D20r:Wizard

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(Might of Talos)
(High Arcana)
 
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'''Proficiencies:''' Wizards are proficient in all simple weapons, plus any one weapon group of their choice, but not with armor or shields. Armor interferes with their motions, which can cause spells with somatic components to be at risk of failure.
'''Proficiencies:''' Wizards are proficient in all simple weapons, plus any one weapon group of their choice, but not with armor or shields. Armor interferes with their motions, which can cause spells with somatic components to be at risk of failure.
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'''Spellcasting [Arcane, Progressing]:''' A wizard casts arcane spells, which are drawn from the spell lists granted to him by his Calling and his Vocations. He must prepare spells before casting them. To prepare or cast a spell, a wizard must have an Intelligence score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
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'''Spellcasting [Arcane, Progressing]:''' A wizard casts arcane spells, which are drawn from the spell lists granted to him by his Mastery and his Arcana. He must prepare spells before casting them. To prepare or cast a spell, a wizard must have an Intelligence score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the class table. In addition, he receives bonus spells per day if he has a high Intelligence score.
Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the class table. In addition, he receives bonus spells per day if he has a high Intelligence score.
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4th - ''break enchantment'', ''fly'', ''haste''
4th - ''break enchantment'', ''fly'', ''haste''
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5th - ''1'', ''2''
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5th - ''phantom limb'', ''rhabdomantic hack''
6th - ''mass feral might'', ''mass natural insight''
6th - ''mass feral might'', ''mass natural insight''
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7th - ''antimagic field'', ''greater arcane sight''
7th - ''antimagic field'', ''greater arcane sight''
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8th - ''1'', ''2''
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8th - ''greater phantom limb'', ''iron body''
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9th - ''1''
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9th - ''protection from spells''
===Astrology===
===Astrology===
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'''Esoterica:'''
'''Esoterica:'''
*You gain Obtain Familiar as a bonus feat.
*You gain Obtain Familiar as a bonus feat.
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*If you know the ''charm'' spell and can prepare it in an eternal slot, you are considered to always have ''charm'' prepared in an eternal slot even if you do not.
'''Spells'''
'''Spells'''
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8th - ''binding'', ''demand''
8th - ''binding'', ''demand''
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9th - ''antipathy/sympathy''
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9th - ''antipathy'', ''sympathy''
===Enochian Magic===
===Enochian Magic===
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9th - ''summon monster IX''
9th - ''summon monster IX''
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===High Arcana===
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'''1st Level Mystery:''' You gain Scribe Scroll as a bonus feat.
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'''4th Level Mystery:''' You add 1/2 your class level (minimum 1) as a bonus on all Knowledge (arcana), Spellcraft, and Use Magic Device checks. You can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.
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'''8th Level Mystery:''' You gain the ability to change arcane spell energy into arcane fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack with long range (400 feet + 40 feet/level) that deals 1d6 points of damage per two caster levels (round down) plus 1d6 points of damage per level of the spell used to create the effect.
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'''12th Level Mystery:''' You may take 10 on Caster Level checks.
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'''16th Level Mystery:''' Whenever you cast a spell with an area, you can shape the spell's area so that one creature within the area is unaffected by the spell. You may use this ability a number of times per day equal to your Wisdom modifier.
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'''20th Level Mystery:''' You add your Wisdom modifier to Caster Level checks made to overcome Spell Resistance, to counter a spell, or to dispel a spell. You also add your Wisdom modifier to your Caster Level to determine a spell's maximum duration. You also increase the DC of identifying one of your spells as it is cast by 5.
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'''Esoterica:'''
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*Increase your Caster Level by 1 when determining your effective Caster Level for dispelling or counterspelling. You may take this esoterica multiple times: its effects stack.
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*Increase your Caster Level by 1 when determining your effective Caster Level for overcoming Spell Resistance. You may take this esoterica multiple times: its effects stack.
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*Increase your Caster Level by 1 when determining your effective Caster Level for determining spell durations. You may take this esoterica multiple times: its effects stack.
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'''Spells'''
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1st - ''comprehend languages'', ''identify'', ''magic missile''
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2nd - ''continual flame'', ''see invisibility'', ''spell scan''
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3rd - ''arcane sight'', ''dispel magic'', ''teleportation trace''
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4th - ''dimensional anchor'', ''imbue with spell ability'', ''invocation''
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5th - ''break enchantment'', ''permanency''
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6th - ''contingency'', ''greater dispel magic''
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7th - ''globe of invulnerability'', ''greater arcane sight''
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8th - ''great invocation'', ''mind blank''
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9th - ''disjunction''
===Jotunnskyn===
===Jotunnskyn===
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6th - ''freezing sphere'', ''spreading frost''
6th - ''freezing sphere'', ''spreading frost''
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7th - ''1'', ''2''
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7th - ''armor of ice'', ''freezing glance''
8th - ''polar ray'', ''permafrost''
8th - ''polar ray'', ''permafrost''
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9th - ''1''
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9th - ''wintrous ascension''
===Lernaen Magic===
===Lernaen Magic===
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'''Spells'''
'''Spells'''
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1st - ''cobra fangs'', ''delay poison'', ''invigorate poison''
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1st - ''cobra fangs'', ''delay poison'', ''invigorate venom''
2nd - ''envenom weapon'', ''minor venom revision'', ''venomlink''
2nd - ''envenom weapon'', ''minor venom revision'', ''venomlink''
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'''Spells'''
'''Spells'''
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1st - ''mage armor'', ''2'', ''3''
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1st - ''graft weapon'', ''mage armor'', ''magic weapon''
2nd - ''chill metal'', ''corrosive grasp'', ''heat metal''
2nd - ''chill metal'', ''corrosive grasp'', ''heat metal''
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3rd - ''daggerveil'', ''malleate'', ''rend metal''
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3rd - ''daggerveil'', ''greater magic weapon'', ''rend metal''
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4th - ''1'', ''2'', ''rusting grasp''
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4th - ''iron body'', ''malleate'', ''rusting grasp''
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5th - ''1'', ''2''
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5th - ''absolute position'', ''exploit defect''
6th - ''midas touch'', ''wall of iron''
6th - ''midas touch'', ''wall of iron''
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7th - ''1'', ''repel metal or stone''
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7th - ''mage's sword'', ''repel metal or stone''
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8th - ''1'', ''2''
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8th - ''impale'', ''perfection''
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9th - ''1''
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9th - ''deflecting daggerveil''
===Ondinic Tradition===
===Ondinic Tradition===
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'''Spells'''
'''Spells'''
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1st - ''1'', ''2'', ''3''
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1st - ''obscuring mist'', ''salt spray'', ''steam vent''
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2nd - ''1'', ''2'', ''3''
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2nd - ''rain sheath'', ''sudden storm'', ''wake of the sea turtle''
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3rd - ''1'', ''2'', ''water walk''
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3rd - ''steam blast'', ''wake of the dolphin'', ''water walk''
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4th - ''control water'', ''2'', ''3''
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4th - ''control water'', ''selkie's kiss'', ''wake of the shark''
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5th - ''1'', ''2''
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5th - ''liquefy'', ''wake of the whale''
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6th - ''1'', ''2''
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6th - ''ocean's wrath'', ''wall of water''
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7th - ''1'', ''2''
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7th - ''armor of water'', ''wake of the leviathan''
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8th - ''1'', ''2''
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8th - ''polar ray'', ''selkie's favor''
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9th - ''1''
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9th - ''ocean's mighty wrath''
===Oreadic Tradition===
===Oreadic Tradition===
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'''Spells'''
'''Spells'''
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1st - ''1'', ''2'', ''3''
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1st - ''fists of stone'', ''magic stone'', ''salt spray''
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2nd - ''soften earth and stone'', ''2'', ''3''
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2nd - ''rampart'', ''petrify'', ''shifting sands''
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3rd - ''meld into stone'', ''stone shape'', ''3''
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3rd - ''choking dust'', ''meld into stone'', ''stone shape''
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4th - ''spike stones'', ''2'', ''3''
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4th - ''earthsight'', ''fissure'', ''spike stones''
5th - ''move earth'', ''wall of stone''
5th - ''move earth'', ''wall of stone''
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6th - ''1'', ''2''
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6th - ''parapet'', ''stoneskin''
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7th - ''1'', ''2''
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7th - ''armor of earth'', ''stone tell''
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8th - ''earthquake'', ''2''
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8th - ''earthquake'', ''repel metal or stone''
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9th - ''1''
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9th - ''volcanic eruption''
===Phantasmagoria===
===Phantasmagoria===
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4th - ''fire shield'', ''fire trap'', ''wall of fire''
4th - ''fire shield'', ''fire trap'', ''wall of fire''
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5th - ''1'', ''protection from energy''
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5th - ''protection from energy'', ''spontaneous combustion''
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6th - ''1'', ''2''
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6th - ''armor of flame'', ''meteor strike''
7th - ''delayed blast fireball'', ''fire storm''
7th - ''delayed blast fireball'', ''fire storm''
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'''Spells'''
'''Spells'''
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1st - ''shocking grasp'', ''endure elements'', ''3''
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1st - ''endure elements'', ''frozen grasp'', ''shocking grasp''
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2nd - ''gust of wind'', ''resist energy'', ''3''
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2nd - ''gust of wind'', ''resist energy'', ''sudden storm''
3rd - ''call lightning'', ''lightning bolt'', ''wind wall''
3rd - ''call lightning'', ''lightning bolt'', ''wind wall''
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4th - ''1'', ''2'', ''3''
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4th - ''cold snap'', ''protection from energy'', ''shocking dispel''
5th - ''call lightning storm'', ''control winds''
5th - ''call lightning storm'', ''control winds''
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6th - ''chain lightning'', ''2''
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6th - ''biting winds'', ''chain lightning''
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7th - ''1'', ''2''
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7th - ''armor of lightning'', ''hold vapor''
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8th - ''1'', ''whirlwind''
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8th - ''impending thunderburst'', ''whirlwind''
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9th - ''1''
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9th - ''tempest''
===Rune Magic===
===Rune Magic===
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1st - ''alarm'', ''detect'', ''magic weapon''
1st - ''alarm'', ''detect'', ''magic weapon''
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2nd - ''arcane lock'', ''secret page'', ''3''
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2nd - ''arcane lock'', ''secret page'', ''comprehend languages''
3rd - ''explosive runes'', ''illusory script'', ''sepia snake sigil''
3rd - ''explosive runes'', ''illusory script'', ''sepia snake sigil''
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9th - ''symbol of death''
9th - ''symbol of death''
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===Sylphic Tradition===
===Sylphic Tradition===
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2nd - ''gust of wind'', ''shatter'', ''wind wall''
2nd - ''gust of wind'', ''shatter'', ''wind wall''
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3rd - ''1'', ''2'', ''3''
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3rd - ''fly'', ''iron lung'', ''wind wall''
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4th - ''air walk'', ''shout'', ''3''
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4th - ''air walk'', ''shout'', ''solid fog''
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5th - ''control winds'', ''2''
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5th - ''biting winds'', ''control winds''
6th - ''sympathetic vibration'', ''wind walk''
6th - ''sympathetic vibration'', ''wind walk''
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7th - ''1'', ''2''
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7th - ''armor of wind'', ''mass fly''
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8th - ''1'', ''whirlwind''
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8th - ''greater shout'', ''whirlwind''
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9th - ''1''
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9th - ''control weather''
===Thanaturgy===
===Thanaturgy===
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3rd - ''animate dead'', ''false life'', ''speak with dead''
3rd - ''animate dead'', ''false life'', ''speak with dead''
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4th - ''contagion'', ''death ward'', ''3''
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4th - ''contagion'', ''death ward'', ''vampiric touch''
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5th - ''slay living'', ''2''
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5th - ''blight'', ''slay living''
6th - ''create undead'', ''undeath to death''
6th - ''create undead'', ''undeath to death''

Current revision as of 14:46, 26 August 2014

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