nd - ''gust of wind'', ''shatter'', ''wind wall''
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3rd - ''fly'', ''2'', ''wind wall''
+
3rd - ''fly'', ''iron lung'', ''wind wall''
4th - ''air walk'', ''shout'', ''solid fog''
4th - ''air walk'', ''shout'', ''solid fog''
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5th - ''control winds'', ''2''
+
5th - ''biting winds'', ''control winds''
6th - ''sympathetic vibration'', ''wind walk''
6th - ''sympathetic vibration'', ''wind walk''
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7th - ''armor of wind'', ''mass fly''
7th - ''armor of wind'', ''mass fly''
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8th - ''1'', ''whirlwind''
+
8th - ''greater shout'', ''whirlwind''
9th - ''control weather''
9th - ''control weather''
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3rd - ''animate dead'', ''false life'', ''speak with dead''
3rd - ''animate dead'', ''false life'', ''speak with dead''
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4th - ''contagion'', ''death ward'', ''3''
+
4th - ''contagion'', ''death ward'', ''vampiric touch''
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5th - ''slay living'', ''2''
+
5th - ''blight'', ''slay living''
6th - ''create undead'', ''undeath to death''
6th - ''create undead'', ''undeath to death''

Current revision as of 14:46, 26 August 2014

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